// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); init_animset_flashed() { var_0 = []; var_0["flashed"] = [ %exposed_flashbang_v2, %exposed_flashbang_v4 ]; var_0["flashed"] = common_scripts\utility::array_randomize( var_0["flashed"] ); anim.archetypes["soldier"]["flashed"] = var_0; anim.flashanimindex["soldier"] = 0; } getnextflashanim() { var_0 = "soldier"; if ( isdefined( self.animarchetype ) && isdefined( anim.flashanimindex[self.animarchetype] ) ) var_0 = self.animarchetype; anim.flashanimindex[var_0]++; if ( anim.flashanimindex[var_0] >= anim.archetypes[var_0]["flashed"]["flashed"].size ) { anim.flashanimindex[var_0] = 0; anim.archetypes[var_0]["flashed"]["flashed"] = common_scripts\utility::array_randomize( anim.archetypes[var_0]["flashed"]["flashed"] ); } return anim.archetypes[var_0]["flashed"]["flashed"][anim.flashanimindex[var_0]]; } flashbanganim( var_0 ) { self endon( "killanimscript" ); self setflaggedanimknoball( "flashed_anim", var_0, %body, 0.2, randomfloatrange( 0.9, 1.1 ) ); animscripts\shared::donotetracks( "flashed_anim" ); } main() { self endon( "death" ); self endon( "killanimscript" ); animscripts\utility::initialize( "flashed" ); var_0 = maps\_utility::flashbanggettimeleftsec(); if ( var_0 <= 0 ) return; animscripts\face::saygenericdialogue( "flashbang" ); if ( isdefined( self.specialflashedfunc ) ) { self [[ self.specialflashedfunc ]](); return; } var_1 = getnextflashanim(); flashbangedloop( var_1, var_0 ); } flashbangedloop( var_0, var_1 ) { self endon( "death" ); self endon( "killanimscript" ); if ( self.a.pose == "prone" ) animscripts\utility::exitpronewrapper( 1 ); self.a.pose = "stand"; self.allowdeath = 1; thread flashbanganim( var_0 ); wait( var_1 ); self notify( "stop_flashbang_effect" ); self.flashed = 0; }