// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_water_bokeh_scrn"] = loadfx( "vfx/ambient/water/vfx_water_bokeh_scrn" ); level._effect["vfx_sunflare_small"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_small" ); level._effect["vfx_whitewater_rapid_foam_small"] = loadfx( "vfx/moments/mp_prisonbreak/vfx_whitewater_rapid_foam_small" ); level._effect["vfx_waterfall_splash_wide"] = loadfx( "vfx/moments/mp_prisonbreak/vfx_waterfall_splash_wide" ); level._effect["mp_pb_burntsmoke"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_burntsmoke" ); level._effect["mp_pb_embers"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_embers" ); level._effect["mp_pb_godray_thin"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_godray_thin" ); level._effect["mp_pb_godraylarge"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_godraylarge" ); level._effect["mp_pb_largefall"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_largefall" ); level._effect["mp_pb_smokecol"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokecol" ); level._effect["mp_pb_smokefiller"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokefiller" ); level._effect["mp_pb_thicksmoke"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_thicksmoke" ); level._effect["mp_pb_waterfall"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterfall" ); level._effect["mp_pb_waterfallsplash"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterfallsplash" ); level._effect["mp_pb_waterlock"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterlock" ); level._effect["mp_pb_waterfall_crest"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_waterfall_crest" ); level._effect["mp_pb_smokeplume"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokeplume" ); level._effect["mp_pb_smokeplumelrg"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_smokeplumelrg" ); level._effect["mp_pb_water_stream"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_water_stream" ); level._effect["insects_carcass_flies_dark"] = loadfx( "fx/misc/insects_carcass_flies_dark" ); level._effect["mp_pb_lowfog_dustmotes"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_dustmotes" ); level._effect["mp_pb_fire"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_fire" ); level._effect["cloud_mountains_far_small"] = loadfx( "fx/weather/cloud_mountains_far_small" ); level._effect["drips_faucet_slow"] = loadfx( "fx/water/drips_faucet_slow" ); level._effect["birds_tropical_panicked"] = loadfx( "fx/animals/birds_tropical_panicked" ); level._effect["birds_tropical_runner"] = loadfx( "fx/animals/birds_tropical_runner" ); level._effect["mp_pb_distantfall"] = loadfx( "fx/maps/mp_prisonbreak/mp_pb_distantfall" ); level._effect["leaves_fall_gentlewind_green_100_mp"] = loadfx( "fx/misc/leaves_fall_gentlewind_green_100_mp" ); }