// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { destructible_vehicle_city_car(); } destructible_vehicle_city_car() { common_scripts\_destructible::destructible_create( "destructible_vehicle_city_car_water", "tag_body", 250, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 200, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 100, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 300, "player_only", 32, "no_melee" ); common_scripts\_destructible::destructible_state( undefined, undefined, 400, undefined, 32, "no_melee" ); common_scripts\_destructible::destructible_part( "left_wheel_01_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); common_scripts\_destructible::destructible_part( "left_wheel_02_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); common_scripts\_destructible::destructible_part( "right_wheel_01_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); common_scripts\_destructible::destructible_part( "right_wheel_02_jnt", undefined, 20, undefined, undefined, "no_melee", 1.0, 1.0 ); common_scripts\_destructible::destructible_sound( "veh_tire_deflate", "bullet" ); var_0 = "tag_glass_front"; common_scripts\_destructible::destructible_part( var_0, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_large" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_back"; common_scripts\_destructible::destructible_part( var_0, undefined, 40, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_large" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_left_front"; common_scripts\_destructible::destructible_part( var_0, undefined, 20, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_right_front"; common_scripts\_destructible::destructible_part( var_0, undefined, 20, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "TAG_GLASS_LEFT_MID"; common_scripts\_destructible::destructible_part( var_0, undefined, 20, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "TAG_GLASS_RIGHT_MID"; common_scripts\_destructible::destructible_part( var_0, undefined, 20, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "TAG_GLASS_SKY"; common_scripts\_destructible::destructible_part( var_0, undefined, 20, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_state( var_0 + "_d", undefined, 60, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0 + "_fx", "fx/props/car_glass_med" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_large" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_left_front_light"; common_scripts\_destructible::destructible_part( var_0, undefined, 60, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0, "fx/props/car_glass_headlight" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_small" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_right_front_light"; common_scripts\_destructible::destructible_part( var_0, undefined, 60, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0, "fx/props/car_glass_headlight" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_small" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_left_back_light"; common_scripts\_destructible::destructible_part( var_0, undefined, 60, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0, "fx/props/car_glass_headlight" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_small" ); common_scripts\_destructible::destructible_state( undefined ); var_0 = "tag_glass_right_back_light"; common_scripts\_destructible::destructible_part( var_0, undefined, 60, undefined, undefined, undefined, undefined, undefined, 1 ); common_scripts\_destructible::destructible_fx( var_0, "fx/props/car_glass_headlight" ); common_scripts\_destructible::destructible_sound( "veh_glass_break_small" ); common_scripts\_destructible::destructible_state( undefined ); }