// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "m1a2", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_m1a2_abrams_iw6", "vehicle_m1a2_abrams_iw6_dmg", 0.25 ); maps\_vehicle::build_deathfx( "vfx/gameplay/explosions/vehicle/vfx_big_tank_explosion", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0, undefined, undefined, undefined, 10 ); maps\_vehicle::build_drive( %abrams_movement, %abrams_movement_backwards, 10 ); maps\_vehicle::build_exhaust( "fx/distortion/abrams_exhaust" ); maps\_vehicle::build_deckdust( "fx/dust/abrams_deck_dust" ); maps\_vehicle::build_team( "allies" ); if ( issubstr( var_2, "_minigunonly" ) ) maps\_vehicle::build_turret( "minigun_m1a1", "tag_turret_mg_r", "weapon_m1a1_minigun", undefined, "sentry", undefined, 0, 0 ); else { if ( issubstr( var_2, "_turret" ) ) { maps\_vehicle::build_turret( "m1a1_coaxial_mg", "tag_barrel", "vehicle_m1a1_abrams_PKT_Coaxial_MG", undefined, undefined, undefined, 0, 0, ( 6, -13.5, 8 ) ); maps\_vehicle::build_turret( "minigun_m1a1_fast", "tag_turret_mg_r", "weapon_mk47_turret", undefined, "sentry", undefined, 0, 0 ); maps\_vehicle::build_mainturret(); } if ( !issubstr( var_2, "_noturrets" ) ) { maps\_vehicle::build_turret( "m1a1_coaxial_mg", "tag_barrel", "vehicle_m1a1_abrams_PKT_Coaxial_MG_inv", undefined, undefined, undefined, 0, 0, ( 6, -13.5, 8 ) ); maps\_vehicle::build_mainturret(); } } if ( !issubstr( var_2, "_viewmodel" ) ) maps\_vehicle::build_treadfx( var_2, "default", "fx/treadfx/tread_sand_satfarm" ); else maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_frontarmor( 1 ); } init_local() { waittillframeend; foreach ( var_1 in self.riders ) var_1 thread maps\_utility::magic_bullet_shield( 1 ); } set_vehicle_anims( var_0 ) { var_1 = 0; var_0[var_1].vehicle_turret_fire = %abrams_loader_shell; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; var_1 = 0; var_2 = spawnstruct(); var_2.idle = %abrams_loader_load; var_2.turret_fire = %abrams_loader_load; var_2.turret_fire_tag = "tag_guy1"; var_2.sittag = "tag_guy1"; var_0[var_1] = var_2; var_1 = 1; var_2 = spawnstruct(); var_2.idle = %hamburg_tank_driver_afterfall_loop; var_2.sittag = "tag_guy0"; var_0[var_1] = var_2; var_1 = 2; var_2 = spawnstruct(); var_2.mgturret = 0; var_2.sittag = "tag_turret_mg_r"; var_2.sittag_offset = ( 0, 0, -40 ); var_0[var_1] = var_2; return var_0; }