// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { if ( !isdefined( level.scr_notetrack ) ) level.scr_notetrack = []; if ( !isdefined( level.scr_face ) ) level.scr_face = []; if ( !isdefined( level.scr_look ) ) level.scr_look = []; if ( !isdefined( level.scr_animsound ) ) level.scr_animsound = []; if ( !isdefined( level.scr_sound ) ) level.scr_sound = []; if ( !isdefined( level.scr_radio ) ) level.scr_radio = []; if ( !isdefined( level.scr_text ) ) level.scr_text = []; if ( !isdefined( level.scr_anim ) ) level.scr_anim[0][0] = 0; if ( !isdefined( level.scr_radio ) ) level.scr_radio = []; if ( !isdefined( level.scr_goaltime ) ) level.scr_goaltime = []; common_scripts\utility::create_lock( "moreThanThreeHack", 3 ); if ( maps\_utility::is_gen4() ) common_scripts\utility::create_lock( "trace_part_for_efx", 12 ); else common_scripts\utility::create_lock( "trace_part_for_efx" ); } endonremoveanimactive( var_0, var_1 ) { self waittill( var_0 ); foreach ( var_3 in var_1 ) { var_4 = var_3["guy"]; if ( !isdefined( var_4 ) ) continue; var_4._animactive--; var_4._lastanimtime = gettime(); } } anim_first_frame( var_0, var_1, var_2 ) { var_3 = get_anim_position( var_2 ); var_4 = var_3["origin"]; var_5 = var_3["angles"]; common_scripts\utility::array_levelthread( var_0, ::anim_first_frame_on_guy, var_1, var_4, var_5 ); } anim_generic_first_frame( var_0, var_1, var_2 ) { var_3 = get_anim_position( var_2 ); var_4 = var_3["origin"]; var_5 = var_3["angles"]; thread anim_first_frame_on_guy( var_0, var_1, var_4, var_5, "generic" ); } anim_generic( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_single( var_3, var_1, var_2, 0, "generic" ); } anim_generic_gravity( var_0, var_1, var_2 ) { var_3 = var_0.allowpain; var_0 maps\_utility::disable_pain(); anim_generic_custom_animmode( var_0, "gravity", var_1, var_2 ); if ( var_3 ) var_0 maps\_utility::enable_pain(); } anim_generic_run( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_single( var_3, var_1, var_2, 0.25, "generic" ); } anim_generic_reach( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_reach( var_3, var_1, var_2, "generic" ); } anim_generic_reach_and_arrive( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_reach_with_funcs( var_3, var_1, var_2, "generic", ::reach_with_arrivals_begin, ::reach_with_standard_adjustments_end ); } anim_reach_and_plant( var_0, var_1, var_2 ) { anim_reach_with_funcs( var_0, var_1, var_2, undefined, ::reach_with_planting, ::reach_with_standard_adjustments_end ); } anim_reach_and_plant_and_arrive( var_0, var_1, var_2 ) { anim_reach_with_funcs( var_0, var_1, var_2, undefined, ::reach_with_planting_and_arrivals, ::reach_with_standard_adjustments_end ); } anim_generic_loop( var_0, var_1, var_2, var_3 ) { var_4 = []; var_4["guy"] = var_0; var_4["entity"] = self; var_4["tag"] = var_3; var_5[0] = var_4; anim_loop_packet( var_5, var_1, var_2, "generic" ); } anim_custom_animmode( var_0, var_1, var_2, var_3 ) { var_4 = get_anim_position( var_3 ); var_5 = var_4["origin"]; var_6 = var_4["angles"]; var_7 = undefined; foreach ( var_9 in var_0 ) { var_7 = var_9; thread anim_custom_animmode_on_guy( var_9, var_1, var_2, var_5, var_6, var_9.animname, 0 ); } var_7 wait_until_anim_finishes( var_2 ); self notify( var_2 ); } anim_custom_animmode_loop( var_0, var_1, var_2, var_3 ) { var_4 = get_anim_position( var_3 ); var_5 = var_4["origin"]; var_6 = var_4["angles"]; foreach ( var_8 in var_0 ) thread anim_custom_animmode_on_guy( var_8, var_1, var_2, var_5, var_6, var_8.animname, 1 ); var_0[0] wait_until_anim_finishes( var_2 ); self notify( var_2 ); } wait_until_anim_finishes( var_0 ) { self endon( "finished_custom_animmode" + var_0 ); self waittill( "death" ); } anim_generic_custom_animmode( var_0, var_1, var_2, var_3, var_4, var_5 ) { var_6 = get_anim_position( var_3 ); var_7 = var_6["origin"]; var_8 = var_6["angles"]; thread anim_custom_animmode_on_guy( var_0, var_1, var_2, var_7, var_8, "generic", 0, var_4, var_5 ); var_0 wait_until_anim_finishes( var_2 ); self notify( var_2 ); } anim_generic_custom_animmode_loop( var_0, var_1, var_2, var_3, var_4, var_5 ) { var_6 = get_anim_position( var_3 ); var_7 = var_6["origin"]; var_8 = var_6["angles"]; thread anim_custom_animmode_on_guy( var_0, var_1, var_2, var_7, var_8, "generic", 1, var_4, var_5 ); var_0 wait_until_anim_finishes( var_2 ); self notify( var_2 ); } anim_custom_animmode_solo( var_0, var_1, var_2, var_3 ) { var_4 = []; var_4[0] = var_0; anim_custom_animmode( var_4, var_1, var_2, var_3 ); } anim_custom_animmode_loop_solo( var_0, var_1, var_2, var_3 ) { var_4 = []; var_4[0] = var_0; anim_custom_animmode_loop( var_4, var_1, var_2, var_3 ); } anim_first_frame_solo( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_first_frame( var_3, var_1, var_2 ); } anim_last_frame_solo( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_first_frame( var_3, var_1, var_2 ); anim_set_time( var_3, var_1, 1.0 ); } assert_existance_of_anim( var_0, var_1 ) { if ( !isdefined( var_1 ) ) var_1 = self.animname; var_2 = 0; if ( isdefined( level.scr_anim[var_1] ) ) { var_2 = 1; if ( isdefined( level.scr_anim[var_1][var_0] ) ) return; } var_3 = 0; if ( isdefined( level.scr_sound[var_1] ) ) { var_3 = 1; if ( isdefined( level.scr_sound[var_1][var_0] ) ) return; } if ( var_2 || var_3 ) { if ( var_2 ) { var_4 = getarraykeys( level.scr_anim[var_1] ); foreach ( var_6 in var_4 ) { } } if ( var_3 ) { var_4 = getarraykeys( level.scr_sound[var_1] ); foreach ( var_6 in var_4 ) { } } return; } var_10 = getarraykeys( level.scr_anim ); var_10 = common_scripts\utility::array_combine( var_10, getarraykeys( level.scr_sound ) ); foreach ( var_12 in var_10 ) { } } anim_first_frame_on_guy( var_0, var_1, var_2, var_3, var_4 ) { var_0.first_frame_time = gettime(); if ( isdefined( var_4 ) ) var_5 = var_4; else var_5 = var_0.animname; var_0 set_start_pos( var_1, var_2, var_3, var_5 ); if ( isai( var_0 ) ) { var_0._first_frame_anim = var_1; var_0._animname = var_5; var_0 animcustom( animscripts\first_frame::main ); } else { var_0 stopanimscripted(); var_0 setanimknob( level.scr_anim[var_5][var_1], 1, 0, 0 ); } } anim_custom_animmode_on_guy( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8 ) { if ( isai( var_0 ) && var_0 maps\_utility::doinglongdeath() ) return; var_9 = undefined; if ( isdefined( var_5 ) ) var_9 = var_5; else var_9 = var_0.animname; if ( !isdefined( var_8 ) || !var_8 ) var_0 set_start_pos( var_2, var_3, var_4, var_5, var_6 ); var_0._animmode = var_1; var_0._custom_anim = var_2; var_0._tag_entity = self; var_0._anime = var_2; var_0._animname = var_9; var_0._custom_anim_loop = var_6; var_0._custom_anim_thread = var_7; var_0 animcustom( animscripts\animmode::main ); } anim_loop( var_0, var_1, var_2, var_3, var_4 ) { var_5 = []; foreach ( var_7 in var_0 ) { var_8 = []; var_8["guy"] = var_7; var_8["entity"] = self; var_8["tag"] = var_3; var_8["origin_offset"] = var_4; var_5[var_5.size] = var_8; } anim_loop_packet( var_5, var_1, var_2 ); } anim_loop_packet_solo( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = var_0; anim_loop_packet( var_3, var_1, var_2 ); } anim_loop_packet( var_0, var_1, var_2, var_3 ) { foreach ( var_5 in var_0 ) { var_6 = var_5["guy"]; if ( !isdefined( var_6 ) ) continue; if ( !isdefined( var_6._animactive ) ) var_6._animactive = 0; var_6 endon( "death" ); var_6._animactive++; } var_8 = var_0[0]["guy"]; if ( !isdefined( var_2 ) ) var_2 = "stop_loop"; thread endonremoveanimactive( var_2, var_0 ); self endon( var_2 ); var_9 = "looping anim"; var_10 = undefined; if ( isdefined( var_3 ) ) var_10 = var_3; else var_10 = var_8.animname; var_11 = 0; var_12 = 0; for (;;) { for ( var_11 = anim_weight( var_10, var_1 ); var_11 == var_12 && var_11 != 0; var_11 = anim_weight( var_10, var_1 ) ) { } var_12 = var_11; var_13 = undefined; var_14 = 999999; var_15 = undefined; var_6 = undefined; foreach ( var_34, var_5 in var_0 ) { var_17 = var_5["entity"]; var_6 = var_5["guy"]; var_18 = var_17 get_anim_position( var_5["tag"] ); var_19 = var_18["origin"]; var_20 = var_18["angles"]; if ( isdefined( var_5["origin_offset"] ) ) { var_21 = var_5["origin_offset"]; var_22 = anglestoforward( var_20 ); var_23 = anglestoright( var_20 ); var_24 = anglestoup( var_20 ); var_19 = var_19 + var_22 * var_21[0]; var_19 = var_19 + var_23 * var_21[1]; var_19 = var_19 + var_24 * var_21[2]; } if ( isdefined( var_6.remove_from_animloop ) ) { var_6.remove_from_animloop = undefined; var_0[var_34] = undefined; continue; } var_25 = 0; var_26 = 0; var_27 = 0; var_28 = 0; var_29 = undefined; var_30 = undefined; var_31 = undefined; if ( isdefined( var_3 ) ) var_31 = var_3; else var_31 = var_6.animname; if ( isdefined( level.scr_face[var_31] ) && isdefined( level.scr_face[var_31][var_1] ) && isdefined( level.scr_face[var_31][var_1][var_11] ) ) { var_25 = 1; var_29 = level.scr_face[var_31][var_1][var_11]; } if ( isdefined( level.scr_sound[var_31] ) && isdefined( level.scr_sound[var_31][var_1] ) && isdefined( level.scr_sound[var_31][var_1][var_11] ) ) { var_26 = 1; var_30 = level.scr_sound[var_31][var_1][var_11]; } if ( isdefined( level.scr_animsound[var_31] ) && isdefined( level.scr_animsound[var_31][var_11 + var_1] ) ) var_6 playsound( level.scr_animsound[var_31][var_11 + var_1] ); if ( isdefined( level.scr_anim[var_31] ) && isdefined( level.scr_anim[var_31][var_1] ) && ( !isai( var_6 ) || !var_6 maps\_utility::doinglongdeath() ) ) var_27 = 1; if ( var_27 ) { if ( isdefined( level.scr_goaltime[var_31] ) && isdefined( level.scr_goaltime[var_31][var_1] ) ) var_32 = level.scr_goaltime[var_31][var_1]; else var_32 = 0.2; var_6 last_anim_time_check(); var_6 animscripted( var_9, var_19, var_20, level.scr_anim[var_31][var_1][var_11], undefined, undefined, var_32 ); var_33 = getanimlength( level.scr_anim[var_31][var_1][var_11] ); if ( var_33 < var_14 ) { var_14 = var_33; var_13 = var_34; } thread start_notetrack_wait( var_6, var_9, var_1, var_31 ); thread animscriptdonotetracksthread( var_6, var_9, var_1 ); } if ( var_25 || var_26 ) { if ( isai( var_6 ) ) { if ( var_27 ) var_6 animscripts\face::sayspecificdialogue( var_29, var_30, 1.0 ); else var_6 animscripts\face::sayspecificdialogue( var_29, var_30, 1.0, var_9 ); } else var_6 maps\_utility::play_sound_on_entity( var_30 ); var_15 = var_34; } } if ( !isdefined( var_6 ) ) break; if ( isdefined( var_13 ) ) { var_0[var_13]["guy"] waittillmatch( var_9, "end" ); continue; } if ( isdefined( var_15 ) ) var_0[var_15]["guy"] waittill( var_9 ); } } start_notetrack_wait( var_0, var_1, var_2, var_3 ) { var_0 notify( "stop_sequencing_notetracks" ); thread notetrack_wait( var_0, var_1, self, var_2, var_3 ); } anim_single_failsafeonguy( var_0, var_1 ) { } anim_single_failsafe( var_0, var_1 ) { foreach ( var_3 in var_0 ) var_3 thread anim_single_failsafeonguy( self, var_1 ); } anim_single( var_0, var_1, var_2, var_3, var_4 ) { if ( !isdefined( var_3 ) ) var_3 = 0; anim_single_internal( var_0, var_1, var_2, var_3, var_4 ); } anim_single_run( var_0, var_1, var_2, var_3 ) { anim_single_internal( var_0, var_1, var_2, 0.25, var_3 ); } anim_single_internal( var_0, var_1, var_2, var_3, var_4 ) { var_5 = self; foreach ( var_7 in var_0 ) { if ( !isdefined( var_7 ) ) continue; if ( !isdefined( var_7._animactive ) ) var_7._animactive = 0; var_7._animactive++; } var_9 = get_anim_position( var_2 ); var_10 = var_9["origin"]; var_11 = var_9["angles"]; var_12 = undefined; var_13 = 999999; var_14 = undefined; var_15 = undefined; var_16 = undefined; var_17 = "single anim"; foreach ( var_30, var_7 in var_0 ) { var_19 = 0; var_20 = 0; var_21 = 0; var_22 = 0; var_23 = undefined; var_24 = undefined; var_25 = undefined; if ( isdefined( var_4 ) ) var_25 = var_4; else var_25 = var_7.animname; if ( isdefined( level.scr_face[var_25] ) && isdefined( level.scr_face[var_25][var_1] ) ) { var_19 = 1; var_24 = level.scr_face[var_25][var_1]; var_16 = var_24; } if ( isdefined( level.scr_sound[var_25] ) && isdefined( level.scr_sound[var_25][var_1] ) ) { var_20 = 1; var_23 = level.scr_sound[var_25][var_1]; } if ( isdefined( level.scr_anim[var_25] ) && isdefined( level.scr_anim[var_25][var_1] ) && ( !isai( var_7 ) || !var_7 maps\_utility::doinglongdeath() ) ) var_21 = 1; if ( isdefined( level.scr_animsound[var_25] ) && isdefined( level.scr_animsound[var_25][var_1] ) ) var_7 playsound( level.scr_animsound[var_25][var_1] ); if ( var_21 ) { if ( isdefined( level.scr_goaltime[var_25] ) && isdefined( level.scr_goaltime[var_25][var_1] ) ) var_26 = level.scr_goaltime[var_25][var_1]; else var_26 = 0.2; var_7 last_anim_time_check(); if ( isplayer( var_7 ) ) { var_27 = level.scr_anim[var_25]["root"]; var_7 setanim( var_27, 0, var_26 ); var_28 = level.scr_anim[var_25][var_1]; var_7 setflaggedanim( var_17, var_28, 1, var_26 ); } else if ( var_7.code_classname == "misc_turret" ) { var_28 = level.scr_anim[var_25][var_1]; var_7 setflaggedanim( var_17, var_28, 1, var_26 ); } else var_7 animscripted( var_17, var_10, var_11, level.scr_anim[var_25][var_1], undefined, undefined, var_26 ); var_29 = getanimlength( level.scr_anim[var_25][var_1] ); if ( var_29 < var_13 ) { var_13 = var_29; var_12 = var_30; } thread start_notetrack_wait( var_7, var_17, var_1, var_25 ); thread animscriptdonotetracksthread( var_7, var_17, var_1 ); } if ( var_19 || var_20 ) { if ( var_19 ) { if ( var_20 ) var_7 thread delayeddialogue( var_1, var_19, var_23, level.scr_face[var_25][var_1] ); thread anim_facialanim( var_7, var_1, level.scr_face[var_25][var_1] ); var_15 = var_30; } else if ( isai( var_7 ) ) { if ( var_21 ) var_7 animscripts\face::sayspecificdialogue( var_24, var_23, 1.0 ); else { var_7 thread anim_facialfiller( "single dialogue" ); var_7 animscripts\face::sayspecificdialogue( var_24, var_23, 1.0, "single dialogue" ); } } else var_7 thread maps\_utility::play_sound_on_entity( var_23, "single dialogue" ); var_14 = var_30; } } if ( isdefined( var_12 ) ) { var_31 = spawnstruct(); var_31 thread anim_deathnotify( var_0[var_12], var_1 ); var_31 thread anim_animationendnotify( var_0[var_12], var_1, var_13, var_3 ); var_31 waittill( var_1 ); } else if ( isdefined( var_15 ) ) { var_31 = spawnstruct(); var_31 thread anim_deathnotify( var_0[var_15], var_1 ); var_31 thread anim_facialendnotify( var_0[var_15], var_1, var_16 ); var_31 waittill( var_1 ); } else if ( isdefined( var_14 ) ) { var_31 = spawnstruct(); var_31 thread anim_deathnotify( var_0[var_14], var_1 ); var_31 thread anim_dialogueendnotify( var_0[var_14], var_1 ); var_31 waittill( var_1 ); } foreach ( var_7 in var_0 ) { if ( !isdefined( var_7 ) ) continue; if ( isplayer( var_7 ) ) { var_25 = undefined; if ( isdefined( var_4 ) ) var_25 = var_4; else var_25 = var_7.animname; if ( isdefined( level.scr_anim[var_25][var_1] ) ) { var_27 = level.scr_anim[var_25]["root"]; var_7 setanim( var_27, 1, 0.2 ); var_28 = level.scr_anim[var_25][var_1]; var_7 clearanim( var_28, 0.2 ); } } var_7._animactive--; var_7._lastanimtime = gettime(); } self notify( var_1 ); } anim_deathnotify( var_0, var_1 ) { self endon( var_1 ); var_0 waittill( "death" ); if ( isdefined( var_0.anim_is_death ) && var_0.anim_is_death ) return; self notify( var_1 ); } anim_facialendnotify( var_0, var_1, var_2 ) { self endon( var_1 ); var_3 = getanimlength( var_2 ); wait( var_3 ); self notify( var_1 ); } anim_dialogueendnotify( var_0, var_1 ) { self endon( var_1 ); var_0 waittill( "single dialogue" ); self notify( var_1 ); } anim_animationendnotify( var_0, var_1, var_2, var_3 ) { self endon( var_1 ); var_0 endon( "death" ); var_2 = var_2 - var_3; if ( var_3 > 0 && var_2 > 0 ) { var_0 maps\_utility::waittill_match_or_timeout( "single anim", "end", var_2 ); var_0 stopanimscripted(); } else var_0 waittillmatch( "single anim", "end" ); self notify( var_1 ); } animscriptdonotetracksthread( var_0, var_1, var_2 ) { if ( isdefined( var_0.dontdonotetracks ) && var_0.dontdonotetracks ) return; var_0 endon( "stop_sequencing_notetracks" ); var_0 endon( "death" ); var_0 animscripts\shared::donotetracks( var_1 ); } add_animsound( var_0 ) { for ( var_1 = 0; var_1 < level.animsound_hudlimit; var_1++ ) { if ( isdefined( self.animsounds[var_1] ) ) continue; self.animsounds[var_1] = var_0; return; } var_2 = getarraykeys( self.animsounds ); var_3 = var_2[0]; var_4 = self.animsounds[var_3].end_time; for ( var_1 = 1; var_1 < var_2.size; var_1++ ) { var_5 = var_2[var_1]; if ( self.animsounds[var_5].end_time < var_4 ) { var_4 = self.animsounds[var_5].end_time; var_3 = var_5; } } self.animsounds[var_3] = var_0; } animsound_exists( var_0, var_1 ) { var_1 = tolower( var_1 ); var_2 = getarraykeys( self.animsounds ); for ( var_3 = 0; var_3 < var_2.size; var_3++ ) { var_4 = var_2[var_3]; if ( self.animsounds[var_4].anime != var_0 ) continue; if ( self.animsounds[var_4].notetrack != var_1 ) continue; self.animsounds[var_4].end_time = gettime() + 60000; return 1; } return 0; } animsound_tracker( var_0, var_1, var_2 ) { var_1 = tolower( var_1 ); add_to_animsound(); if ( var_1 == "end" ) return; if ( animsound_exists( var_0, var_1 ) ) return; var_3 = spawnstruct(); var_3.anime = var_0; var_3.notetrack = var_1; var_3.animname = var_2; var_3.end_time = gettime() + 60000; add_animsound( var_3 ); } animsound_start_tracker( var_0, var_1 ) { add_to_animsound(); var_2 = spawnstruct(); var_2.anime = var_0; var_2.notetrack = "#" + var_0; var_2.animname = var_1; var_2.end_time = gettime() + 60000; if ( animsound_exists( var_0, var_2.notetrack ) ) return; add_animsound( var_2 ); } animsound_start_tracker_loop( var_0, var_1, var_2 ) { add_to_animsound(); var_0 = var_1 + var_0; var_3 = spawnstruct(); var_3.anime = var_0; var_3.notetrack = "#" + var_0; var_3.animname = var_2; var_3.end_time = gettime() + 60000; if ( animsound_exists( var_0, var_3.notetrack ) ) return; add_animsound( var_3 ); } notetrack_wait( var_0, var_1, var_2, var_3, var_4 ) { var_0 endon( "stop_sequencing_notetracks" ); var_0 endon( "death" ); if ( isdefined( var_2 ) ) var_5 = var_2; else var_5 = self; var_6 = undefined; if ( isdefined( var_4 ) ) var_6 = var_4; else var_6 = var_0.animname; var_7 = spawnstruct(); var_7.dialog = []; var_8 = []; if ( isdefined( var_6 ) && isdefined( level.scr_notetrack[var_6] ) ) { if ( isdefined( level.scr_notetrack[var_6][var_3] ) ) var_8[var_3] = level.scr_notetrack[var_6][var_3]; if ( isdefined( level.scr_notetrack[var_6]["any"] ) ) var_8["any"] = level.scr_notetrack[var_6]["any"]; } foreach ( var_17, var_10 in var_8 ) { foreach ( var_12 in level.scr_notetrack[var_6][var_17] ) { foreach ( var_14 in var_12 ) { if ( isdefined( var_14["dialog"] ) ) var_7.dialog[var_14["dialog"]] = 1; } } } var_18 = 0; var_19 = 0; for (;;) { var_7.dialoguenotetrack = 0; var_20 = undefined; if ( !var_18 && isdefined( var_6 ) && isdefined( var_3 ) ) { var_18 = 1; var_21 = undefined; var_19 = isdefined( level.scr_notetrack[var_6] ) && isdefined( level.scr_notetrack[var_6][var_3] ) && isdefined( level.scr_notetrack[var_6][var_3]["start"] ); if ( !var_19 ) continue; var_20 = "start"; } else var_0 waittill( var_1, var_20 ); if ( var_20 == "end" ) return; foreach ( var_17, var_10 in var_8 ) { if ( isdefined( level.scr_notetrack[var_6][var_17][var_20] ) ) { foreach ( var_14 in level.scr_notetrack[var_6][var_17][var_20] ) anim_handle_notetrack( var_14, var_0, var_7, var_5 ); } } var_25 = getsubstr( var_20, 0, 3 ); if ( var_25 == "ps_" ) { var_26 = getsubstr( var_20, 3 ); if ( isdefined( var_0.anim_playsound_func ) ) var_0 thread [[ var_0.anim_playsound_func ]]( var_26, "j_head", 1 ); else var_0 thread maps\_utility::play_sound_on_tag( var_26, undefined, 1 ); continue; } if ( var_25 == "vo_" ) { var_26 = getsubstr( var_20, 3 ); if ( isdefined( var_0.anim_playsound_func ) ) var_0 thread [[ var_0.anim_playsound_func ]]( var_26, "j_head", 1 ); else var_0 thread maps\_utility::play_sound_on_tag( var_26, "j_head", 1 ); continue; } if ( var_25 == "sd_" ) { var_26 = getsubstr( var_20, 3 ); var_0 thread maps\_utility::smart_dialogue( var_26 ); continue; } if ( var_25 == "fx_" ) { var_27 = strtok( tolower( getsubstr( var_20, 3 ) ), ",() " ); if ( var_27.size == 2 ) { if ( var_27[0] == "exploder" ) { common_scripts\utility::exploder( var_27[1] ); continue; } else if ( var_27[0] == "stop_exploder" ) { maps\_utility::stop_exploder( var_27[1] ); continue; } else { playfxontag( level._effect[var_27[0]], var_0, var_27[1] ); continue; } } else if ( var_27.size == 3 ) { if ( var_27[0] == "playfxontag" ) { playfxontag( level._effect[var_27[1]], var_0, var_27[2] ); continue; } else if ( var_27[0] == "stopfxontag" ) { stopfxontag( level._effect[var_27[1]], var_0, var_27[2] ); continue; } else if ( var_27[0] == "killfxontag" ) { killfxontag( level._effect[var_27[1]], var_0, var_27[2] ); continue; } } else if ( var_27.size == 11 ) { var_28 = ( float( var_27[2] ), float( var_27[3] ), float( var_27[4] ) ); var_29 = ( float( var_27[5] ), float( var_27[6] ), float( var_27[7] ) ); var_30 = ( float( var_27[8] ), float( var_27[9] ), float( var_27[10] ) ); playfx( level._effect[var_27[1]], var_28, var_29, var_30 ); } } var_25 = getsubstr( var_20, 0, 4 ); if ( var_25 == "psr_" ) { var_26 = getsubstr( var_20, 4 ); maps\_utility::radio_dialogue( var_26 ); continue; } switch ( var_20 ) { case "ignoreall true": self.ignoreall = 1; break; case "ignoreall false": self.ignoreall = 0; break; case "ignoreme true": self.ignoreme = 1; break; case "ignoreme false": self.ignoreme = 0; break; case "allowdeath true": self.allowdeath = 1; break; case "allowdeath false": self.allowdeath = 0; break; } } } anim_handle_notetrack( var_0, var_1, var_2, var_3 ) { if ( isdefined( var_0["function"] ) ) self thread [[ var_0["function"] ]]( var_1 ); if ( isdefined( var_0["flag"] ) ) common_scripts\utility::flag_set( var_0["flag"] ); if ( isdefined( var_0["flag_clear"] ) ) common_scripts\utility::flag_clear( var_0["flag_clear"] ); if ( isdefined( var_0["notify"] ) ) level notify( var_0["notify"] ); if ( isdefined( var_0["attach gun left"] ) ) { var_1 gun_pickup_left(); return; } if ( isdefined( var_0["attach gun right"] ) ) { var_1 gun_pickup_right(); return; } if ( isdefined( var_0["detach gun"] ) ) { var_1 gun_leave_behind( var_0 ); return; } if ( isdefined( var_0["attach model"] ) ) { if ( isdefined( var_0["selftag"] ) ) var_1 attach( var_0["attach model"], var_0["selftag"] ); else var_3 attach( var_0["attach model"], var_0["tag"] ); return; } if ( isdefined( var_0["detach model"] ) ) { waittillframeend; if ( isdefined( var_0["selftag"] ) ) var_1 detach( var_0["detach model"], var_0["selftag"] ); else var_3 detach( var_0["detach model"], var_0["tag"] ); } if ( isdefined( var_0["sound"] ) ) { var_4 = undefined; if ( !isdefined( var_0["sound_stays_death"] ) ) var_4 = 1; var_5 = undefined; if ( isdefined( var_0["sound_on_tag"] ) ) var_5 = var_0["sound_on_tag"]; var_1 thread maps\_utility::play_sound_on_tag( var_0["sound"], var_5, var_4 ); } if ( isdefined( var_0["playersound"] ) ) level.player playsound( var_0["playersound"] ); if ( !var_2.dialoguenotetrack ) { if ( isdefined( var_0["dialog"] ) && isdefined( var_2.dialog[var_0["dialog"]] ) ) { var_1 animscripts\face::sayspecificdialogue( undefined, var_0["dialog"], 1.0 ); var_2.dialog[var_0["dialog"]] = undefined; var_2.dialoguenotetrack = 1; } } if ( isdefined( var_0["create model"] ) ) anim_addmodel( var_1, var_0 ); else if ( isdefined( var_0["delete model"] ) ) anim_removemodel( var_1, var_0 ); if ( isdefined( var_0["selftag"] ) ) { if ( isdefined( var_0["effect"] ) ) { var_6 = isdefined( var_0["moreThanThreeHack"] ); if ( var_6 ) common_scripts\utility::lock( "moreThanThreeHack" ); playfxontag( level._effect[var_0["effect"]], var_1, var_0["selftag"] ); if ( var_6 ) common_scripts\utility::unlock( "moreThanThreeHack" ); } if ( isdefined( var_0["stop_effect"] ) ) stopfxontag( level._effect[var_0["stop_effect"]], var_1, var_0["selftag"] ); if ( isdefined( var_0["swap_part_to_efx"] ) ) { playfxontag( level._effect[var_0["swap_part_to_efx"]], var_1, var_0["selftag"] ); var_1 hidepart( var_0["selftag"] ); } if ( isdefined( var_0["trace_part_for_efx"] ) ) { var_7 = undefined; var_8 = common_scripts\utility::getfx( var_0["trace_part_for_efx"] ); if ( isdefined( var_0["trace_part_for_efx_water"] ) ) var_7 = common_scripts\utility::getfx( var_0["trace_part_for_efx_water"] ); var_9 = 0; if ( isdefined( var_0["trace_part_for_efx_delete_depth"] ) ) var_9 = var_0["trace_part_for_efx_delete_depth"]; var_1 thread trace_part_for_efx( var_0["selftag"], var_8, var_7, var_9 ); } if ( isdefined( var_0["trace_part_for_efx_canceling"] ) ) var_1 thread trace_part_for_efx_cancel( var_0["selftag"] ); } if ( isdefined( var_0["tag"] ) && isdefined( var_0["effect"] ) ) playfxontag( level._effect[var_0["effect"]], var_3, var_0["tag"] ); if ( isdefined( var_0["selftag"] ) && isdefined( var_0["effect_looped"] ) ) playfxontag( level._effect[var_0["effect_looped"]], var_1, var_0["selftag"] ); } trace_part_for_efx_cancel( var_0 ) { self notify( "cancel_trace_for_part_" + var_0 ); } trace_part_for_efx( var_0, var_1, var_2, var_3 ) { var_4 = "trace_part_for_efx"; self endon( "cancel_trace_for_part_" + var_0 ); var_5 = self gettagorigin( var_0 ); var_6 = 0; var_7 = spawnstruct(); var_7.last_pos = self gettagorigin( var_0 ); var_7.hit_surface = 0; var_7.part = var_0; var_7.hit_water = 0; var_7.effect = var_1; var_7.stationary = 0; var_7.last_motion_time = gettime(); while ( isdefined( self ) && !var_7.hit_surface ) { common_scripts\utility::lock( var_4 ); test_trace_tag( var_7 ); common_scripts\utility::unlock_wait( var_4 ); if ( var_7.stationary == 1 && gettime() - var_7.last_motion_time > 3000 ) return; } if ( !isdefined( self ) ) return; if ( isdefined( var_2 ) && var_7.hit_water ) var_1 = var_2; playfx( var_1, var_7.last_pos ); if ( var_3 == 0 ) self hidepart( var_0 ); else thread hidepartatdepth( var_7.last_pos[2] - var_3, var_0 ); } hidepartatdepth( var_0, var_1 ) { self endon( "entitydeleted" ); while ( self gettagorigin( var_1 )[2] > var_0 ) wait 0.05; self hidepart( var_1 ); } test_trace_tag( var_0 ) { var_1 = undefined; if ( !isdefined( self ) ) return; var_0.current_pos = self gettagorigin( var_0.part ); if ( var_0.current_pos != var_0.last_pos ) { var_0.last_motion_time = gettime(); var_0.stationary = 0; if ( !bullettracepassed( var_0.last_pos, var_0.current_pos, 0, self ) ) { var_2 = bullettrace( var_0.last_pos, var_0.current_pos, 0, self ); if ( var_2["fraction"] < 1.0 ) { var_0.last_pos = var_2["position"]; var_0.hit_water = var_2["surfacetype"] == "water"; var_0.hit_surface = 1; return; } else { } } } else var_0.stationary = 1; var_0.last_pos = var_0.current_pos; } anim_addmodel( var_0, var_1 ) { if ( !isdefined( var_0.scriptmodel ) ) var_0.scriptmodel = []; var_2 = var_0.scriptmodel.size; var_0.scriptmodel[var_2] = spawn( "script_model", ( 0, 0, 0 ) ); var_0.scriptmodel[var_2] setmodel( var_1["create model"] ); var_0.scriptmodel[var_2].origin = var_0 gettagorigin( var_1["selftag"] ); var_0.scriptmodel[var_2].angles = var_0 gettagangles( var_1["selftag"] ); } anim_removemodel( var_0, var_1 ) { for ( var_2 = 0; var_2 < var_0.scriptmodel.size; var_2++ ) { if ( isdefined( var_1["explosion"] ) ) { var_3 = anglestoforward( var_0.scriptmodel[var_2].angles ); var_3 = var_3 * 120; var_3 = var_3 + var_0.scriptmodel[var_2].origin; playfx( level._effect[var_1["explosion"]], var_0.scriptmodel[var_2].origin ); radiusdamage( var_0.scriptmodel[var_2].origin, 350, 700, 50 ); } var_0.scriptmodel[var_2] delete(); } } gun_pickup_left() { if ( !isdefined( self.gun_on_ground ) ) return; self.gun_on_ground delete(); self.dropweapon = 1; animscripts\shared::placeweaponon( self.weapon, "left" ); } gun_pickup_right() { if ( !isdefined( self.gun_on_ground ) ) return; self.gun_on_ground delete(); self.dropweapon = 1; animscripts\shared::placeweaponon( self.weapon, "right" ); } gun_leave_behind( var_0 ) { if ( isdefined( self.gun_on_ground ) ) return; var_1 = self gettagorigin( var_0["tag"] ); var_2 = self gettagangles( var_0["tag"] ); var_3 = 0; if ( isdefined( var_0["suspend"] ) ) var_3 = var_0["suspend"]; var_4 = spawn( "weapon_" + self.weapon, var_1, var_3 ); var_4.angles = var_2; self.gun_on_ground = var_4; animscripts\shared::placeweaponon( self.weapon, "none" ); self.dropweapon = 0; } anim_weight( var_0, var_1 ) { var_2 = level.scr_anim[var_0][var_1].size; var_3 = randomint( var_2 ); if ( var_2 > 1 ) { var_4 = 0; var_5 = 0; for ( var_6 = 0; var_6 < var_2; var_6++ ) { if ( isdefined( level.scr_anim[var_0][var_1 + "weight"] ) ) { if ( isdefined( level.scr_anim[var_0][var_1 + "weight"][var_6] ) ) { var_4++; var_5 = var_5 + level.scr_anim[var_0][var_1 + "weight"][var_6]; } } } if ( var_4 == var_2 ) { var_7 = randomfloat( var_5 ); var_5 = 0; for ( var_6 = 0; var_6 < var_2; var_6++ ) { var_5 = var_5 + level.scr_anim[var_0][var_1 + "weight"][var_6]; if ( var_7 < var_5 ) { var_3 = var_6; break; } } } } return var_3; } anim_reach_and_idle( var_0, var_1, var_2, var_3, var_4 ) { thread anim_reach( var_0, var_1, var_4 ); var_5 = spawnstruct(); var_5.reachers = 0; foreach ( var_7 in var_0 ) { var_5.reachers++; thread idle_on_reach( var_7, var_2, var_3, var_4, var_5 ); } for (;;) { var_5 waittill( "reached_position" ); if ( var_5.reachers <= 0 ) return; } } wait_for_guy_to_die_or_get_in_position() { self endon( "death" ); self waittill( "anim_reach_complete" ); } idle_on_reach( var_0, var_1, var_2, var_3, var_4 ) { var_0 wait_for_guy_to_die_or_get_in_position(); var_4.reachers--; var_4 notify( "reached_position" ); if ( isalive( var_0 ) ) anim_loop_solo( var_0, var_1, var_2, var_3 ); } get_anim_position( var_0 ) { var_1 = undefined; var_2 = undefined; if ( isdefined( var_0 ) ) { var_1 = self gettagorigin( var_0 ); var_2 = self gettagangles( var_0 ); } else { var_1 = self.origin; var_2 = self.angles; } var_3 = []; var_3["angles"] = var_2; var_3["origin"] = var_1; return var_3; } anim_reach_together( var_0, var_1, var_2, var_3 ) { thread modify_moveplaybackrate_together( var_0 ); anim_reach_with_funcs( var_0, var_1, var_2, var_3, ::reach_with_standard_adjustments_begin, ::reach_with_standard_adjustments_end ); } modify_moveplaybackrate_together( var_0 ) { var_1 = 0.3; waittillframeend; for (;;) { var_0 = maps\_utility::remove_dead_from_array( var_0 ); var_2 = []; var_3 = 0; foreach ( var_8, var_5 in var_0 ) { var_6 = var_5.goalpos; if ( isdefined( var_5.reach_goal_pos ) ) var_6 = var_5.reach_goal_pos; var_7 = distance( var_5.origin, var_6 ); var_2[var_5.unique_id] = var_7; if ( var_7 <= 4 ) { var_0[var_8] = undefined; continue; } var_3 = var_3 + var_7; } if ( var_0.size <= 1 ) break; var_3 = var_3 / var_0.size; foreach ( var_5 in var_0 ) { var_10 = var_2[var_5.unique_id] - var_3; var_11 = var_10 * 0.003; if ( var_11 > var_1 ) var_11 = var_1; else if ( var_11 < var_1 * -1 ) var_11 = var_1 * -1; var_5.moveplaybackrate = 1 + var_11; } wait 0.05; } foreach ( var_5 in var_0 ) { if ( isalive( var_5 ) ) var_5.moveplaybackrate = 1; } } anim_reach_failsafe( var_0, var_1 ) { if ( isarray( var_0 ) ) { foreach ( var_3 in var_0 ) thread anim_reach_failsafe( var_3, var_1 ); return; } var_3 = var_0; var_3 endon( "new_anim_reach" ); wait( var_1 ); var_3 notify( "goal" ); } anim_reach( var_0, var_1, var_2, var_3 ) { anim_reach_with_funcs( var_0, var_1, var_2, var_3, ::reach_with_standard_adjustments_begin, ::reach_with_standard_adjustments_end ); } anim_reach_with_funcs( var_0, var_1, var_2, var_3, var_4, var_5, var_6 ) { var_7 = get_anim_position( var_2 ); var_8 = var_7["origin"]; var_9 = var_7["angles"]; if ( isdefined( var_6 ) ) { self.type = var_6; self.arrivalstance = "stand"; } var_10 = spawnstruct(); var_11 = 0; var_12 = 0; foreach ( var_14 in var_0 ) { if ( isdefined( var_6 ) ) var_14.scriptedarrivalent = self; if ( isdefined( var_3 ) ) var_15 = var_3; else var_15 = var_14.animname; if ( isdefined( level.scr_anim[var_15][var_1] ) ) { if ( isarray( level.scr_anim[var_15][var_1] ) ) var_16 = getstartorigin( var_8, var_9, level.scr_anim[var_15][var_1][0] ); else var_16 = getstartorigin( var_8, var_9, level.scr_anim[var_15][var_1] ); } else var_16 = var_8; var_12++; var_14 thread begin_anim_reach( var_10, var_16, var_4, var_5 ); } while ( var_12 ) { var_10 waittill( "reach_notify" ); var_12--; } foreach ( var_14 in var_0 ) { if ( !isalive( var_14 ) ) continue; var_14.goalradius = var_14.oldgoalradius; var_14.scriptedarrivalent = undefined; var_14.stopanimdistsq = 0; } if ( isdefined( var_6 ) ) self.type = undefined; } anim_reach_cleanup_solo( var_0 ) { if ( !isalive( var_0 ) ) return; if ( isdefined( var_0.oldgoalradius ) ) var_0.goalradius = var_0.oldgoalradius; var_0.scriptedarrivalent = undefined; var_0.stopanimdistsq = 0; } anim_teleport( var_0, var_1, var_2 ) { var_3 = get_anim_position( var_2 ); var_4 = var_3["origin"]; var_5 = var_3["angles"]; foreach ( var_7 in var_0 ) { var_8 = getstartorigin( var_4, var_5, level.scr_anim[var_7.animname][var_1] ); var_9 = getstartangles( var_4, var_5, level.scr_anim[var_7.animname][var_1] ); if ( isai( var_7 ) ) { var_7 teleport( var_8 ); continue; } var_7.origin = var_8; var_7.angles = var_9; } } anim_moveto( var_0, var_1, var_2, var_3, var_4, var_5 ) { var_6 = get_anim_position( var_2 ); var_7 = var_6["origin"]; var_8 = var_6["angles"]; foreach ( var_10 in var_0 ) { var_11 = getstartorigin( var_7, var_8, level.scr_anim[var_10.animname][var_1] ); var_12 = getstartangles( var_7, var_8, level.scr_anim[var_10.animname][var_1] ); if ( isai( var_10 ) ) continue; var_10 moveto( var_11, var_3, var_4, var_5 ); var_10 rotateto( var_12, var_3, var_4, var_5 ); } } anim_generic_teleport( var_0, var_1, var_2 ) { var_3 = get_anim_position( var_2 ); var_4 = var_3["origin"]; var_5 = var_3["angles"]; var_6 = getstartorigin( var_4, var_5, level.scr_anim["generic"][var_1] ); var_7 = getstartangles( var_4, var_5, level.scr_anim["generic"][var_1] ); if ( isai( var_0 ) ) var_0 teleport( var_6 ); else { var_0.origin = var_6; var_0.angles = var_7; } } anim_spawn_generic_model( var_0, var_1, var_2 ) { return anim_spawn_model( var_0, "generic", var_1, var_2 ); } anim_spawn_model( var_0, var_1, var_2, var_3 ) { var_4 = get_anim_position( var_3 ); var_5 = var_4["origin"]; var_6 = var_4["angles"]; var_7 = getstartorigin( var_5, var_6, level.scr_anim[var_1][var_2] ); var_8 = getstartorigin( var_5, var_6, level.scr_anim[var_1][var_2] ); var_9 = spawn( "script_model", var_7 ); var_9 setmodel( var_0 ); var_9.angles = var_8; return var_9; } anim_spawn_tag_model( var_0, var_1 ) { self attach( var_0, var_1 ); } anim_link_tag_model( var_0, var_1 ) { var_2 = self gettagorigin( var_1 ); var_3 = spawn( "script_model", var_2 ); var_3 setmodel( var_0 ); var_3 linkto( self, var_1, ( 0, 0, 0 ), ( 0, 0, 0 ) ); return var_3; } anim_spawner_teleport( var_0, var_1, var_2 ) { var_3 = get_anim_position( var_2 ); var_4 = var_3["origin"]; var_5 = var_3["angles"]; var_6 = spawnstruct(); foreach ( var_8 in var_0 ) { var_9 = getstartorigin( var_4, var_5, level.scr_anim[var_8.animname][var_1] ); var_8.origin = var_9; } } reach_death_notify( var_0 ) { common_scripts\utility::waittill_either( "death", "goal" ); var_0 notify( "reach_notify" ); } begin_anim_reach( var_0, var_1, var_2, var_3 ) { self endon( "death" ); self endon( "new_anim_reach" ); thread reach_death_notify( var_0 ); var_1 = [[ var_2 ]]( var_1 ); maps\_utility::set_goal_pos( var_1 ); self.reach_goal_pos = var_1; self.goalradius = 0; self.stopanimdistsq = squared( 64 ); self waittill( "goal" ); self notify( "anim_reach_complete" ); [[ var_3 ]](); self notify( "new_anim_reach" ); } reach_with_standard_adjustments_begin( var_0 ) { self.oldgoalradius = self.goalradius; self.oldpathenemyfightdist = self.pathenemyfightdist; self.oldpathenemylookahead = self.pathenemylookahead; self.pathenemyfightdist = 128; self.pathenemylookahead = 128; maps\_utility::disable_ai_color(); anim_changes_pushplayer( 1 ); self.nododgemove = 1; self.fixednodewason = self.fixednode; self.fixednode = 0; if ( !isdefined( self.scriptedarrivalent ) ) { self.old_disablearrivals = self.disablearrivals; self.disablearrivals = 1; } self.reach_goal_pos = undefined; return var_0; } reach_with_standard_adjustments_end() { anim_changes_pushplayer( 0 ); self.nododgemove = 0; self.fixednode = self.fixednodewason; self.fixednodewason = undefined; self.pathenemyfightdist = self.oldpathenemyfightdist; self.pathenemylookahead = self.oldpathenemylookahead; self.disablearrivals = self.old_disablearrivals; } anim_changes_pushplayer( var_0 ) { if ( isdefined( self.dontchangepushplayer ) ) return; self pushplayer( var_0 ); return; } reach_with_arrivals_begin( var_0 ) { var_0 = reach_with_standard_adjustments_begin( var_0 ); self.disablearrivals = 0; return var_0; } reach_with_planting( var_0 ) { var_1 = self getdroptofloorposition( var_0 ); var_0 = var_1; var_0 = reach_with_standard_adjustments_begin( var_0 ); self.disablearrivals = 1; return var_0; } reach_with_planting_and_arrivals( var_0 ) { var_1 = self getdroptofloorposition( var_0 ); var_0 = var_1; var_0 = reach_with_standard_adjustments_begin( var_0 ); self.disablearrivals = 0; return var_0; } setanimtree() { self useanimtree( level.scr_animtree[self.animname] ); } anim_single_solo( var_0, var_1, var_2, var_3, var_4 ) { self endon( "death" ); var_5[0] = var_0; if ( !isdefined( var_3 ) ) var_3 = 0; anim_single( var_5, var_1, var_2, var_3, var_4 ); } anim_single_solo_run( var_0, var_1, var_2 ) { self endon( "death" ); var_3[0] = var_0; anim_single( var_3, var_1, var_2, 0.25 ); } anim_single_run_solo( var_0, var_1, var_2, var_3 ) { self endon( "death" ); var_4[0] = var_0; anim_single( var_4, var_1, var_2, 0.25 ); } anim_reach_and_idle_solo( var_0, var_1, var_2, var_3, var_4 ) { self endon( "death" ); var_5[0] = var_0; anim_reach_and_idle( var_5, var_1, var_2, var_3, var_4 ); } anim_reach_solo( var_0, var_1, var_2 ) { self endon( "death" ); var_3[0] = var_0; anim_reach( var_3, var_1, var_2 ); } anim_reach_and_approach_solo( var_0, var_1, var_2, var_3 ) { self endon( "death" ); var_4[0] = var_0; anim_reach_and_approach( var_4, var_1, var_2, var_3 ); } anim_reach_and_approach_node_solo( var_0, var_1, var_2, var_3, var_4 ) { self endon( "death" ); var_5[0] = var_0; var_6 = get_anim_position( var_2 ); var_7 = var_6["origin"]; var_8 = var_6["angles"]; var_9 = var_0.animname; if ( isdefined( level.scr_anim[var_9][var_1] ) ) { if ( isarray( level.scr_anim[var_9][var_1] ) ) var_10 = level.scr_anim[var_9][var_1][0]; else var_10 = level.scr_anim[var_9][var_1]; var_7 = getstartorigin( var_7, var_8, var_10 ); var_8 = getstartorigin( var_7, var_8, var_10 ); } var_11 = spawn( "script_origin", var_7 ); var_11.angles = var_8; if ( isdefined( var_3 ) ) var_11.type = var_3; else var_11.type = self.type; if ( isdefined( var_4 ) ) var_11.arrivalstance = var_4; else var_11.arrivalstance = self gethighestnodestance(); var_0.scriptedarrivalent = var_11; anim_reach_and_approach( var_5, var_1, var_2 ); var_0.scriptedarrivalent = undefined; var_11 delete(); while ( var_0.a.movement != "stop" ) wait 0.05; } anim_reach_and_approach( var_0, var_1, var_2, var_3 ) { self endon( "death" ); anim_reach_with_funcs( var_0, var_1, var_2, undefined, ::reach_with_arrivals_begin, ::reach_with_standard_adjustments_end, var_3 ); } anim_loop_solo( var_0, var_1, var_2, var_3, var_4 ) { self endon( "death" ); var_0 endon( "death" ); var_5[0] = var_0; anim_loop( var_5, var_1, var_2, var_3, var_4 ); } anim_teleport_solo( var_0, var_1, var_2 ) { self endon( "death" ); var_3[0] = var_0; anim_teleport( var_3, var_1, var_2 ); } add_animation( var_0, var_1 ) { if ( !isdefined( level.completedanims ) ) level.completedanims[var_0][0] = var_1; else if ( !isdefined( level.completedanims[var_0] ) ) level.completedanims[var_0][0] = var_1; else { for ( var_2 = 0; var_2 < level.completedanims[var_0].size; var_2++ ) { if ( level.completedanims[var_0][var_2] == var_1 ) return; } level.completedanims[var_0][level.completedanims[var_0].size] = var_1; } } anim_single_queue( var_0, var_1, var_2, var_3 ) { if ( !isdefined( var_3 ) ) var_3 = 0; if ( isdefined( var_0.last_queue_time ) ) maps\_utility::wait_for_buffer_time_to_pass( var_0.last_queue_time, 0.5 ); maps\_utility::function_stack( ::anim_single_solo, var_0, var_1, var_2, var_3 ); if ( isalive( var_0 ) ) var_0.last_queue_time = gettime(); } anim_generic_queue( var_0, var_1, var_2, var_3, var_4 ) { var_0 endon( "death" ); if ( !isdefined( var_3 ) ) var_3 = 0; if ( isdefined( var_0.last_queue_time ) ) maps\_utility::wait_for_buffer_time_to_pass( var_0.last_queue_time, 0.5 ); if ( isdefined( var_4 ) ) maps\_utility::function_stack_timeout( var_4, ::anim_single_solo, var_0, var_1, var_2, var_3, "generic" ); else maps\_utility::function_stack( ::anim_single_solo, var_0, var_1, var_2, var_3, "generic" ); if ( isalive( var_0 ) ) var_0.last_queue_time = gettime(); } anim_dontpushplayer( var_0 ) { foreach ( var_2 in var_0 ) var_2 pushplayer( 0 ); } anim_pushplayer( var_0 ) { foreach ( var_2 in var_0 ) var_2 pushplayer( 1 ); } removenotetrack( var_0, var_1, var_2, var_3, var_4 ) { var_1 = tolower( var_1 ); var_5 = level.scr_notetrack[var_0][var_2][var_1]; var_2 = get_generic_anime( var_2 ); var_6 = -1; if ( !isdefined( var_5 ) || !isarray( var_5 ) || var_5.size < 1 ) return; for ( var_7 = 0; var_7 < var_5.size; var_7++ ) { if ( isdefined( var_5[var_7][var_3] ) ) { if ( !isdefined( var_4 ) || var_5[var_7][var_3] == var_4 ) { var_6 = var_7; break; } } } if ( var_6 < 0 ) return; if ( var_5.size == 1 ) var_5 = []; else var_5 = maps\_utility::array_remove_index( var_5, var_6 ); level.scr_notetrack[var_0][var_2][var_1] = var_5; } addnotetrack_dialogue( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_2 ); level.scr_notetrack[var_0][var_2][var_1][var_4] = []; level.scr_notetrack[var_0][var_2][var_1][var_4]["dialog"] = var_3; } add_notetrack_and_get_index( var_0, var_1, var_2 ) { var_1 = tolower( var_1 ); add_notetrack_array( var_0, var_1, var_2 ); return level.scr_notetrack[var_0][var_2][var_1].size; } add_notetrack_array( var_0, var_1, var_2 ) { var_1 = tolower( var_1 ); if ( !isdefined( level.scr_notetrack ) ) level.scr_notetrack = []; if ( !isdefined( level.scr_notetrack[var_0] ) ) level.scr_notetrack[var_0] = []; if ( !isdefined( level.scr_notetrack[var_0][var_2] ) ) level.scr_notetrack[var_0][var_2] = []; if ( !isdefined( level.scr_notetrack[var_0][var_2][var_1] ) ) level.scr_notetrack[var_0][var_2][var_1] = []; } addnotetrack_sound( var_0, var_1, var_2, var_3, var_4, var_5 ) { var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_6 = add_notetrack_and_get_index( var_0, var_1, var_2 ); level.scr_notetrack[var_0][var_2][var_1][var_6] = []; level.scr_notetrack[var_0][var_2][var_1][var_6]["sound"] = var_3; if ( isdefined( var_4 ) ) level.scr_notetrack[var_0][var_2][var_1][var_6]["sound_stays_death"] = 1; if ( isdefined( var_5 ) ) level.scr_notetrack[var_0][var_2][var_1][var_6]["sound_on_tag"] = var_5; } note_track_start_sound( var_0, var_1, var_2, var_3 ) { var_4 = get_datascene(); addnotetrack_sound( var_4.animname, var_0, var_4.anim_sequence, var_1, var_2, var_3 ); } addnotetrack_playersound( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_2 ); level.scr_notetrack[var_0][var_2][var_1][var_4] = []; level.scr_notetrack[var_0][var_2][var_1][var_4]["playersound"] = var_3; } get_generic_anime( var_0 ) { if ( !isdefined( var_0 ) ) return "any"; return var_0; } addonstart_animsound( var_0, var_1, var_2 ) { if ( !isdefined( level.scr_animsound[var_0] ) ) level.scr_animsound[var_0] = []; level.scr_animsound[var_0][var_1] = var_2; } addnotetrack_animsound( var_0, var_1, var_2, var_3 ) { var_2 = tolower( var_2 ); var_1 = get_generic_anime( var_1 ); var_4 = add_notetrack_and_get_index( var_0, var_2, var_1 ); var_5 = []; var_5["sound"] = var_3; var_5["created_by_animSound"] = 1; level.scr_notetrack[var_0][var_1][var_2][var_4] = var_5; } addnotetrack_attach( var_0, var_1, var_2, var_3, var_4 ) { var_1 = tolower( var_1 ); var_4 = get_generic_anime( var_4 ); var_5 = add_notetrack_and_get_index( var_0, var_1, var_4 ); var_6 = []; var_6["attach model"] = var_2; var_6["selftag"] = var_3; level.scr_notetrack[var_0][var_4][var_1][var_5] = var_6; } addnotetrack_detach( var_0, var_1, var_2, var_3, var_4 ) { var_1 = tolower( var_1 ); var_4 = get_generic_anime( var_4 ); var_5 = add_notetrack_and_get_index( var_0, var_1, var_4 ); var_6 = []; var_6["detach model"] = var_2; var_6["selftag"] = var_3; level.scr_notetrack[var_0][var_4][var_1][var_5] = var_6; } addnotetrack_detach_gun( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_2 ); var_5 = []; var_5["detach gun"] = 1; var_5["tag"] = "tag_weapon_right"; if ( isdefined( var_3 ) ) var_5["suspend"] = var_3; level.scr_notetrack[var_0][var_2][var_1][var_4] = var_5; } addnotetrack_customfunction( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_3 = get_generic_anime( var_3 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_3 ); var_5 = []; var_5["function"] = var_2; level.scr_notetrack[var_0][var_3][var_1][var_4] = var_5; } addnotetrack_startfxontag( var_0, var_1, var_2, var_3, var_4, var_5 ) { common_scripts\utility::getfx( var_3 ); var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_6 = add_notetrack_and_get_index( var_0, var_1, var_2 ); var_7 = []; var_7["effect"] = var_3; var_7["selftag"] = var_4; if ( isdefined( var_5 ) ) var_7["moreThanThreeHack"] = var_5; level.scr_notetrack[var_0][var_2][var_1][var_6] = var_7; } addnotetrack_stopfxontag( var_0, var_1, var_2, var_3, var_4 ) { common_scripts\utility::getfx( var_3 ); var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_5 = add_notetrack_and_get_index( var_0, var_1, var_2 ); var_6 = []; var_6["stop_effect"] = var_3; var_6["selftag"] = var_4; level.scr_notetrack[var_0][var_2][var_1][var_5] = var_6; } note_track_swap_to_efx( var_0, var_1, var_2 ) { var_3 = get_datascene(); common_scripts\utility::add_fx( var_1, var_1 ); addnotetrack_swapparttoefx( var_3.animname, var_0, var_3.animsequence, var_1, var_2 ); } note_track_stop_efx_on_tag( var_0, var_1, var_2 ) { var_3 = get_datascene(); common_scripts\utility::add_fx( var_1, var_1 ); addnotetrack_stopfxontag( var_3.animname, var_0, var_3.animsequence, var_1, var_2 ); } addnotetrack_swapparttoefx( var_0, var_1, var_2, var_3, var_4 ) { common_scripts\utility::getfx( var_3 ); var_1 = tolower( var_1 ); var_2 = get_generic_anime( var_2 ); var_5 = add_notetrack_and_get_index( var_0, var_1, var_2 ); var_6 = []; var_6["swap_part_to_efx"] = var_3; var_6["selftag"] = var_4; level.scr_notetrack[var_0][var_2][var_1][var_5] = var_6; } note_track_trace_to_efx( var_0, var_1, var_2, var_3, var_4, var_5 ) { var_6 = get_datascene(); if ( var_0 != "start" && !animhasnotetrack( var_6 maps\_utility::getanim( var_6.anim_sequence ), var_0 ) ) return; common_scripts\utility::add_fx( var_3, var_3 ); if ( isdefined( var_4 ) ) common_scripts\utility::add_fx( var_4, var_4 ); addnotetrack_tracepartforefx( var_6.animname, var_0, var_1, var_6.anim_sequence, var_2, var_3, var_4, var_5 ); } note_track_start_fx_on_tag( var_0, var_1, var_2 ) { var_3 = get_datascene(); if ( var_0 != "start" && !animhasnotetrack( var_3 maps\_utility::getanim( var_3.anim_sequence ), var_0 ) ) return; common_scripts\utility::add_fx( var_2, var_2 ); addnotetrack_startfxontag( var_3.animname, var_0, var_3.anim_sequence, var_2, var_1, 1 ); } get_datascene() { var_0 = level.current_anim_data_scene; return var_0; } addnotetrack_tracepartforefx( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7 ) { common_scripts\utility::getfx( var_5 ); var_1 = tolower( var_1 ); var_3 = get_generic_anime( var_3 ); var_8 = add_notetrack_and_get_index( var_0, var_1, var_3 ); var_9 = []; var_9["trace_part_for_efx"] = var_5; var_9["trace_part_for_efx_water"] = var_6; var_9["trace_part_for_efx_cancel"] = var_2; var_9["trace_part_for_efx_delete_depth"] = var_7; var_9["selftag"] = var_4; level.scr_notetrack[var_0][var_3][var_1][var_8] = var_9; if ( isdefined( var_2 ) ) { var_9 = []; var_9["trace_part_for_efx_canceling"] = var_2; var_9["selftag"] = var_4; var_8 = add_notetrack_and_get_index( var_0, var_2, var_3 ); level.scr_notetrack[var_0][var_3][var_2][var_8] = var_9; } } addnotetrack_flag( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_3 = get_generic_anime( var_3 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_3 ); var_5 = []; var_5["flag"] = var_2; level.scr_notetrack[var_0][var_3][var_1][var_4] = var_5; if ( !isdefined( level.flag ) || !isdefined( level.flag[var_2] ) ) common_scripts\utility::flag_init( var_2 ); } addnotetrack_flag_clear( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_3 = get_generic_anime( var_3 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_3 ); var_5 = []; var_5["flag_clear"] = var_2; level.scr_notetrack[var_0][var_3][var_1][var_4] = var_5; if ( !isdefined( level.flag ) || !isdefined( level.flag[var_2] ) ) common_scripts\utility::flag_init( var_2 ); } addnotetrack_notify( var_0, var_1, var_2, var_3 ) { var_1 = tolower( var_1 ); var_3 = get_generic_anime( var_3 ); var_4 = add_notetrack_and_get_index( var_0, var_1, var_3 ); var_5 = []; var_5["notify"] = var_2; level.scr_notetrack[var_0][var_3][var_1][var_4] = var_5; } #using_animtree("generic_human"); disabledefaultfacialanims( var_0 ) { if ( !isdefined( var_0 ) || var_0 ) { self.bdisabledefaultfacialanims = 1; self clearanim( %head, 0.2 ); self.facialidx = undefined; } else self.bdisabledefaultfacialanims = undefined; } anim_facialanim( var_0, var_1, var_2 ) { var_0 endon( "death" ); self endon( var_1 ); var_3 = 0.05; var_0 notify( "newLookTarget" ); waittillframeend; disabledefaultfacialanims(); var_0 setanim( %scripted_talking, 5, 0.2 ); var_0 setflaggedanimknobrestart( "face_done_" + var_1, var_2, 1, 0, 1 ); thread force_face_anim_to_play( var_0, var_1, var_2 ); thread clearfaceanimonanimdone( var_0, "face_done_" + var_1, var_1 ); } force_face_anim_to_play( var_0, var_1, var_2 ) { var_0 endon( "death" ); var_0 endon( "stop_loop" ); self endon( var_1 ); for (;;) { disabledefaultfacialanims(); var_0 setanim( %scripted_talking, 5, 0.4 ); var_0 setflaggedanimknoblimited( "face_done_" + var_1, var_2, 1, 0, 1 ); wait 0.05; } } anim_facialfiller( var_0, var_1 ) { self endon( "death" ); if ( isai( self ) && !isalive( self ) ) return; var_2 = 0.05; self notify( "newLookTarget" ); self endon( "newLookTarget" ); waittillframeend; if ( !isdefined( var_1 ) && isdefined( self.looktarget ) ) var_1 = self.looktarget; var_3 = %generic_talker_allies; if ( self isbadguy() ) var_3 = %generic_talker_axis; self setanimknoblimitedrestart( var_3, 1, 0, 1 ); self setanim( %scripted_talking, 5, 0.4 ); disabledefaultfacialanims(); set_talker_until_msg( var_0, var_3 ); var_2 = 0.3; self clearanim( %scripted_talking, 0.2 ); disabledefaultfacialanims( 0 ); } set_talker_until_msg( var_0, var_1 ) { self endon( var_0 ); for (;;) { wait 0.2; self setanimknoblimited( var_1, 1, 0, 1 ); self setanim( %scripted_talking, 5, 0.4 ); disabledefaultfacialanims(); } } talk_for_time( var_0 ) { self endon( "death" ); var_1 = %generic_talker_allies; if ( self isbadguy() ) var_1 = %generic_talker_axis; self setanimknoblimitedrestart( var_1, 1, 0, 1 ); self setanim( %scripted_talking, 5, 0.4 ); disabledefaultfacialanims(); wait( var_0 ); var_2 = 0.3; self clearanim( %scripted_talking, 0.2 ); disabledefaultfacialanims( 0 ); } getyawangles( var_0, var_1 ) { var_2 = var_0[1] - var_1[1]; var_2 = angleclamp180( var_2 ); return var_2; } lookline( var_0, var_1 ) { self notify( "lookline" ); self endon( "lookline" ); self endon( var_1 ); self endon( "death" ); for (;;) wait 0.05; } anim_reach_idle( var_0, var_1, var_2 ) { var_3 = spawnstruct(); var_3.count = var_0.size; foreach ( var_5 in var_0 ) thread reachidle( var_5, var_1, var_2, var_3 ); while ( var_3.count ) var_3 waittill( "reached_goal" ); self notify( "stopReachIdle" ); } reachidle( var_0, var_1, var_2, var_3 ) { anim_reach_solo( var_0, var_1 ); var_3.count--; var_3 notify( "reached_goal" ); if ( var_3.count > 0 ) anim_loop_solo( var_0, var_2, "stopReachIdle" ); } delayeddialogue( var_0, var_1, var_2, var_3 ) { if ( animhasnotetrack( var_3, "dialog" ) ) self waittillmatch( "face_done_" + var_0, "dialog" ); if ( var_1 ) animscripts\face::sayspecificdialogue( undefined, var_2, 1.0 ); else animscripts\face::sayspecificdialogue( undefined, var_2, 1.0, "single dialogue" ); } clearfaceanimonanimdone( var_0, var_1, var_2 ) { var_0 endon( "death" ); var_0 waittillmatch( var_1, "end" ); var_3 = 0.3; var_0 clearanim( %scripted_talking, 0.2 ); disabledefaultfacialanims( 0 ); } anim_start_pos( var_0, var_1, var_2 ) { var_3 = get_anim_position( var_2 ); var_4 = var_3["origin"]; var_5 = var_3["angles"]; common_scripts\utility::array_thread( var_0, ::set_start_pos, var_1, var_4, var_5 ); } anim_start_pos_solo( var_0, var_1, var_2 ) { var_3[0] = var_0; anim_start_pos( var_3, var_1, var_2 ); } set_start_pos( var_0, var_1, var_2, var_3, var_4 ) { var_5 = undefined; if ( isdefined( var_3 ) ) var_5 = var_3; else var_5 = self.animname; if ( isdefined( var_4 ) && var_4 ) var_6 = level.scr_anim[var_5][var_0][0]; else var_6 = level.scr_anim[var_5][var_0]; if ( isai( self ) ) { var_7 = getstartorigin( var_1, var_2, var_6 ); var_8 = getstartangles( var_1, var_2, var_6 ); if ( isdefined( self.anim_start_at_groundpos ) ) var_7 = maps\_utility::groundpos( var_7 ); self forceteleport( var_7, var_8 ); } else if ( self.code_classname == "script_vehicle" ) self vehicle_teleport( getstartorigin( var_1, var_2, var_6 ), getstartangles( var_1, var_2, var_6 ) ); else { self.origin = getstartorigin( var_1, var_2, var_6 ); self.angles = getstartangles( var_1, var_2, var_6 ); } } anim_at_self( var_0, var_1 ) { var_2 = []; var_2["guy"] = self; var_2["entity"] = self; return var_2; } anim_at_entity( var_0, var_1 ) { var_2 = []; var_2["guy"] = self; var_2["entity"] = var_0; var_2["tag"] = var_1; return var_2; } add_to_animsound() { if ( !isdefined( self.animsounds ) ) self.animsounds = []; var_0 = 0; for ( var_1 = 0; var_1 < level.animsounds.size; var_1++ ) { if ( self == level.animsounds[var_1] ) { var_0 = 1; break; } } if ( !var_0 ) level.animsounds[level.animsounds.size] = self; } anim_set_rate_single( var_0, var_1, var_2 ) { var_0 thread anim_set_rate_internal( var_1, var_2 ); } anim_set_rate( var_0, var_1, var_2 ) { common_scripts\utility::array_thread( var_0, ::anim_set_rate_internal, var_1, var_2 ); } anim_set_rate_internal( var_0, var_1, var_2 ) { var_3 = undefined; if ( isdefined( var_2 ) ) var_3 = var_2; else var_3 = self.animname; self setflaggedanim( "single anim", maps\_utility::getanim_from_animname( var_0, var_3 ), 1, 0, var_1 ); } anim_set_time( var_0, var_1, var_2 ) { common_scripts\utility::array_thread( var_0, ::anim_self_set_time, var_1, var_2 ); } anim_self_set_time( var_0, var_1 ) { var_2 = maps\_utility::getanim( var_0 ); self setanimtime( var_2, var_1 ); } last_anim_time_check() { if ( !isdefined( self.last_anim_time ) ) { self.last_anim_time = gettime(); return; } var_0 = gettime(); if ( self.last_anim_time == var_0 ) { self endon( "death" ); wait 0.05; } self.last_anim_time = var_0; } set_custom_move_start_transition( var_0, var_1 ) { var_0.custommovetransition = animscripts\cover_arrival::custommovetransitionfunc; var_0.startmovetransitionanim = level.scr_anim[var_0.animname][var_1]; } create_anim_scene( var_0, var_1, var_2, var_3, var_4 ) { if ( !isdefined( var_3 ) ) var_3 = "generic"; else level.scr_animtree[var_3] = var_0; var_5 = spawnstruct(); var_5.animtree = var_0; var_5.model = var_4; if ( isdefined( var_4 ) ) level.scr_model[var_3] = var_4; if ( isdefined( var_2 ) ) level.scr_anim[var_3][var_1] = var_2; var_5.animname = var_3; var_5.anim_sequence = var_1; level.current_anim_data_scene = var_5; }