// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { precachestuff(); maps\_utility::template_level( "las_vegas" ); setdvarifuninitialized( "debug_choppers", "0" ); maps\createart\las_vegas_art::main(); maps\las_vegas_fx::main(); maps\_utility::set_default_start( "ambush" ); maps\_utility::add_start( "ambush", maps\las_vegas_casino::start_ambush, undefined, maps\las_vegas_casino::ambush, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "drag1", maps\las_vegas_casino::start_drag1, undefined, maps\las_vegas_casino::drag1, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "drag2", maps\las_vegas_casino::start_drag2, undefined, maps\las_vegas_casino::drag2, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "elias_death", maps\las_vegas_casino::start_elias_death, undefined, maps\las_vegas_casino::elias_death, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "rescue", maps\las_vegas_casino::start_rescue, undefined, maps\las_vegas_casino::rescue, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "bar", maps\las_vegas_casino::start_bar, undefined, maps\las_vegas_casino::bar, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "kitchen", maps\las_vegas_casino::start_kitchen, undefined, maps\las_vegas_casino::kitchen, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "atrium", maps\las_vegas_casino::start_atrium, undefined, maps\las_vegas_casino::atrium, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "floor", maps\las_vegas_casino::start_casino_floor, undefined, maps\las_vegas_casino::casino_floor, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "hotel", maps\las_vegas_casino::start_hotel, undefined, maps\las_vegas_casino::hotel, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "chase", maps\las_vegas_casino::start_hotel_chase, undefined, maps\las_vegas_casino::hotel_chase, "las_vegas_transient_hotel_tr" ); maps\_utility::add_start( "slide", maps\las_vegas_casino::start_slide, undefined, maps\las_vegas_casino::slide ); maps\_utility::add_start( "entrance", maps\las_vegas_entrance::start_entrance, undefined, maps\las_vegas_entrance::entrance ); maps\_utility::add_start( "entrance_combat", maps\las_vegas_entrance::start_entrance_combat, undefined, maps\las_vegas_entrance::entrance_combat, "las_vegas_transient_crasharea_tr" ); maps\_utility::add_start( "exfil", maps\las_vegas_entrance::start_exfil, undefined, maps\las_vegas_entrance::exfil, "las_vegas_transient_crasharea_tr" ); init_level_flags(); maps\_utility::transient_init( "las_vegas_transient_hotel_tr" ); maps\_utility::transient_init( "las_vegas_transient_crasharea_tr" ); maps\_utility::intro_screen_create( &"LAS_VEGAS_INTROSCREEN_TITLE", &"LAS_VEGAS_INTROSCREEN_DATE", &"LAS_VEGAS_INTROSCREEN_LOCATION" ); maps\_utility::intro_screen_custom_func( ::chryon ); common_scripts\utility::add_destructible_type_transient( "toy_lv_slot_machine", "las_vegas_transient_hotel_tr" ); common_scripts\utility::add_destructible_type_transient( "toy_lv_slot_machine_flicker", "las_vegas_transient_hotel_tr" ); maps\las_vegas_precache::main(); maps\las_vegas_code::build_aianims_override( "script_vehicle_silenthawk_open_lite", vehicle_scripts\silenthawk::setanims, vehicle_scripts\silenthawk::set_vehicle_anims ); maps\las_vegas_fx::wildlife(); maps\_load::main(); maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 7 ); if ( level.xenon ) setsaveddvar( "r_texFilterProbeBilinear", 1 ); maps\las_vegas_audio::main(); maps\las_vegas_anim::main(); maps\las_vegas_fx::footstepeffects(); maps\_patrol_anims_creepwalk::main(); maps\_patrol_anims_creepwalk::init_creepwalk_archetype(); soundsettimescalefactor( "music", 0 ); maps\_utility::battlechatter_off( "axis" ); thread init_player(); init_spawn_functions(); init_threatbias_groups(); maps\las_vegas_code::spawn_heroes(); maps\_utility::battlechatter_off(); thread maps\las_vegas_code::objectives(); thread achievement(); } precachestuff() { precacheitem( "l115a3" ); precacheitem( "l115a3_nosound" ); precacheitem( "rpg" ); precacheitem( "rpg_straight" ); precacheitem( "missile_attackheli" ); precacheitem( "flash_grenade" ); precacheitem( "noweapon_deer_hunt" ); precachemodel( "projectile_us_smoke_grenade" ); precachemodel( "weapon_ak47_clip" ); precachemodel( "com_flashlight_on" ); precachemodel( "com_flashlight_off" ); precachemodel( "weapon_commando_knife_bloody" ); precachemodel( "com_cardboardbox_dusty_01" ); precachemodel( "com_hand_radio" ); precachemodel( "oilrig_rappelrope_50ft" ); precachemodel( "viewhands_player_gs_hostage" ); precachemodel( "viewlegs_generic" ); precachemodel( "lv_windowshatter" ); precachemodel( "lv_drapery_03_animated" ); precachemodel( "vehicle_metro_bus_tire_vegas" ); precachemodel( "com_cafe_chair" ); precachemodel( "viewmodel_mp443" ); precachemodel( "fullbody_dog_b_cam_obj_hurt" ); precachemodel( "fullbody_dog_b_hurt" ); maps\_utility_dogs::init_dog_pc( "a" ); maps\_utility_dogs::init_dog_pc( "b" ); maps\_utility_dogs::init_dog_pc( "b_cam_obj_hurt" ); maps\_utility_dogs::init_dog_pc( "b_hurt" ); precachemodel( "lv_palmtree_straight" ); precachemodel( "foliage_tree_palm_bushy_1" ); precachemodel( "foliage_pacific_tropic_shrub01_animated" ); precachemodel( "payback_foliage_tree_palm_bushy_3" ); precachemodel( "payback_sstorm_dwarf_palm" ); precachemodel( "lv_palmtree_dead_1" ); precachemodel( "foliage_desertbrush_1_animated" ); precachemodel( "foliage_pacific_fern02_animated" ); precacheshader( "buried_sand_screen" ); precacheshader( "hint_usable" ); precacheshader( "dogcam_edge" ); precacheshader( "vfx_blood_screen_overlay" ); precacheshellshock( "vegas_chair_shot" ); precacheshellshock( "vegas_chair" ); precacheshellshock( "vegas_gas" ); precacheshellshock( "vegas_drag" ); precacheshellshock( "westminster_truck_crash" ); precacheshellshock( "las_vegas_getup" ); precacherumble( "subtle_tank_rumble" ); precacherumble( "heavy_1s" ); precacherumble( "slide_loop" ); precacherumble( "vegas_drag" ); precacherumble( "vegas_brash" ); precacherumble( "vegas_struggle" ); precachemodel( "foliage_tree_palm_bushy_1" ); precachemodel( "tag_flash" ); } init_level_flags() { common_scripts\utility::flag_init( "ambush_done" ); common_scripts\utility::flag_init( "ambush_riley_getout" ); common_scripts\utility::flag_init( "ambush_started" ); common_scripts\utility::flag_init( "show_chyron" ); common_scripts\utility::flag_init( "intro_lines" ); common_scripts\utility::flag_init( "drag2_start_fadeout" ); common_scripts\utility::flag_init( "elias_death_start" ); common_scripts\utility::flag_init( "elias_death_struggle" ); common_scripts\utility::flag_init( "elias_death_end" ); common_scripts\utility::flag_init( "elias_death_player_win" ); common_scripts\utility::flag_init( "elias_death_player_failed" ); common_scripts\utility::flag_init( "elias_death_struggle_done" ); common_scripts\utility::flag_init( "elias_death_done" ); common_scripts\utility::flag_init( "player_grabbed_gun" ); common_scripts\utility::flag_init( "rescue_sniper_done" ); common_scripts\utility::flag_init( "rescue_sniper_start" ); common_scripts\utility::flag_init( "rescue_unlink_player" ); common_scripts\utility::flag_init( "rescue_merrick_end" ); common_scripts\utility::flag_init( "humanshield_start" ); common_scripts\utility::flag_init( "human_shield_done" ); common_scripts\utility::flag_init( "human_shield_ready_for_end" ); common_scripts\utility::flag_init( "kitchen_doors_open" ); common_scripts\utility::flag_init( "kitchen_hide_start" ); common_scripts\utility::flag_init( "kitchen_hide_started" ); common_scripts\utility::flag_init( "kitchen_hide_ready" ); common_scripts\utility::flag_init( "ready_for_flashlight_enemy" ); common_scripts\utility::flag_init( "kitchen_hide_enemies" ); common_scripts\utility::flag_init( "kitchen_hide_everyone_up" ); common_scripts\utility::flag_init( "kitchen_hide_done" ); common_scripts\utility::flag_init( "kitchen_stealth_alert" ); common_scripts\utility::flag_init( "kitchen_enemy_doors_open" ); common_scripts\utility::flag_init( "kitchen_enemies_gone" ); common_scripts\utility::flag_init( "atrium_stealth_alert" ); common_scripts\utility::flag_init( "shops_move_in" ); common_scripts\utility::flag_init( "shops_area_clear" ); common_scripts\utility::flag_init( "cleared_atrium_no_fight" ); common_scripts\utility::flag_init( "shops_combat_start" ); common_scripts\utility::flag_init( "FLAG_gt_at_the_gate" ); common_scripts\utility::flag_init( "FLAG_normal_cas_ambush" ); common_scripts\utility::flag_init( "casino_door_opened" ); common_scripts\utility::flag_init( "casino_floor_done" ); common_scripts\utility::flag_init( "floor_battle_start" ); common_scripts\utility::flag_init( "ai_halter_alive" ); common_scripts\utility::flag_init( "FLAG_ai_do_halt" ); common_scripts\utility::flag_init( "door_react_count" ); maps\_utility::flag_count_set( "door_react_count", 3 ); common_scripts\utility::flag_init( "door_react_player_close" ); common_scripts\utility::flag_init( "door_react_done" ); common_scripts\utility::flag_init( "stay_above_last_fight_cas" ); common_scripts\utility::flag_init( "keegan_can_shoot_ai_halter" ); common_scripts\utility::flag_init( "merrick_under_gate" ); common_scripts\utility::flag_init( "hesh_under_gate" ); common_scripts\utility::flag_init( "floor_open_gate" ); common_scripts\utility::flag_init( "floor_gate_lifed" ); common_scripts\utility::flag_init( "floor_close_gate" ); common_scripts\utility::flag_init( "chase_started" ); common_scripts\utility::flag_init( "player_under_gate" ); common_scripts\utility::flag_init( "player_under_gate_ready" ); common_scripts\utility::flag_init( "floor_gate_done" ); common_scripts\utility::flag_init( "FLAG_player_ambush_agro" ); common_scripts\utility::flag_init( "FLAG_floor_gate_lifed" ); common_scripts\utility::flag_init( "FLAG_end_hallway_anims_done" ); common_scripts\utility::flag_init( "FLAG_everyone_in_raid_room" ); common_scripts\utility::flag_init( "FLAG_player_start_slide" ); common_scripts\utility::flag_init( "FLAG_player_slide_complete" ); common_scripts\utility::flag_init( "raid_exit_complete" ); common_scripts\utility::flag_init( "FLAG_start_slide_birds" ); common_scripts\utility::flag_init( "FLAG_stop_feet_slide_fx" ); common_scripts\utility::flag_init( "FLAG_player_attacked_cas_ambush" ); common_scripts\utility::flag_init( "FLAG_01_ai_sniped" ); common_scripts\utility::flag_init( "chopper_shooter_is_needed" ); common_scripts\utility::flag_init( "entrance_chopper_reinforcement" ); common_scripts\utility::flag_init( "courtyard_battle_done" ); common_scripts\utility::flag_init( "start_outside_animated_props" ); common_scripts\utility::flag_init( "incoming_chopper" ); common_scripts\utility::flag_init( "dog_down" ); common_scripts\utility::flag_init( "dog_pickup_ready" ); common_scripts\utility::flag_init( "dog_first_pickup" ); common_scripts\utility::flag_init( "getup_done" ); common_scripts\utility::flag_init( "casino_entrance_convoy_passed" ); common_scripts\utility::flag_init( "player_attacked_convoy" ); common_scripts\utility::flag_init( "FLAG_traincrash_start" ); common_scripts\utility::flag_init( "flag_player_on_chopper" ); common_scripts\utility::flag_init( "vegas_strip_convoy_passed" ); common_scripts\utility::flag_init( "entrance_combat_start" ); common_scripts\utility::flag_init( "bus_defend_done" ); common_scripts\utility::flag_init( "exfil_f18" ); common_scripts\utility::flag_init( "exfil_silenthawk" ); common_scripts\utility::flag_init( "exfil_reached" ); common_scripts\utility::flag_init( "exfil_fade" ); common_scripts\utility::flag_init( "bus_go" ); common_scripts\utility::flag_init( "ride_chopper_wait" ); common_scripts\utility::flag_init( "barricade1" ); common_scripts\utility::flag_init( "barricade1_mid" ); common_scripts\utility::flag_init( "almost_barricade2" ); common_scripts\utility::flag_init( "barricade2" ); common_scripts\utility::flag_init( "alley" ); common_scripts\utility::flag_init( "off_street" ); common_scripts\utility::flag_init( "tunnel_defend_stop" ); common_scripts\utility::flag_init( "tunnel_defend_start" ); common_scripts\utility::flag_init( "tunnel_defend_done" ); common_scripts\utility::flag_init( "tunnel_smoke_enabled" ); common_scripts\utility::flag_init( "allow_pickup_dog" ); common_scripts\utility::flag_init( "dog_picked_up" ); common_scripts\utility::flag_init( "start_long_walk" ); common_scripts\utility::flag_init( "ending1_done" ); common_scripts\utility::flag_init( "ending2_done" ); common_scripts\utility::flag_init( "ending3_done" ); common_scripts\utility::flag_init( "ending4_done" ); common_scripts\utility::flag_init( "dream_start" ); common_scripts\utility::flag_init( "dream_fade_out" ); common_scripts\utility::flag_init( "dream_done" ); } init_spawn_functions() { maps\las_vegas_casino::casino_spawn_functions(); maps\las_vegas_entrance::spawn_functions(); } init_threatbias_groups() { createthreatbiasgroup( "heroes" ); level.player setthreatbiasgroup( "heroes" ); maps\las_vegas_casino::casino_threatbias_groups(); } init_player() { level.player maps\_utility::player_speed_default( 0.05 ); level.player giveweapon( "flash_grenade" ); level.player setweaponammostock( "flash_grenade", 0 ); level.player giveweapon( "fraggrenade" ); level.player setweaponammostock( "fraggrenade", 0 ); } chryon() { common_scripts\utility::flag_wait( "show_chyron" ); maps\_introscreen::introscreen( 1 ); } achievement() { level.slot_machine_count = 0; level.slot_machine_total = 21; var_0 = "toy_lv_slot_machine"; var_1 = getentarray( "destructible_toy", "targetname" ); foreach ( var_3 in var_1 ) { if ( var_3.destructible_type == var_0 ) { level.slot_machine_count++; var_3 thread achievement_thread(); } } level.slot_machine_total = level.slot_machine_count - level.slot_machine_total; } achievement_thread() { thread draw_slot_machine(); if ( !common_scripts\utility::flag( "las_vegas_transient_hotel_tr_loaded" ) ) common_scripts\utility::flag_wait( "las_vegas_transient_hotel_tr_loaded" ); if ( !maps\las_vegas_code::is_start_point_before( "entrance" ) ) return; while ( self.destructible_parts[2].v["currentState"] < 1 && self.destructible_parts[3].v["currentState"] < 1 ) { self waittill( "damage" ); wait 0.05; } self notify( "__destroyed" ); level.slot_machine_count--; if ( level.slot_machine_count == level.slot_machine_total ) level.player maps\_utility::player_giveachievement_wrapper( "LEVEL_14A" ); } draw_slot_machine() { if ( !getdvarint( "debug_achievement" ) ) return; self endon( "__destroyed" ); for (;;) wait 0.05; }