// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { var_0 = []; var_0["dm"] = 3; var_0["war"] = 4; var_0["sd"] = 5; var_0["dom"] = 6; var_0["conf"] = 7; var_0["sr"] = 8; var_0["bnty"] = 9; var_0["grind"] = 10; var_0["blitz"] = 11; var_0["cranked"] = 12; var_0["infect"] = 13; var_0["sotf"] = 14; var_0["sotf_ffa"] = 15; var_0["horde"] = 16; var_0["mugger"] = 17; var_0["aliens"] = 18; var_0["gun"] = 19; var_0["grnd"] = 20; var_0["siege"] = 21; var_1 = level.gametype; if ( !isdefined( var_1 ) ) var_1 = getdvar( "g_gametype" ); var_2 = 0; for (;;) { var_3 = tablelookupbyrow( "mp/xp_event_table.csv", var_2, var_0[var_1] ); if ( !isdefined( var_3 ) || var_3 == "" ) break; var_4 = tablelookupbyrow( "mp/xp_event_table.csv", var_2, 0 ); if ( var_4 == "win" || var_4 == "loss" || var_4 == "tie" ) var_3 = float( var_3 ); else var_3 = int( var_3 ); if ( var_3 != -1 ) maps\mp\gametypes\_rank::registerscoreinfo( var_4, var_3 ); var_2++; } maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "damage", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "heavy_damage", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "damaged", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "kill", 1 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "killed", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "healed", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "headshot", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "melee", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "backstab", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "longshot", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "pointblank", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "assistedsuicide", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "defender", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "avenger", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "execution", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "comeback", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "revenge", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "buzzkill", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "double", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "triple", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "multi", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "assist", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "firstBlood", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "capture", 1 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "assistedCapture", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "plant", 1 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "defuse", 1 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "vehicleDestroyed", 1 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "3streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "4streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "5streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "6streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "7streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "8streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "9streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "10streak", 0 ); maps\mp\killstreaks\_killstreaks::registeradrenalineinfo( "regen", 0 ); precacheshader( "crosshair_red" ); level._effect["money"] = loadfx( "fx/props/cash_player_drop" ); level.numkills = 0; level thread onplayerconnect(); } onplayerconnect() { for (;;) { level waittill( "connected", var_0 ); var_0.killedplayers = []; var_0.killedplayerscurrent = []; var_0.ch_extremecrueltycomplete = 0; var_0.ch_tangodowncomplete = 0; var_0.killedby = []; var_0.lastkilledby = undefined; var_0.greatestuniqueplayerkills = 0; var_0.recentkillcount = 0; var_0.lastkilltime = 0; var_0.lastkilldogtime = 0; var_0.damagedplayers = []; var_0 thread monitorcratejacking(); var_0 thread monitorobjectives(); var_0 thread monitorhealed(); } } damagedplayer( var_0, var_1, var_2 ) { if ( var_1 < 50 && var_1 > 10 ) maps\mp\killstreaks\_killstreaks::giveadrenaline( "damage" ); else maps\mp\killstreaks\_killstreaks::giveadrenaline( "heavy_damage" ); } killedplayernotifysys( var_0, var_1, var_2, var_3 ) { self endon( "disconnect" ); level endon( "game_ended" ); self notify( "killedPlayerNotify" ); self endon( "killedPlayerNotify" ); if ( !isdefined( self.killsinaframecount ) ) self.killsinaframecount = 0; self.killsinaframecount++; wait 0.05; if ( self.killsinaframecount > 1 ) thread notifykilledplayer( var_0, var_1, var_2, var_3, self.killsinaframecount ); else self notify( "got_a_kill", var_1, var_2, var_3 ); self.killsinaframecount = 0; } notifykilledplayer( var_0, var_1, var_2, var_3, var_4 ) { for ( var_5 = 0; var_5 < var_4; var_5++ ) { self notify( "got_a_kill", var_1, var_2, var_3 ); wait 0.05; } } killedplayer( var_0, var_1, var_2, var_3 ) { var_4 = var_1.guid; var_5 = self.guid; var_6 = gettime(); thread killedplayernotifysys( var_0, var_1, var_2, var_3 ); thread updaterecentkills( var_0 ); self.lastkilltime = gettime(); self.lastkilledplayer = var_1; self.modifiers = []; level.numkills++; self.damagedplayers[var_4] = undefined; if ( !maps\mp\_utility::iskillstreakweapon( var_2 ) && !maps\mp\_utility::isjuggernaut() && !maps\mp\_utility::_hasperk( "specialty_explosivebullets" ) ) { if ( var_2 == "none" ) return 0; if ( var_1.attackers.size == 1 && !isdefined( var_1.attackers[var_1.guid] ) ) { var_11 = maps\mp\_utility::getweaponclass( var_2 ); if ( var_11 == "weapon_sniper" && var_3 != "MOD_MELEE" && gettime() == var_1.attackerdata[self.guid].firsttimedamaged ) { self.modifiers["oneshotkill"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "one_shot_kill" ); } } if ( isdefined( var_1.throwinggrenade ) && var_1.throwinggrenade == "frag_grenade_mp" ) self.modifiers["cooking"] = 1; if ( isdefined( self.assistedsuicide ) && self.assistedsuicide ) assistedsuicide( var_0, var_2, var_3 ); if ( level.numkills == 1 ) firstblood( var_0, var_2, var_3 ); if ( self.pers["cur_death_streak"] > 3 ) comeback( var_0, var_2, var_3 ); if ( var_3 == "MOD_HEAD_SHOT" ) { if ( isdefined( var_1.laststand ) ) execution( var_0, var_2, var_3 ); else headshot( var_0, var_2, var_3 ); } if ( isdefined( self.wasti ) && self.wasti && gettime() - self.spawntime <= 5000 ) self.modifiers["jackintheboxkill"] = 1; if ( !isalive( self ) && self.deathtime + 800 < gettime() ) postdeathkill( var_0 ); if ( level.teambased && var_6 - var_1.lastkilltime < 500 ) { if ( var_1.lastkilledplayer != self ) avengedplayer( var_0, var_2, var_3 ); } if ( isdefined( var_1.lastkilldogtime ) && var_6 - var_1.lastkilldogtime < 2000 ) avengeddog( var_0, var_2, var_3 ); foreach ( var_14, var_13 in var_1.damagedplayers ) { if ( var_14 == self.guid ) continue; if ( level.teambased && var_6 - var_13 < 500 ) defendedplayer( var_0, var_2, var_3 ); } if ( isdefined( var_1.attackerposition ) ) var_15 = var_1.attackerposition; else var_15 = self.origin; if ( ispointblank( self, var_2, var_3, var_15, var_1 ) ) thread pointblank( var_0, var_2, var_3 ); else if ( islongshot( self, var_2, var_3, var_15, var_1 ) ) thread longshot( var_0, var_2, var_3 ); var_16 = var_1.pers["cur_kill_streak"]; if ( var_16 > 0 && isdefined( var_1.killstreaks[var_16 + 1] ) ) buzzkill( var_0, var_1, var_2, var_3 ); thread checkmatchdatakills( var_0, var_1, var_2, var_3 ); } else if ( var_2 == "guard_dog_mp" ) { if ( !isalive( self ) && self.deathtime < gettime() ) postdeathdogkill(); } if ( !isdefined( self.killedplayers[var_4] ) ) self.killedplayers[var_4] = 0; if ( !isdefined( self.killedplayerscurrent[var_4] ) ) self.killedplayerscurrent[var_4] = 0; if ( !isdefined( var_1.killedby[var_5] ) ) var_1.killedby[var_5] = 0; self.killedplayers[var_4]++; if ( self.killedplayers[var_4] > self.greatestuniqueplayerkills ) maps\mp\_utility::setplayerstat( "killedsameplayer", self.killedplayers[var_4] ); self.killedplayerscurrent[var_4]++; var_1.killedby[var_5]++; var_1.lastkilledby = self; } islongshot( var_0, var_1, var_2, var_3, var_4 ) { if ( isalive( var_0 ) && !var_0 maps\mp\_utility::isusingremote() && ( var_2 == "MOD_RIFLE_BULLET" || var_2 == "MOD_PISTOL_BULLET" || var_2 == "MOD_HEAD_SHOT" ) && !maps\mp\_utility::iskillstreakweapon( var_1 ) && !isdefined( var_0.assistedsuicide ) ) { var_5 = maps\mp\_utility::getweaponclass( var_1 ); switch ( var_5 ) { case "weapon_pistol": var_6 = 800; break; case "weapon_smg": var_6 = 1200; break; case "weapon_lmg": case "weapon_dmr": case "weapon_assault": var_6 = 1500; break; case "weapon_sniper": var_6 = 2000; break; case "weapon_shotgun": var_6 = 500; break; case "weapon_projectile": default: var_6 = 1536; break; } var_7 = var_6 * var_6; if ( distancesquared( var_3, var_4.origin ) > var_7 ) { if ( var_0 isitemunlocked( "specialty_holdbreath" ) && var_0 maps\mp\_utility::_hasperk( "specialty_holdbreath" ) ) var_0 maps\mp\gametypes\_missions::processchallenge( "ch_longdistance" ); return 1; } } return 0; } ispointblank( var_0, var_1, var_2, var_3, var_4 ) { if ( isalive( var_0 ) && !var_0 maps\mp\_utility::isusingremote() && ( var_2 == "MOD_RIFLE_BULLET" || var_2 == "MOD_PISTOL_BULLET" || var_2 == "MOD_HEAD_SHOT" ) && !maps\mp\_utility::iskillstreakweapon( var_1 ) && !isdefined( var_0.assistedsuicide ) ) { var_5 = 9216; if ( distancesquared( var_3, var_4.origin ) < var_5 ) return 1; } return 0; } checkmatchdatakills( var_0, var_1, var_2, var_3 ) { var_4 = maps\mp\_utility::getweaponclass( var_2 ); var_5 = 0; thread campercheck(); if ( isdefined( self.lastkilledby ) && self.lastkilledby == var_1 ) { self.lastkilledby = undefined; revenge( var_0 ); } if ( var_1.idflags & level.idflags_penetration ) maps\mp\_utility::incplayerstat( "bulletpenkills", 1 ); var_6 = self.pers["rank"]; var_7 = var_1.pers["rank"]; if ( var_6 < var_7 ) maps\mp\_utility::incplayerstat( "higherrankkills", 1 ); if ( var_6 > var_7 ) maps\mp\_utility::incplayerstat( "lowerrankkills", 1 ); if ( isdefined( self.infinalstand ) && self.infinalstand ) maps\mp\_utility::incplayerstat( "laststandkills", 1 ); if ( isdefined( var_1.infinalstand ) && var_1.infinalstand ) maps\mp\_utility::incplayerstat( "laststanderkills", 1 ); if ( self getcurrentweapon() != self.primaryweapon && self getcurrentweapon() != self.secondaryweapon ) maps\mp\_utility::incplayerstat( "otherweaponkills", 1 ); var_8 = gettime() - var_1.spawntime; if ( !maps\mp\_utility::matchmakinggame() ) var_1 maps\mp\_utility::setplayerstatiflower( "shortestlife", var_8 ); var_1 maps\mp\_utility::setplayerstatifgreater( "longestlife", var_8 ); if ( var_3 != "MOD_MELEE" ) { switch ( var_4 ) { case "weapon_pistol": case "weapon_projectile": case "weapon_shotgun": case "weapon_lmg": case "weapon_dmr": case "weapon_sniper": case "weapon_assault": case "weapon_smg": checkmatchdataweaponkills( var_1, var_2, var_3, var_4 ); break; case "weapon_explosive": case "weapon_grenade": checkmatchdataequipmentkills( var_1, var_2, var_3 ); break; default: break; } } } checkmatchdataweaponkills( var_0, var_1, var_2, var_3 ) { var_4 = self; var_5 = undefined; var_6 = undefined; var_7 = undefined; switch ( var_3 ) { case "weapon_pistol": var_5 = "pistolkills"; var_6 = "pistolheadshots"; break; case "weapon_smg": var_5 = "smgkills"; var_6 = "smgheadshots"; break; case "weapon_assault": var_5 = "arkills"; var_6 = "arheadshots"; break; case "weapon_projectile": if ( weaponclass( var_1 ) == "rocketlauncher" ) var_5 = "rocketkills"; break; case "weapon_dmr": var_5 = "dmrkills"; var_6 = "dmrheadshots"; break; case "weapon_sniper": var_5 = "sniperkills"; var_6 = "sniperheadshots"; break; case "weapon_shotgun": var_5 = "shotgunkills"; var_6 = "shotgunheadshots"; var_7 = "shotgundeaths"; break; case "weapon_lmg": var_5 = "lmgkills"; var_6 = "lmgheadshots"; break; default: break; } if ( isdefined( var_5 ) ) var_4 maps\mp\_utility::incplayerstat( var_5, 1 ); if ( isdefined( var_6 ) && var_2 == "MOD_HEAD_SHOT" ) var_4 maps\mp\_utility::incplayerstat( var_6, 1 ); if ( isdefined( var_7 ) && !maps\mp\_utility::matchmakinggame() ) var_0 maps\mp\_utility::incplayerstat( var_7, 1 ); if ( var_4 maps\mp\_utility::isplayerads() ) { var_4 maps\mp\_utility::incplayerstat( "adskills", 1 ); var_8 = issubstr( var_1, "thermal" ); if ( var_8 || issubstr( var_1, "acog" ) || issubstr( var_1, "scope" ) ) var_4 maps\mp\_utility::incplayerstat( "scopedkills", 1 ); if ( var_8 ) { var_4 maps\mp\_utility::incplayerstat( "thermalkills", 1 ); return; } } else var_4 maps\mp\_utility::incplayerstat( "hipfirekills", 1 ); } checkmatchdataequipmentkills( var_0, var_1, var_2 ) { var_3 = self; switch ( var_1 ) { case "frag_grenade_mp": var_3 maps\mp\_utility::incplayerstat( "fragkills", 1 ); var_3 maps\mp\_utility::incplayerstat( "grenadekills", 1 ); var_4 = 1; break; case "c4_mp": var_3 maps\mp\_utility::incplayerstat( "c4kills", 1 ); var_4 = 1; break; case "semtex_mp": var_3 maps\mp\_utility::incplayerstat( "semtexkills", 1 ); var_3 maps\mp\_utility::incplayerstat( "grenadekills", 1 ); var_4 = 1; break; case "claymore_mp": var_3 maps\mp\_utility::incplayerstat( "claymorekills", 1 ); var_4 = 1; break; case "throwingknife_mp": var_3 maps\mp\_utility::incplayerstat( "throwingknifekills", 1 ); thread maps\mp\gametypes\_rank::xpeventpopup( "knifethrow" ); var_4 = 1; break; default: var_4 = 0; break; } if ( var_4 ) var_3 maps\mp\_utility::incplayerstat( "equipmentkills", 1 ); } campercheck() { self.lastkillwascamping = 0; if ( !isdefined( self.lastkilllocation ) ) { self.lastkilllocation = self.origin; self.lastcampkilltime = gettime(); return; } if ( distance( self.lastkilllocation, self.origin ) < 512 && gettime() - self.lastcampkilltime > 5000 ) { maps\mp\_utility::incplayerstat( "mostcamperkills", 1 ); self.lastkillwascamping = 1; } self.lastkilllocation = self.origin; self.lastcampkilltime = gettime(); } consolation( var_0 ) { } proximityassist( var_0 ) { self.modifiers["proximityAssist"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "proximityassist" ); thread maps\mp\gametypes\_rank::giverankxp( "proximityassist" ); } proximitykill( var_0 ) { self.modifiers["proximityKill"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "proximitykill" ); thread maps\mp\gametypes\_rank::giverankxp( "proximitykill" ); } longshot( var_0, var_1, var_2 ) { self.modifiers["longshot"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "longshot" ); thread maps\mp\gametypes\_rank::giverankxp( "longshot", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "longshot" ); maps\mp\_utility::incplayerstat( "longshots", 1 ); thread maps\mp\_matchdata::logkillevent( var_0, "longshot" ); } pointblank( var_0, var_1, var_2 ) { self.modifiers["pointblank"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "pointblank" ); thread maps\mp\gametypes\_rank::giverankxp( "pointblank", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "pointblank" ); thread maps\mp\_matchdata::logkillevent( var_0, "pointblank" ); } execution( var_0, var_1, var_2 ) { self.modifiers["execution"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "execution" ); thread maps\mp\gametypes\_rank::giverankxp( "execution", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "execution" ); thread maps\mp\_matchdata::logkillevent( var_0, "execution" ); } headshot( var_0, var_1, var_2 ) { self.modifiers["headshot"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "headshot" ); thread maps\mp\gametypes\_rank::giverankxp( "headshot", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "headshot" ); thread maps\mp\_matchdata::logkillevent( var_0, "headshot" ); } avengedplayer( var_0, var_1, var_2 ) { self.modifiers["avenger"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "avenger" ); thread maps\mp\gametypes\_rank::giverankxp( "avenger", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "avenger" ); thread maps\mp\_matchdata::logkillevent( var_0, "avenger" ); maps\mp\_utility::incplayerstat( "avengekills", 1 ); } avengeddog( var_0, var_1, var_2 ) { thread maps\mp\gametypes\_rank::xpeventpopup( "dog_avenger" ); thread maps\mp\gametypes\_rank::giverankxp( "dog_avenger", undefined, var_1, var_2 ); } assistedsuicide( var_0, var_1, var_2 ) { self.modifiers["assistedsuicide"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "assistedsuicide" ); thread maps\mp\gametypes\_rank::giverankxp( "assistedsuicide", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "assistedsuicide" ); thread maps\mp\_matchdata::logkillevent( var_0, "assistedsuicide" ); } defendedplayer( var_0, var_1, var_2 ) { self.modifiers["defender"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "defender" ); thread maps\mp\gametypes\_rank::giverankxp( "defender", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "defender" ); thread maps\mp\_matchdata::logkillevent( var_0, "defender" ); maps\mp\_utility::incplayerstat( "rescues", 1 ); } postdeathkill( var_0 ) { self.modifiers["posthumous"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "posthumous" ); thread maps\mp\gametypes\_rank::giverankxp( "posthumous" ); thread maps\mp\_matchdata::logkillevent( var_0, "posthumous" ); } postdeathdogkill() { thread maps\mp\gametypes\_rank::xpeventpopup( "martyrdog" ); thread maps\mp\gametypes\_rank::giverankxp( "martyrdog" ); } backstab( var_0 ) { self iprintlnbold( "backstab" ); } revenge( var_0 ) { self.modifiers["revenge"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "revenge" ); thread maps\mp\gametypes\_rank::giverankxp( "revenge" ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "revenge" ); thread maps\mp\_matchdata::logkillevent( var_0, "revenge" ); maps\mp\_utility::incplayerstat( "revengekills", 1 ); } multikill( var_0, var_1 ) { if ( var_1 == 2 ) { thread maps\mp\gametypes\_rank::xpeventpopup( "double" ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "double" ); } else if ( var_1 == 3 ) { thread maps\mp\gametypes\_rank::xpeventpopup( "triple" ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "triple" ); thread maps\mp\_utility::teamplayercardsplash( "callout_3xkill", self ); } else { thread maps\mp\gametypes\_rank::xpeventpopup( "multi" ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "multi" ); thread maps\mp\_utility::teamplayercardsplash( "callout_3xpluskill", self ); } thread maps\mp\_matchdata::logmultikill( var_0, var_1 ); maps\mp\_utility::setplayerstatifgreater( "multikill", var_1 ); maps\mp\_utility::incplayerstat( "mostmultikills", 1 ); } firstblood( var_0, var_1, var_2 ) { self.modifiers["firstblood"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "firstblood" ); thread maps\mp\gametypes\_rank::giverankxp( "firstblood", undefined, var_1, var_2 ); thread maps\mp\_matchdata::logkillevent( var_0, "firstblood" ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "firstBlood" ); thread maps\mp\_utility::teamplayercardsplash( "callout_firstblood", self ); maps\mp\gametypes\_missions::processchallenge( "ch_bornready" ); } winningshot( var_0 ) { } buzzkill( var_0, var_1, var_2, var_3 ) { self.modifiers["buzzkill"] = var_1.pers["cur_kill_streak"]; thread maps\mp\gametypes\_rank::xpeventpopup( "buzzkill" ); thread maps\mp\gametypes\_rank::giverankxp( "buzzkill", undefined, var_2, var_3 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "buzzkill" ); thread maps\mp\_matchdata::logkillevent( var_0, "buzzkill" ); } comeback( var_0, var_1, var_2 ) { self.modifiers["comeback"] = 1; thread maps\mp\gametypes\_rank::xpeventpopup( "comeback" ); thread maps\mp\gametypes\_rank::giverankxp( "comeback", undefined, var_1, var_2 ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "comeback" ); thread maps\mp\_matchdata::logkillevent( var_0, "comeback" ); maps\mp\_utility::incplayerstat( "comebacks", 1 ); } disconnected() { var_0 = self.guid; for ( var_1 = 0; var_1 < level.players.size; var_1++ ) { if ( isdefined( level.players[var_1].killedplayers[var_0] ) ) level.players[var_1].killedplayers[var_0] = undefined; if ( isdefined( level.players[var_1].killedplayerscurrent[var_0] ) ) level.players[var_1].killedplayerscurrent[var_0] = undefined; if ( isdefined( level.players[var_1].killedby[var_0] ) ) level.players[var_1].killedby[var_0] = undefined; } } monitorhealed() { level endon( "end_game" ); self endon( "disconnect" ); for (;;) { self waittill( "healed" ); maps\mp\killstreaks\_killstreaks::giveadrenaline( "healed" ); } } updaterecentkills( var_0 ) { self endon( "disconnect" ); level endon( "game_ended" ); self notify( "updateRecentKills" ); self endon( "updateRecentKills" ); self.recentkillcount++; wait 1.0; if ( self.recentkillcount > 1 ) multikill( var_0, self.recentkillcount ); self.recentkillcount = 0; } monitorcratejacking() { level endon( "end_game" ); self endon( "disconnect" ); for (;;) { self waittill( "hijacker", var_0, var_1 ); thread maps\mp\gametypes\_rank::xpeventpopup( "hijacker" ); thread maps\mp\gametypes\_rank::giverankxp( "hijacker" ); var_2 = "hijacked_airdrop"; var_3 = "ch_hijacker"; switch ( var_0 ) { case "sentry": var_2 = "hijacked_sentry"; break; case "juggernaut": var_2 = "hijacked_juggernaut"; break; case "maniac": var_2 = "hijacked_maniac"; break; case "juggernaut_swamp_slasher": var_2 = "hijacked_juggernaut_swamp_slasher"; break; case "juggernaut_predator": var_2 = "hijacked_juggernaut_predator"; break; case "juggernaut_death_mariachi": var_2 = "hijacked_juggernaut_death_mariachi"; break; case "remote_tank": var_2 = "hijacked_remote_tank"; break; case "emergency_airdrop": case "mega": var_2 = "hijacked_emergency_airdrop"; var_3 = "ch_newjack"; break; default: break; } if ( isdefined( var_1 ) ) var_1 maps\mp\gametypes\_hud_message::playercardsplashnotify( var_2, self ); self notify( "process", var_3 ); } } monitorobjectives() { level endon( "end_game" ); self endon( "disconnect" ); for (;;) { self waittill( "objective", var_0 ); switch ( var_0 ) { case "captured": maps\mp\killstreaks\_killstreaks::giveadrenaline( "capture" ); if ( isdefined( self.laststand ) && self.laststand ) { thread maps\mp\gametypes\_hud_message::splashnotifydelayed( "heroic", maps\mp\gametypes\_rank::getscoreinfovalue( "reviver" ) ); thread maps\mp\gametypes\_rank::giverankxp( "reviver" ); } break; case "plant": maps\mp\killstreaks\_killstreaks::giveadrenaline( "plant" ); break; case "defuse": maps\mp\killstreaks\_killstreaks::giveadrenaline( "defuse" ); break; } } } giveobjectivepointstreaks() { var_0 = 1; if ( var_0 ) { if ( !isagent( self ) ) { self.pers["objectivePointStreak"]++; var_1 = self.pers["objectivePointStreak"] % 2 == 0; if ( var_1 ) maps\mp\killstreaks\_killstreaks::giveadrenaline( "kill" ); self setclientomnvar( "ui_half_tick", !var_1 ); } } }