// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool stealth_behavior_friendly_main() { friendly_init(); var_0 = self._stealth.behavior.ai_functions["state"]["hidden"]; thread maps\_stealth_shared_utilities::ai_message_handler_hidden( var_0, "friendly_behavior" ); var_0 = self._stealth.behavior.ai_functions["state"]["spotted"]; thread maps\_stealth_shared_utilities::ai_message_handler_spotted( var_0, "friendly_behavior" ); } friendly_state_hidden() { thread maps\_utility::set_battlechatter( 0 ); self._stealth.behavior.oldgrenadeammo = self.grenadeammo; self.grenadeammo = 0; self.forcesidearm = undefined; self.ignoreme = 1; } friendly_state_spotted() { thread maps\_utility::set_battlechatter( 1 ); if ( isdefined( self._stealth.behavior.oldgrenadeammo ) ) self.grenadeammo = self._stealth.behavior.oldgrenadeammo; else self.grenadeammo = 3; self.ignoreme = 0; self pushplayer( 0 ); maps\_utility::disable_cqbwalk(); thread friendly_spotted_getup_from_prone(); self allowedstances( "prone", "crouch", "stand" ); if ( self.type != "dog" || !isdefined( self.in_melee ) || !self.in_melee ) maps\_utility::anim_stopanimscripted(); } friendly_spotted_getup_from_prone( var_0 ) { self endon( "death" ); if ( self._stealth.logic.stance != "prone" ) return; maps\_utility::ent_flag_set( "_stealth_custom_anim" ); var_1 = "_stealth_prone_2_run_roll"; if ( isdefined( var_0 ) ) self orientmode( "face angle", var_0[1] + 20 ); thread maps\_stealth_shared_utilities::stealth_anim_custom_animmode( self, "gravity", var_1 ); var_2 = getanimlength( maps\_utility::getanim_generic( var_1 ) ); wait( var_2 - 0.2 ); self notify( "stop_animmode" ); maps\_utility::ent_flag_clear( "_stealth_custom_anim" ); } friendly_init() { maps\_utility::ent_flag_init( "_stealth_custom_anim" ); maps\_utility::ent_flag_init( "_stealth_override_goalpos" ); self._stealth.behavior = spawnstruct(); self._stealth.behavior.ai_functions = []; friendly_default_state_behavior(); self._stealth.plugins = spawnstruct(); thread maps\_stealth_shared_utilities::ai_stealth_pause_handler(); } friendly_custom_state_behavior( var_0 ) { foreach ( var_3, var_2 in var_0 ) maps\_stealth_shared_utilities::ai_create_behavior_function( "state", var_3, var_2 ); var_4 = self._stealth.behavior.ai_functions["state"]["hidden"]; thread maps\_stealth_shared_utilities::ai_message_handler_hidden( var_4, "friendly_behavior" ); var_4 = self._stealth.behavior.ai_functions["state"]["spotted"]; thread maps\_stealth_shared_utilities::ai_message_handler_spotted( var_4, "friendly_behavior" ); } friendly_default_state_behavior() { var_0 = []; var_0["hidden"] = ::friendly_state_hidden; var_0["spotted"] = ::friendly_state_spotted; friendly_custom_state_behavior( var_0 ); }