// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "btr80", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_btr80", "vehicle_btr80_d", 0.1 ); maps\_vehicle::build_deathmodel( "vehicle_btr80_snow", "vehicle_btr80_snow_d" ); maps\_vehicle::build_deathmodel( "vehicle_btr80_low", "vehicle_btr80_d" ); var_3 = []; var_3["vehicle_btr80"] = "fx/explosions/vehicle_explosion_btr80"; var_3["vehicle_btr80_snow"] = "fx/explosions/vehicle_explosion_btr80_snow"; var_3["vehicle_btr80_low"] = "fx/explosions/vehicle_explosion_btr80"; maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm", "TAG_CARGOFIRE", "fire_metal_medium", undefined, undefined, 1, 0 ); maps\_vehicle::build_deathfx( var_3[var_0], "tag_deathfx", "exp_armor_vehicle" ); maps\_vehicle::build_light( var_2, "headlight_L", "TAG_FRONT_LIGHT_LEFT", "fx/misc/car_headlight_btr80", "running", 0.0 ); maps\_vehicle::build_light( var_2, "taillight_L", "TAG_REAR_LIGHT_LEFT", "fx/misc/car_taillight_btr80", "running", 0.1 ); maps\_vehicle::build_light( var_2, "taillight_R", "TAG_REAR_LIGHT_RIGHT", "fx/misc/car_taillight_btr80", "running", 0.1 ); maps\_vehicle::build_light( var_2, "brakeight_R", "TAG_REAR_LIGHT_RIGHT", "fx/misc/car_brakelight_btr80", "brake", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_L", "TAG_REAR_LIGHT_LEFT", "fx/misc/car_brakelight_btr80", "brake", 0.0 ); maps\_vehicle::build_light( var_2, "spotlight", "TAG_FRONT_LIGHT_RIGHT", "fx/misc/spotlight_btr80", "spotlight", 0.2 ); maps\_vehicle::build_light( var_2, "spotlight_turret", "TAG_TURRET_LIGHT", "fx/misc/spotlight_btr80", "spotlight_turret", 0.0 ); maps\_vehicle::build_drive( %btr80_movement, %btr80_movement_backwards, 10 ); if ( issubstr( var_0, "_snow" ) ) maps\_vehicle::build_turret( "btr80_turret2", "tag_turret2", "vehicle_btr80_machine_gun_snow" ); else if ( issubstr( var_2, "_ac130" ) ) maps\_vehicle::build_turret( "btr80_ac130_turret", "tag_turret2", "vehicle_btr80_machine_gun" ); else maps\_vehicle::build_turret( "btr80_turret2", "tag_turret2", "vehicle_btr80_machine_gun" ); maps\_vehicle::build_radiusdamage( ( 0, 0, 53 ), 512, 300, 20, 0 ); maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_frontarmor( 0.33 ); maps\_vehicle::build_bulletshield( 1 ); maps\_vehicle::build_grenadeshield( 1 ); } init_local() { maps\_utility::ent_flag_init( "no_riders_until_unload" ); maps\_vehicle::vehicle_lights_on( "running" ); } test_brake_lights() { self endon( "death" ); for (;;) { wait 5; maps\_vehicle::vehicle_lights_on( "brake" ); wait 3; maps\_vehicle::vehicle_lights_on( "brake" ); } } unload_groups() { var_0 = []; var_0["driver_and_rider"] = []; var_0["two_riders"] = []; var_0["all"] = []; var_1 = "driver_and_rider"; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_1 = "two_riders"; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_1 = "all"; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0["default"] = var_0["all"]; return var_0; } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getoutanim = %btr80_doorsl_open; var_0[1].vehicle_getoutanim = %btr80_doorsr_open; var_0[2].vehicle_getoutanim = %btr80_doorsl_open; var_0[3].vehicle_getoutanim = %btr80_doorsr_open; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 4; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_detach"; var_0[1].sittag = "tag_detach"; var_0[2].sittag = "tag_detach"; var_0[3].sittag = "tag_detach"; var_0[0].idle = %btr80_crew_idle; var_0[1].idle = %btr80_crew_idle; var_0[2].idle = %btr80_crew_idle; var_0[3].idle = %btr80_crew_idle; var_0[0].getout = %btr80_exit_1; var_0[1].getout = %btr80_exit_2; var_0[2].getout = %btr80_exit_3; var_0[3].getout = %btr80_exit_4; var_0[0].getin = %humvee_driver_climb_in; var_0[1].getin = %humvee_passenger_in_l; var_0[2].getin = %humvee_passenger_in_r; var_0[3].getin = %humvee_passenger_in_r; return var_0; }