// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2, var_3, var_4, var_5 ) { level thread internalmain( var_0, var_1, var_2, var_3, var_4, var_5 ); } internalmain( var_0, var_1, var_2, var_3, var_4, var_5 ) { if ( !isdefined( var_0 ) ) var_0 = 12; else if ( var_0 < 7 ) var_0 = 7; if ( !isdefined( var_1 ) ) var_1 = 150; if ( !isdefined( var_2 ) ) var_2 = 100; if ( !isdefined( var_3 ) ) var_3 = 100; if ( !isdefined( var_5 ) ) var_6 = "default"; else var_6 = var_5; var_7 = level.player getorigin() + ( 0, 8, 2 ); var_8 = 320; var_9 = var_1 + randomint( var_2 ); var_10 = var_3; level.player playsound( "weapons_rocket_explosion" ); wait 0.25; radiusdamage( var_7, var_8, var_9, var_10 ); earthquake( 0.75, 2, var_7, 2250 ); if ( isalive( level.player ) ) { level.player allowstand( 0 ); level.player allowcrouch( 0 ); level.player allowprone( 1 ); wait 0.15; level.player viewkick( 127, level.player.origin ); level.player shellshock( var_6, var_0 ); if ( !isdefined( var_4 ) ) level.player thread playerhitable( var_0 ); wait 1.5; level.player allowstand( 1 ); level.player allowcrouch( 1 ); } } playerhitable( var_0 ) { self.shellshocked = 1; self.ignoreme = 1; self notify( "player is shell shocked" ); self endon( "player is shell shocked" ); wait( var_0 - 1 ); self.shellshocked = 0; self.ignoreme = 0; }