// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { destructible_civilian_sedan_iw6( self.script_noteworthy ); } destructible_civilian_sedan_iw6( var_0 ) { common_scripts\_destructible::destructible_create( "destructible_civilian_sedan_water_iw6", "tag_body", 250, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 200, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 100, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 300, "player_only", 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 400, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_part( "left_wheel_01_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); common_scripts\_destructible::destructible_part( "left_wheel_02_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); common_scripts\_destructible::destructible_part( "right_wheel_01_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); common_scripts\_destructible::destructible_part( "right_wheel_02_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); var_1 = "TAG_GLASS_FRONT"; common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_large" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_1 = "TAG_GLASS_BACK"; common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_large" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_1 = "TAG_GLASS_LEFT_FRONT"; common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_1 = "TAG_GLASS_RIGHT_FRONT"; common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_1 = "TAG_GLASS_LEFT_BACK"; common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_1 = "TAG_GLASS_RIGHT_BACK"; common_scripts\_destructible::destructible_part( var_1, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_1 + "_D", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_1 + "_FX", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); }