// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool exit_ride_setup() { var_0 = maps\_utility::spawn_anim_model( "player_rig", level.player.origin ); common_scripts\utility::flag_set( "truck_pickup_npcs" ); level.elias maps\_utility::delaythread( 0.1, maps\_utility::smart_dialogue, "youngblood_els_itoldyouto" ); var_1 = getdvarint( "awesome", 1 ); var_2 = getdvarint( "scr_art_tweak", 0 ); if ( !var_1 ) var_3 = getvehiclenode( "start_truck_part3", "script_noteworthy" ); else var_3 = getvehiclenode( "start_truck_part3_2", "script_noteworthy" ); level.truck attachpath( var_3 ); level.truck thread maps\_vehicle::vehicle_paths( var_3 ); level.truck startpath( var_3 ); thread city_collapse(); level.hesh linkto( level.truck, "tag_body" ); level.elias linkto( level.truck, "tag_body" ); thread hesh_getin_truck(); level.truck thread maps\_anim::anim_loop_solo( var_0, "youngblood_truck_exit_idle_player" ); level.truck thread maps\_anim::anim_generic_loop( level.elias, "youngblood_truck_exit_idle_elias" ); level.player playerlinktodelta( var_0, "tag_player", 0.5, 0, 45, 25, 25 ); var_0 show(); var_0 linkto( level.truck, "tag_body" ); level.player shellshock( "ygb_end_lite", 999 ); level notify( "stop_vfx_on_player" ); level.player_outside = 1; level.player_location_vfx = "vfx_yb_onplayer_city_vista_a"; level.player thread maps\youngblood_code::vfx_on_player_location_to_odin(); wait 1.5; if ( var_1 ) maps\_utility::delaythread( 0, maps\_utility::vision_set_fog_changes, "", 2.3 ); level thread maps\_hud_util::fade_in( 0.6 ); level.player setblurforplayer( 0, 3.0 ); if ( var_2 ) { level.truck vehicle_setspeed( 0, 4, 4 ); return; } level.truck vehicle_setspeed( 10, 1 ); if ( !isdefined( level.prologue ) || isdefined( level.prologue ) && level.prologue == 0 ) { wait 7; mission_finished(); return; } level.player common_scripts\utility::delaycall( 5.75, ::setblurforplayer, 8, 6 ); level maps\_utility::delaythread( 5.25, maps\_hud_util::fade_out, 8.0 ); maps\_utility::delaythread( 5.75, ::fade_in_logo ); wait 12; var_4 = maps\_hud_util::get_optional_overlay( "black" ); var_4.sort = 3; var_4.foreground = 0; var_4 fadeovertime( 1 ); level.logo fadeovertime( 1 ); level.logo2 fadeovertime( 1 ); level.logo2.alpha = 0.25; level.player setclienttriggeraudiozone( "youngblood_end_fade_out", 3.0 ); wait 1.2; level.logo fadeovertime( 1 ); level.logo.alpha = 0; level.logo2 fadeovertime( 1 ); level.logo2.alpha = 0; wait 2; mission_finished(); } city_collapse() { maps\_utility::trigger_wait( "city_rog_trig", "script_noteworthy" ); maps\_utility::activate_trigger_with_noteworthy( "building_collapse_trig" ); } hesh_getin_truck() { level.hesh maps\_utility::delaythread( 0.1, maps\youngblood_util::_set_anim_time, "youngblood_truck_exit_getin_hesh", 0.23 ); level.truck maps\_anim::anim_single_solo( level.hesh, "youngblood_truck_exit_getin_hesh" ); level.truck thread maps\_anim::anim_loop_solo( level.hesh, "youngblood_truck_exit_idle_hesh" ); } fade_in_logo() { var_0 = maps\_hud_util::get_optional_overlay( "black" ); var_0.sort = 3; var_0.foreground = 0; wait 0.5; var_1 = level.player maps\_hud_util::createclienticon( "logo_game_big_blur_blend", 500, 250 ); var_1.sort = 4; var_1 maps\_hud_util::setpoint( "CENTER", "CENTER", 0, 0, 0 ); var_1.alpha = 0; var_1 fadeovertime( 1 ); var_1.alpha = 0.8; wait 0.25; var_2 = level.player maps\_hud_util::createclienticon( "logo_game_big", 500, 250 ); var_2.sort = 5; var_2 maps\_hud_util::setpoint( "CENTER", "CENTER", 0, 0, 0 ); var_2.alpha = 0; var_2 fadeovertime( 1 ); var_2.alpha = 1; level.logo = var_2; level.logo2 = var_1; } spawn_and_setup_elias() { common_scripts\utility::trigger_off( "player_get_in_truck", "targetname" ); level.truck = maps\_vehicle::spawn_vehicle_from_targetname( "truck" ); level.truck.animname = "pickup"; level.truck useanimtree( level.scr_animtree["pickup"] ); level.truck thread maps\_anim::anim_single_solo( level.truck, "youngblood_truck_gate_open" ); var_0 = getvehiclenode( "start_truck_drive_in_b", "script_noteworthy" ); level.truck vehicle_teleport( var_0.origin, var_0.angles ); level.truck maps\_vehicle::vehicle_lights_on( "headlights" ); maps\youngblood_util::spawn_elias(); var_1 = common_scripts\utility::getstruct( "elias_pickup_exit_spawn", "targetname" ); level.elias forceteleport( var_1.origin, var_1.angles ); level.elias linkto( level.truck, "tag_origin" ); level.truck thread maps\_anim::anim_generic_loop( level.elias, "youngblood_truck_exit_idle_elias", "elias_car_stop" ); level.truck attachpath( var_0 ); level.truck thread maps\_vehicle::vehicle_paths( var_0 ); level.truck startpath( var_0 ); common_scripts\utility::flag_wait( "truck_2nd_position" ); var_0 = getvehiclenode( "start_truck_part2", "script_noteworthy" ); level.truck attachpath( var_0 ); level.truck thread maps\_vehicle::vehicle_paths( var_0 ); level.truck startpath( var_0 ); common_scripts\utility::flag_wait( "truck_3rd_position" ); level.truck notify( "elias_car_stop" ); waittillframeend; level.player setclienttriggeraudiozone( "youngblood_end_black", 3.0 ); level.elias maps\_utility::delaythread( 2, maps\_utility::smart_dialogue, "youngblood_els_getinthetruck" ); level.truck maps\_anim::anim_generic( level.elias, "youngblood_truck_exit_getin_elias" ); level.truck thread maps\_anim::anim_generic_loop( level.elias, "youngblood_truck_exit_idle_elias", "elias_car_stop" ); if ( getdvarint( "chaos_long_end" ) == 1 ) { level.player setblurforplayer( 10, 1.8 ); level maps\_hud_util::fade_out( 3.6 ); wait 5; } level.player setblurforplayer( 10, 1.8 ); level maps\_hud_util::fade_out( 3.6 ); common_scripts\utility::flag_set( "truck_1st_position" ); var_0 = getvehiclenode( "start_truck_part3", "script_noteworthy" ); level.truck attachpath( var_0 ); level.truck thread maps\_vehicle::vehicle_paths( var_0 ); level.truck startpath( var_0 ); level.hesh linkto( level.truck, "tag_origin" ); level.truck thread maps\_anim::anim_loop_solo( level.hesh, "youngblood_truck_exit_idle_hesh" ); var_2 = maps\_utility::spawn_anim_model( "player_rig", level.player.origin ); maps\youngblood_util::viewmodel_anim_on(); level.truck maps\_anim::anim_first_frame_solo( var_2, "youngblood_truck_exit_getin_player" ); level.player playerlinktodelta( var_2, "tag_player", 1, 45, 45, 25, 25 ); var_2 show(); level.truck maps\_anim::anim_single_solo( var_2, "youngblood_truck_exit_getin_player" ); level.truck thread maps\_anim::anim_loop_solo( var_2, "youngblood_truck_exit_idle_player" ); var_2 linkto( level.truck, "tag_origin" ); level.player lerpfov( 65, 0.1 ); level thread maps\_hud_util::fade_in( 3.0 ); level.player setblurforplayer( 0, 6.0 ); wait 1; common_scripts\utility::flag_set( "truck_pickup_npcs" ); level.truck vehicle_setspeed( 10, 3 ); level.player thread player_chaos_blur(); wait 1.0; setslowmotion( 1, 0.3, 3 ); wait 3.0; level.player setblurforplayer( 10, 2 ); level maps\_hud_util::fade_out( 4.0 ); thread mission_finished(); } player_chaos_blur() { self endon( "dying" ); for (;;) { wait 0.05; if ( randomint( 100 ) > 10 ) continue; var_0 = randomint( 2 ) + 4; var_1 = randomfloatrange( 0.1, 0.3 ); var_2 = randomfloatrange( 0.3, 1 ); setblur( var_0 * 1.2, var_1 ); wait( var_1 ); setblur( 0, var_2 ); wait( var_2 ); wait( randomfloatrange( 0, 1.5 ) ); common_scripts\utility::waittill_notify_or_timeout( "blur", 5 ); } } mission_finished() { maps\_utility::nextmission(); }