// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("animals"); main() { self endon( "death" ); self notify( "killanimscript" ); self.codescripted["root"] = %root; self endon( "end_sequence" ); self startscriptedanim( self.codescripted["notifyName"], self.codescripted["origin"], self.codescripted["angles"], self.codescripted["anim"], self.codescripted["animMode"], self.codescripted["root"], self.codescripted["goalTime"] ); self.codescripted = undefined; if ( isdefined( self.deathstring_passed ) ) self.deathstring = self.deathstring_passed; self waittill( "killanimscript" ); } init( var_0, var_1, var_2, var_3, var_4, var_5, var_6 ) { self.codescripted["notifyName"] = var_0; self.codescripted["origin"] = var_1; self.codescripted["angles"] = var_2; self.codescripted["anim"] = var_3; if ( isdefined( var_4 ) ) self.codescripted["animMode"] = var_4; else self.codescripted["animMode"] = "normal"; if ( isdefined( var_5 ) ) self.codescripted["root"] = var_5; else self.codescripted["root"] = %root; self.codescripted["goalTime"] = var_6; }