// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "matv", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); var_3 = []; if ( var_2 == "script_vehicle_matv_noturret" ) { maps\_vehicle::build_deathmodel( "vehicle_matv_no_top", "vehicle_matv_no_top" ); var_3["vehicle_matv_no_top"] = "fx/explosions/vehicle_explosion_hummer"; } else { maps\_vehicle::build_deathmodel( "vehicle_matv", "vehicle_matv" ); var_3["vehicle_matv"] = "fx/explosions/vehicle_explosion_hummer"; } maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm", "TAG_PASSENGER", "fire_metal_medium", undefined, undefined, 1, 0 ); maps\_vehicle::build_deathfx( var_3[var_0], "tag_death_fx", "car_explode" ); maps\_vehicle::build_drive( %humvee_50cal_driving_idle_forward, %humvee_50cal_driving_idle_backward, 10 ); maps\_vehicle::build_treadfx( var_2, "default", "fx/treadfx/tread_dust_default" ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "allies" ); var_4 = ::setanims; maps\_vehicle::build_aianims( var_4, ::set_vehicle_anims ); } init_local() { if ( issubstr( self.vehicletype, "physics" ) ) { var_0 = []; var_0["idle"] = %humvee_antennas_idle_movement; var_0["rot_l"] = %humvee_antenna_l_rotate_360; var_0["rot_r"] = %humvee_antenna_r_rotate_360; thread maps\_vehicle_code::humvee_antenna_animates( var_0 ); } } unload_groups() { var_0 = []; var_1 = "passengers"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_1 = "rear_driver_side"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 2; var_1 = "all"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0["default"] = var_0["all"]; return var_0; } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getoutanim = %matv_driver_out_door; var_0[1].vehicle_getoutanim = %matv_passenger_out_door; var_0[2].vehicle_getoutanim = %humvee_dismount_backl_door; var_0[3].vehicle_getoutanim = %humvee_dismount_backr_door; var_0[0].vehicle_getinanim = %matv_driver_in_m_door; var_0[1].vehicle_getinanim = %matv_passenger_in_m_door; var_0[2].vehicle_getinanim = %humvee_mount_backl_door; var_0[3].vehicle_getinanim = %humvee_mount_backr_door; var_0[0].vehicle_getoutsound = "hummer_door_open"; var_0[1].vehicle_getoutsound = "hummer_door_open"; var_0[2].vehicle_getoutsound = "hummer_door_open"; var_0[3].vehicle_getoutsound = "hummer_door_open"; var_0[0].vehicle_getinsound = "hummer_door_close"; var_0[1].vehicle_getinsound = "hummer_door_close"; var_0[2].vehicle_getinsound = "hummer_door_close"; var_0[3].vehicle_getinsound = "hummer_door_close"; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 4; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_driver"; var_0[1].sittag = "tag_passenger"; var_0[2].sittag = "tag_guy0"; var_0[3].sittag = "tag_guy1"; var_0[0].bhasgunwhileriding = 0; var_0[0].idle[0] = %matv_driver_idle; var_0[0].idle[1] = %matv_driver_twitch_steerl; var_0[0].idle[2] = %matv_driver_twitch_steerr; var_0[0].idleoccurrence[0] = 500; var_0[0].idleoccurrence[1] = 100; var_0[0].idleoccurrence[2] = 100; var_0[1].idle[0] = %matv_passenger_idle; var_0[1].idle[1] = %matv_passenger_twitch_a; var_0[1].idle[2] = %matv_passenger_twitch_b; var_0[1].idleoccurrence[0] = 500; var_0[1].idleoccurrence[1] = 100; var_0[1].idleoccurrence[2] = 100; var_0[2].idle = %humvee_idle_backl; var_0[3].idle = %humvee_idle_backr; var_0[0].getout = %matv_driver_out; var_0[1].getout = %matv_passenger_out; var_0[2].getout = %humvee_passenger_out_l; var_0[3].getout = %humvee_passenger_out_r; var_0[0].getin = %matv_driver_in_m; var_0[1].getin = %matv_passenger_in_m; var_0[2].getin = %humvee_mount_backl; var_0[3].getin = %humvee_mount_backr; return var_0; }