// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool minion_init() { thread minion_chatter_monitor(); } minion_chatter_monitor() { self endon( "death" ); for (;;) { var_0 = randomfloatrange( 8.0, 15.0 ); wait( var_0 ); self playsoundonmovingent( "alien_minion_idle" ); } } minion_approach( var_0, var_1 ) { self.attacking_player = 1; self.bypass_max_attacker_counter = 0; var_2 = 0.0; var_3 = randomfloat( 1.0 ) < var_2; if ( var_3 ) return maps\mp\agents\alien\_alien_think::go_for_swipe( var_0 ); self playsoundonmovingent( "alien_minion_alert" ); var_4 = maps\mp\agents\alien\_alien_think::approach_enemy( 80, var_0, 3 ); return "explode"; } explode_attack( var_0 ) { self.melee_type = "explode"; maps\mp\agents\alien\_alien_think::alien_melee( var_0 ); } explode( var_0 ) { maps\mp\alien\_utility::set_alien_emissive( 0.2, 1.0 ); self playsoundonmovingent( "alien_minion_attack" ); playfxontag( level._effect["alien_minion_preexplode"], self, "tag_origin" ); self scragentsetanimmode( "anim deltas" ); var_1 = 1.25; self setanimstate( "minion_explode", 0, var_1 ); wait( getanimlength( self getanimentry( "minion_explode", 0 ) ) * ( 1 / var_1 ) ); self suicide(); } load_minion_fx() { level._effect["alien_minion_explode"] = loadfx( "vfx/gameplay/alien/vfx_alien_minion_explode" ); level._effect["alien_minion_preexplode"] = loadfx( "vfx/gameplay/alien/vfx_alien_minion_preexplosion" ); } minion_explode_on_death( var_0 ) { common_scripts\utility::waitframe(); playfx( level._effect["alien_minion_explode"], var_0 + ( 0, 0, 32 ) ); playsoundatpos( var_0, "alien_minion_explode" ); radiusdamage( var_0, 200, level.alien_types["minion"].attributes["explode_max_damage"], level.alien_types["minion"].attributes["explode_min_damage"], undefined, "MOD_EXPLOSIVE", "alien_minion_explosion" ); }