// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { var_0 = spawnstruct(); var_0.id = "deployable_vest"; var_0.weaponinfo = "deployable_vest_marker_mp"; var_0.modelbase = "prop_ballistic_vest_iw6"; var_0.modelbombsquad = "prop_ballistic_vest_iw6_bombsquad"; var_0.hintstring = &"KILLSTREAKS_HINTS_LIGHT_ARMOR_PICKUP"; var_0.capturingstring = &"KILLSTREAKS_BOX_GETTING_VEST"; var_0.event = "deployable_vest_taken"; var_0.streakname = "deployable_vest"; var_0.splashname = "used_deployable_vest"; var_0.shadername = "compass_objpoint_deploy_friendly"; var_0.headiconoffset = 20; var_0.lifespan = 90.0; var_0.usexp = 50; var_0.xppopup = "destroyed_vest"; var_0.vodestroyed = "ballistic_vest_destroyed"; var_0.deployedsfx = "mp_vest_deployed_ui"; var_0.onusesfx = "ammo_crate_use"; var_0.onusecallback = ::onusedeployable; var_0.canusecallback = ::canusedeployable; var_0.usetime = 1000; var_0.maxhealth = 300; var_0.damagefeedback = "deployable_bag"; var_0.deathvfx = loadfx( "vfx/gameplay/mp/killstreaks/vfx_ballistic_vest_death" ); var_0.allowmeleedamage = 1; var_0.allowgrenadedamage = 0; var_0.maxuses = 4; var_0.canuseotherboxes = 0; level.boxsettings["deployable_vest"] = var_0; level.killstreakfuncs["deployable_vest"] = ::tryusedeployablevest; level.deployable_box["deployable_vest"] = []; } tryusedeployablevest( var_0, var_1 ) { var_2 = maps\mp\killstreaks\_deployablebox::begindeployableviamarker( var_0, "deployable_vest" ); if ( !isdefined( var_2 ) || !var_2 ) return 0; if ( !maps\mp\_utility::is_aliens() ) maps\mp\_matchdata::logkillstreakevent( "deployable_vest", self.origin ); return 1; } canusedeployable( var_0 ) { if ( !maps\mp\_utility::is_aliens() ) return !maps\mp\perks\_perkfunctions::haslightarmor() && !maps\mp\_utility::isjuggernaut(); if ( isdefined( var_0 ) && var_0.owner == self && !isdefined( var_0.air_dropped ) ) return 0; return !maps\mp\_utility::isjuggernaut(); } onusedeployable( var_0 ) { if ( maps\mp\_utility::is_aliens() ) { var_1 = 0; if ( isdefined( self.lightarmorhp ) ) var_1 = self.lightarmorhp; var_2 = get_adjusted_armor( var_1, var_0.upgrade_rank ); maps\mp\perks\_perkfunctions::setlightarmor( var_2 ); self notify( "enable_armor" ); } else maps\mp\perks\_perkfunctions::setlightarmor(); } get_adjusted_armor( var_0, var_1 ) { if ( var_0 + level.deployablebox_vest_rank[var_1] > level.deployablebox_vest_max ) return level.deployablebox_vest_max; return var_0 + level.deployablebox_vest_rank[var_1]; }