// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { level.killstreakfuncs["lasedStrike"] = ::tryuselasedstrike; level.numberofsoflamammo = 2; level.lasedstrikeglow = loadfx( "fx/misc/laser_glow" ); level.lasedstrikeexplode = loadfx( "fx/explosions/uav_advanced_death" ); var_0 = getentarray( "remoteMissileSpawn", "targetname" ); foreach ( var_2 in var_0 ) { if ( isdefined( var_2.target ) ) var_2.targetent = getent( var_2.target, "targetname" ); } level.lasedstrikeents = var_0; thread onplayerconnect(); } onplayerconnect() { for (;;) { level waittill( "connected", var_0 ); var_0 thread onplayerspawned(); var_0.soflamammoused = 0; var_0.hassoflam = 0; } } onplayerspawned() { self endon( "disconnect" ); for (;;) self waittill( "spawned_player" ); } tryuselasedstrike( var_0, var_1 ) { return uselasedstrike(); } uselasedstrike() { var_0 = watchsoflamusage(); if ( isdefined( var_0 ) && var_0 ) { self.hassoflam = 0; return 1; } else return 0; } givemarker() { maps\mp\killstreaks\_killstreaks::givekillstreakweapon( "iw5_soflam_mp" ); self.hassoflam = 1; thread watchsoflamusage(); } watchsoflamusage() { self notify( "watchSoflamUsage" ); self endon( "watchSoflamUsage" ); level endon( "game_ended" ); self endon( "disconnect" ); self endon( "death" ); while ( maps\mp\_utility::ischangingweapon() ) wait 0.05; for (;;) { if ( self attackbuttonpressed() && self getcurrentweapon() == "iw5_soflam_mp" && self adsbuttonpressed() ) { self weaponlocktargettooclose( 0 ); self weaponlockfree(); var_0 = gettargetpoint(); if ( !isdefined( var_0 ) ) { wait 0.05; continue; } if ( !isdefined( var_0[0] ) ) { wait 0.05; continue; } var_1 = var_0[0]; var_2 = attacklasedtarget( var_1 ); if ( var_2 ) self.soflamammoused++; if ( self.soflamammoused >= level.numberofsoflamammo ) return 1; } if ( maps\mp\_utility::ischangingweapon() ) return 0; wait 0.05; } } playlocksound() { if ( isdefined( self.playinglocksound ) && self.playinglocksound ) return; self playlocalsound( "javelin_clu_lock" ); self.playinglocksound = 1; wait 0.75; self stoplocalsound( "javelin_clu_lock" ); self.playinglocksound = 0; } playlockerrorsound() { if ( isdefined( self.playinglocksound ) && self.playinglocksound ) return; self playlocalsound( "javelin_clu_aquiring_lock" ); self.playinglocksound = 1; wait 0.75; self stoplocalsound( "javelin_clu_aquiring_lock" ); self.playinglocksound = 0; } attacklasedtarget( var_0 ) { var_1 = undefined; var_2 = undefined; var_3 = 6000; var_4 = ( 0, 0, var_3 ); var_5 = 3000; var_6 = anglestoforward( self.angles ); var_7 = self.origin; var_8 = var_7 + var_4 + var_6 * var_5 * -1; var_9 = 0; var_10 = bullettrace( var_0 + ( 0, 0, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( 0, 0, var_3 ); } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( 300, 0, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( 300, 0, var_3 ); } } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( 0, 300, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( 0, 300, var_3 ); } } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( 0, -300, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( 0, -300, var_3 ); } } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( 300, 300, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( 300, 300, var_3 ); } } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( -300, 0, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( -300, 0, var_3 ); } } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( -300, -300, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( -300, -300, var_3 ); } } if ( !var_9 ) { var_10 = bullettrace( var_0 + ( 300, -300, var_3 ), var_0, 0 ); if ( var_10["fraction"] > 0.99 ) { var_9 = 1; var_8 = var_0 + ( 300, -300, var_3 ); } } if ( !var_9 ) { for ( var_11 = 0; var_11 < 5; var_11++ ) { var_3 = var_3 / 2; var_4 = ( 0, 0, var_3 ); var_8 = self.origin + var_4 + var_6 * var_5 * -1; var_12 = bullettrace( var_0, var_8, 0 ); if ( var_12["fraction"] > 0.99 ) { var_9 = 1; break; } wait 0.05; } } if ( !var_9 ) { for ( var_11 = 0; var_11 < 5; var_11++ ) { var_3 = var_3 * 2.5; var_4 = ( 0, 0, var_3 ); var_8 = self.origin + var_4 + var_6 * var_5 * -1; var_12 = bullettrace( var_0, var_8, 0 ); if ( var_12["fraction"] > 0.99 ) { var_9 = 1; break; } wait 0.05; } } if ( !var_9 ) { thread canthittarget(); return 0; } var_1 = spawnfx( level.lasedstrikeglow, var_0 ); thread playlocksound(); self weaponlockfinalize( var_0, ( 0, 0, 0 ), 0 ); var_13 = magicbullet( "lasedStrike_missile_mp", var_8, var_0, self ); var_13 missile_settargetent( var_1 ); thread looptriggeredeffect( var_1, var_13 ); var_13 waittill( "death" ); if ( isdefined( var_1 ) ) var_1 delete(); self weaponlockfree(); return 1; } looptriggeredeffect( var_0, var_1 ) { var_1 endon( "death" ); level endon( "game_ended" ); for (;;) { triggerfx( var_0 ); wait 0.05; } } lasedmissiledistance( var_0 ) { level endon( "game_ended" ); var_0 endon( "death" ); var_0 endon( "remote_done" ); self endon( "death" ); for (;;) { var_1 = distance( self.origin, var_0.targetent.origin ); var_0.owner setclientdvar( "ui_reaper_targetDistance", int( var_1 / 12 ) ); wait 0.05; } } canthittarget() { thread playlockerrorsound(); self weaponlocktargettooclose( 1 ); } checkbesttargetvector( var_0, var_1 ) { foreach ( var_3 in level.lasedstrikeents ) { var_4 = bullettrace( var_3.origin, var_1, 0, var_0 ); if ( var_4["fraction"] >= 0.98 ) return var_3; wait 0.05; } return; } gettargetpoint() { var_0 = self geteye(); var_1 = self getplayerangles(); var_2 = anglestoforward( var_1 ); var_3 = var_0 + var_2 * 15000; var_4 = bullettrace( var_0, var_3, 0, undefined ); if ( var_4["surfacetype"] == "none" ) return undefined; if ( var_4["surfacetype"] == "default" ) return undefined; var_5 = var_4["entity"]; if ( isdefined( var_5 ) ) { if ( var_5 == level.ac130.planemodel ) return undefined; } var_6 = []; var_6[0] = var_4["position"]; var_6[1] = var_4["normal"]; return var_6; } spawnremote( var_0 ) { var_1 = spawnplane( var_0, "script_model", level.uavrig gettagorigin( "tag_origin" ), "compass_objpoint_reaper_friendly", "compass_objpoint_reaper_enemy" ); if ( !isdefined( var_1 ) ) return undefined; var_1 setmodel( "vehicle_predator_b" ); var_1.team = var_0.team; var_1.owner = var_0; var_1.numflares = 2; var_1 setcandamage( 1 ); var_1 thread damagetracker(); var_1.helitype = "remote_mortar"; var_1.uavtype = "remote_mortar"; var_1 maps\mp\killstreaks\_uav::adduavmodel(); var_2 = 6300; var_3 = randomint( 360 ); var_4 = 6100; var_5 = cos( var_3 ) * var_4; var_6 = sin( var_3 ) * var_4; var_7 = vectornormalize( ( var_5, var_6, var_2 ) ); var_7 = var_7 * 6100; var_1 linkto( level.uavrig, "tag_origin", var_7, ( 0, var_3 - 90, 10 ) ); var_1 thread handledeath( var_0 ); var_1 thread handleownerchangeteam( var_0 ); var_1 thread handleownerdisconnect( var_0 ); var_1 thread handletimeout(); var_1 thread handleincomingstinger(); var_1 thread handleincomingsam(); return var_1; } handledeath( var_0 ) { level endon( "game_ended" ); var_0 endon( "disconnect" ); self endon( "remote_removed" ); self endon( "remote_done" ); self waittill( "death" ); level thread removeremote( self, 1 ); } handleownerchangeteam( var_0 ) { level endon( "game_ended" ); self endon( "remote_done" ); self endon( "death" ); var_0 endon( "disconnect" ); var_0 endon( "removed_reaper_ammo" ); var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" ); thread remoteleave(); } handleownerdisconnect( var_0 ) { level endon( "game_ended" ); self endon( "remote_done" ); self endon( "death" ); var_0 endon( "removed_reaper_ammo" ); var_0 waittill( "disconnect" ); thread remoteleave(); } shotcounter() { level endon( "game_ended" ); self endon( "death" ); self endon( "remote_done" ); var_0 = 0; for (;;) { self waittill( "lasedTargetShotFired" ); var_0++; if ( var_0 >= 5 ) break; } thread remoteleave(); } handletimeout() { level endon( "game_ended" ); self endon( "death" ); self endon( "remote_done" ); wait 120; thread remoteleave(); } removeremote( var_0, var_1 ) { self notify( "remote_removed" ); if ( isdefined( var_0.targetent ) ) var_0.targetent delete(); level.lasedstrikeactive = 0; level.lasedstrikecrateactive = 0; if ( isdefined( var_0 ) ) { var_0 delete(); var_0 maps\mp\killstreaks\_uav::removeuavmodel(); } if ( !isdefined( var_1 ) || var_1 == 1 ) level.remote_mortar = undefined; } remoteleave() { level.remote_mortar = undefined; level endon( "game_ended" ); self endon( "death" ); self notify( "remote_done" ); var_0 = self.origin + anglestoforward( self.angles ) * 20000; self moveto( var_0, 30 ); playfxontag( level._effect["ac130_engineeffect"], self, "tag_origin" ); maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 3 ); self moveto( var_0, 4, 4, 0.0 ); maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 4 ); level thread removeremote( self, 0 ); } remoteexplode() { self notify( "death" ); self hide(); var_0 = anglestoright( self.angles ) * 200; playfx( level.lasedstrikeexplode, self.origin, var_0 ); level.lasedstrikeactive = 0; level.lasedstrikecrateactive = 0; } damagetracker() { level endon( "game_ended" ); self.owner endon( "disconnect" ); self.health = 999999; self.maxhealth = 1500; self.damagetaken = 0; for (;;) { self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ); if ( !maps\mp\gametypes\_weapons::friendlyfirecheck( self.owner, var_1 ) ) continue; if ( !isdefined( self ) ) return; if ( isdefined( var_8 ) && var_8 & level.idflags_penetration ) self.wasdamagedfrombulletpenetration = 1; self.wasdamaged = 1; var_10 = var_0; if ( isplayer( var_1 ) ) { var_1 maps\mp\gametypes\_damagefeedback::updatedamagefeedback( "" ); if ( var_4 == "MOD_RIFLE_BULLET" || var_4 == "MOD_PISTOL_BULLET" ) { if ( var_1 maps\mp\_utility::_hasperk( "specialty_armorpiercing" ) ) var_10 = var_10 + var_0 * level.armorpiercingmod; } } if ( isdefined( var_9 ) ) { switch ( var_9 ) { case "javelin_mp": case "stinger_mp": self.largeprojectiledamage = 1; var_10 = self.maxhealth + 1; break; case "sam_projectile_mp": self.largeprojectiledamage = 1; break; } maps\mp\killstreaks\_killstreaks::killstreakhit( var_1, var_9, self ); } self.damagetaken = self.damagetaken + var_10; if ( isdefined( self.owner ) ) self.owner playlocalsound( "reaper_damaged" ); if ( self.damagetaken >= self.maxhealth ) { if ( isplayer( var_1 ) && ( !isdefined( self.owner ) || var_1 != self.owner ) ) { var_1 notify( "destroyed_killstreak", var_9 ); thread maps\mp\_utility::teamplayercardsplash( "callout_destroyed_remote_mortar", var_1 ); var_1 thread maps\mp\gametypes\_rank::giverankxp( "kill", 50, var_9, var_4 ); var_1 thread maps\mp\gametypes\_rank::xpeventpopup( "destroyed_remote_mortar" ); thread maps\mp\gametypes\_missions::vehiclekilled( self.owner, self, undefined, var_1, var_0, var_4, var_9 ); } if ( isdefined( self.owner ) ) self.owner stoplocalsound( "missile_incoming" ); thread remoteexplode(); level.remote_mortar = undefined; return; } } } handleincomingstinger() { level endon( "game_ended" ); self endon( "death" ); self endon( "remote_done" ); for (;;) { level waittill( "stinger_fired", var_0, var_1, var_2 ); if ( !isdefined( var_2 ) || var_2 != self ) continue; var_1 thread stingerproximitydetonate( var_2, var_0 ); } } stingerproximitydetonate( var_0, var_1 ) { self endon( "death" ); var_0 endon( "death" ); if ( isdefined( var_0.owner ) ) var_0.owner playlocalsound( "missile_incoming" ); self missile_settargetent( var_0 ); var_2 = distance( self.origin, var_0 getpointinbounds( 0, 0, 0 ) ); var_3 = var_0 getpointinbounds( 0, 0, 0 ); for (;;) { if ( !isdefined( var_0 ) ) var_4 = var_3; else var_4 = var_0 getpointinbounds( 0, 0, 0 ); var_3 = var_4; var_5 = distance( self.origin, var_4 ); if ( var_5 < 3000 && var_0.numflares > 0 ) { var_0.numflares--; var_0 thread maps\mp\killstreaks\_flares::flares_playfx(); var_6 = var_0 maps\mp\killstreaks\_flares::flares_deploy(); self missile_settargetent( var_6 ); var_0 = var_6; if ( isdefined( var_0.owner ) ) var_0.owner stoplocalsound( "missile_incoming" ); return; } if ( var_5 < var_2 ) var_2 = var_5; if ( var_5 > var_2 ) { if ( var_5 > 1536 ) return; if ( isdefined( var_0.owner ) ) { var_0.owner stoplocalsound( "missile_incoming" ); if ( level.teambased ) { if ( var_0.team != var_1.team ) radiusdamage( self.origin, 1000, 1000, 1000, var_1, "MOD_EXPLOSIVE", "stinger_mp" ); } else radiusdamage( self.origin, 1000, 1000, 1000, var_1, "MOD_EXPLOSIVE", "stinger_mp" ); } self hide(); wait 0.05; self delete(); } wait 0.05; } } handleincomingsam() { level endon( "game_ended" ); self endon( "death" ); self endon( "remote_done" ); for (;;) { level waittill( "sam_fired", var_0, var_1, var_2 ); if ( !isdefined( var_2 ) || var_2 != self ) continue; level thread samproximitydetonate( var_2, var_0, var_1 ); } } samproximitydetonate( var_0, var_1, var_2 ) { var_0 endon( "death" ); if ( isdefined( var_0.owner ) ) var_0.owner playlocalsound( "missile_incoming" ); var_3 = 150; var_4 = 1000; var_5 = []; for ( var_6 = 0; var_6 < var_2.size; var_6++ ) { if ( isdefined( var_2[var_6] ) ) { var_5[var_6] = distance( var_2[var_6].origin, var_0 getpointinbounds( 0, 0, 0 ) ); continue; } var_5[var_6] = undefined; } for (;;) { var_7 = var_0 getpointinbounds( 0, 0, 0 ); var_8 = []; for ( var_6 = 0; var_6 < var_2.size; var_6++ ) { if ( isdefined( var_2[var_6] ) ) var_8[var_6] = distance( var_2[var_6].origin, var_7 ); } for ( var_6 = 0; var_6 < var_8.size; var_6++ ) { if ( isdefined( var_8[var_6] ) ) { if ( var_8[var_6] < 3000 && var_0.numflares > 0 ) { var_0.numflares--; var_0 thread maps\mp\killstreaks\_flares::flares_playfx(); var_9 = var_0 maps\mp\killstreaks\_flares::flares_deploy(); for ( var_10 = 0; var_10 < var_2.size; var_10++ ) { if ( isdefined( var_2[var_10] ) ) var_2[var_10] missile_settargetent( var_9 ); } if ( isdefined( var_0.owner ) ) var_0.owner stoplocalsound( "missile_incoming" ); return; } if ( var_8[var_6] < var_5[var_6] ) var_5[var_6] = var_8[var_6]; if ( var_8[var_6] > var_5[var_6] ) { if ( var_8[var_6] > 1536 ) continue; if ( isdefined( var_0.owner ) ) { var_0.owner stoplocalsound( "missile_incoming" ); if ( level.teambased ) { if ( var_0.team != var_1.team ) radiusdamage( var_2[var_6].origin, var_4, var_3, var_3, var_1, "MOD_EXPLOSIVE", "sam_projectile_mp" ); } else radiusdamage( var_2[var_6].origin, var_4, var_3, var_3, var_1, "MOD_EXPLOSIVE", "sam_projectile_mp" ); } var_2[var_6] hide(); wait 0.05; var_2[var_6] delete(); } } } wait 0.05; } }