// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool createfx() { level.func_position_player = ::func_position_player; level.func_position_player_get = ::func_position_player_get; level.func_loopfxthread = common_scripts\_fx::loopfxthread; level.func_oneshotfxthread = common_scripts\_fx::oneshotfxthread; level.func_create_loopsound = common_scripts\_fx::create_loopsound; level.func_updatefx = common_scripts\_createfx::restart_fx_looper; level.func_process_fx_rotater = common_scripts\_createfx::process_fx_rotater; level.func_player_speed = ::func_player_speed; level.mp_createfx = 0; common_scripts\utility::array_call( getaiarray(), ::delete ); common_scripts\utility::array_call( getspawnerarray(), ::delete ); var_0 = getaiarray(); common_scripts\utility::array_call( var_0, ::delete ); common_scripts\_createfx::createfx_common(); thread common_scripts\_createfx::createfxlogic(); thread common_scripts\_createfx::func_get_level_fx(); level.player allowcrouch( 0 ); level.player allowprone( 0 ); createfx_only_triggers(); level waittill( "eternity" ); } createfx_only_triggers() { var_0 = []; var_0["trigger_createart_transient"] = maps\_trigger::trigger_createart_transient; foreach ( var_4, var_2 in var_0 ) { var_3 = getentarray( var_4, "classname" ); common_scripts\utility::array_levelthread( var_3, var_2 ); } } func_position_player_get( var_0 ) { if ( distancesquared( var_0, level.player.origin ) > 4096 ) { setdvar( "createfx_playerpos_x", level.player.origin[0] ); setdvar( "createfx_playerpos_y", level.player.origin[1] ); setdvar( "createfx_playerpos_z", level.player.origin[2] ); } return level.player.origin; } func_position_player() { var_0 = []; var_0[0] = getdvarint( "createfx_playerpos_x" ); var_0[1] = getdvarint( "createfx_playerpos_y" ); var_0[2] = getdvarint( "createfx_playerpos_z" ); level.player setorigin( ( var_0[0], var_0[1], var_0[2] ) ); } func_player_speed() { setsaveddvar( "g_speed", level._createfx.player_speed ); }