// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); clear_animation( var_0 ) { self clearanim( %root, var_0 ); } enemy_animation_attack( var_0 ) { var_1 = 600; if ( isdefined( self.enemy ) ) var_1 = distance( self.enemy.origin, self.origin ); if ( var_1 < 512 ) var_2 = "_stealth_behavior_spotted_short"; else var_2 = "_stealth_behavior_spotted_long"; self.allowdeath = 1; thread maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_2 ); if ( var_1 < 200 ) wait 0.5; else common_scripts\utility::waittill_notify_or_timeout( var_2, randomfloatrange( 1.5, 3 ) ); self notify( "stop_animmode" ); } enemy_animation_nothing( var_0 ) { } enemy_animation_generic( var_0 ) { self.allowdeath = 1; var_1 = level.player; if ( isdefined( self.enemy ) ) var_1 = self.enemy; else if ( isdefined( self.favoriteenemy ) ) var_1 = self.favoriteenemy; var_2 = distance( self.origin, var_1.origin ); var_3 = 4; var_4 = 1024; for ( var_5 = 1; var_5 < var_3; var_5++ ) { var_6 = var_4 * ( var_5 / var_3 ); if ( var_2 < var_6 ) break; } var_7 = "_stealth_behavior_generic" + var_5; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_7 ); } dog_animation_generic( var_0 ) { self.allowdeath = 1; var_1 = undefined; if ( isdefined( self.meleeingplayer ) ) { var_2 = self.meleeingplayer; if ( isdefined( var_2.player_view ) && isdefined( var_2.player_view.dog ) && self == var_2.player_view.dog ) return; } if ( maps\_utility::ent_flag( "_stealth_behavior_asleep" ) ) { if ( randomint( 100 ) < 50 ) var_1 = "_stealth_dog_wakeup_fast"; else var_1 = "_stealth_dog_wakeup_slow"; } else var_1 = "_stealth_dog_growl"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } dog_animation_wakeup_fast( var_0 ) { self.allowdeath = 1; var_1 = undefined; if ( maps\_utility::ent_flag( "_stealth_behavior_asleep" ) ) var_1 = "_stealth_dog_wakeup_fast"; else var_1 = "_stealth_dog_growl"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } dog_animation_wakeup_slow( var_0 ) { self.allowdeath = 1; var_1 = undefined; if ( maps\_utility::ent_flag( "_stealth_behavior_asleep" ) ) var_1 = "_stealth_dog_wakeup_slow"; else var_1 = "_stealth_dog_growl"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } enemy_animation_sawcorpse( var_0 ) { self.allowdeath = 1; var_1 = "_stealth_behavior_saw_corpse"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } dog_animation_sawcorpse( var_0 ) { self.allowdeath = 1; var_1 = "_stealth_dog_saw_corpse"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } dog_animation_howl( var_0 ) { self.allowdeath = 1; var_1 = "_stealth_dog_howl"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } enemy_animation_foundcorpse( var_0 ) { self endon( "enemy" ); if ( isdefined( self.enemy ) ) return; self.allowdeath = 1; if ( self.a.movement == "stop" ) var_1 = "_stealth_find_stand"; else var_1 = "_stealth_find_jog"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); } dog_animation_foundcorpse( var_0 ) { self endon( "enemy" ); if ( isdefined( self.enemy ) ) return; self.allowdeath = 1; var_1 = "_stealth_dog_find"; maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); }