// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2 ) { fx(); maps\_vehicle::build_template( "gunboat", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathfx( "vfx/gameplay/vehicles/gunboat/vfx_exp_gunboat", "tag_death_fx", undefined, undefined, undefined, undefined, 0, 1, undefined, 0 ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); maps\_vehicle::build_turret( "dshk_gunboat", "tag_turret", "weapon_dshk" ); } fx() { level._effect["gunboat_wake"] = loadfx( "vfx/gameplay/vehicles/gunboat/vfx_wake_gunboat" ); } init_local() { thread wake_fx(); } wake_fx() { playfxontag( common_scripts\utility::getfx( "gunboat_wake" ), self, "j_bodymid" ); self waittill( "death" ); if ( isdefined( self ) ) stopfxontag( common_scripts\utility::getfx( "gunboat_wake" ), self, "j_bodymid" ); }