// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool stealth_corpse_system_main() { stealth_corpse_system_init(); } stealth_corpse_system_init() { common_scripts\utility::flag_init( "_stealth_found_corpse" ); level._stealth.logic.corpse = spawnstruct(); level._stealth.logic.corpse.last_pos = undefined; level._stealth.logic.corpse.distances = []; stealth_corpse_default_distances(); level._stealth.logic.corpse.corpse_height = 6; stealth_corpse_default_forget_time(); stealth_corpse_default_reset_time(); level._stealth.behavior.corpse = spawnstruct(); } stealth_corpse_default_distances() { var_0 = []; var_0["player_dist"] = 1500; var_0["sight_dist"] = 1500; var_0["detect_dist"] = 256; var_0["found_dist"] = 96; var_0["found_dog_dist"] = 50; stealth_corpse_set_distances( var_0 ); } stealth_corpse_set_distances( var_0 ) { foreach ( var_3, var_2 in var_0 ) level._stealth.logic.corpse.distances[var_3] = var_2; level._stealth.logic.corpse.player_distsqrd = squared( level._stealth.logic.corpse.distances["player_dist"] ); level._stealth.logic.corpse.sight_distsqrd = squared( level._stealth.logic.corpse.distances["sight_dist"] ); level._stealth.logic.corpse.detect_distsqrd = squared( level._stealth.logic.corpse.distances["detect_dist"] ); level._stealth.logic.corpse.found_distsqrd = squared( level._stealth.logic.corpse.distances["found_dist"] ); level._stealth.logic.corpse.found_dog_distsqrd = squared( level._stealth.logic.corpse.distances["found_dog_dist"] ); } stealth_corpse_default_reset_time() { stealth_corpse_set_reset_time( 30 ); } stealth_corpse_set_reset_time( var_0 ) { level._stealth.logic.corpse.reset_time = var_0; } stealth_corpse_default_forget_time() { stealth_corpse_set_forget_time( 60 ); } stealth_corpse_set_forget_time( var_0 ) { level._stealth.logic.corpse.forget_time = var_0; } stealth_corpse_set_collect_func( var_0 ) { level._stealth.logic.corpse.collect_func = var_0; } stealth_corpse_default_collect_func() { level._stealth.logic.corpse.collect_func = undefined; }