// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { if ( isdefined( level.pipes_init ) ) return; level.pipes_init = 1; var_0 = getentarray( "pipe_shootable", "targetname" ); if ( !var_0.size ) return; level._pipes = spawnstruct(); level._pipes.num_pipe_fx = 0; var_0 thread precachefx(); var_0 thread methodsinit(); thread post_load( var_0 ); } post_load( var_0 ) { waittillframeend; if ( level.createfx_enabled ) return; common_scripts\utility::array_thread( var_0, ::pipesetup ); } pipesetup() { self setcandamage( 1 ); self setcanradiusdamage( 0 ); self.pipe_fx_array = []; var_0 = undefined; if ( isdefined( self.target ) ) { var_0 = common_scripts\utility::getstruct( self.target, "targetname" ); self.a = var_0.origin; var_1 = anglestoforward( var_0.angles ); var_1 = var_1 * 128; self.b = self.a + var_1; } else { var_1 = anglestoforward( self.angles ); var_2 = var_1 * 64; self.a = self.origin + var_2; var_2 = var_1 * -64; self.b = self.origin + var_2; } thread pipe_wait_loop(); } pipe_wait_loop() { var_0 = ( 0, 0, 0 ); var_1 = 0; var_2 = 4; for (;;) { self waittill( "damage", var_3, var_4, var_5, var_0, var_6 ); if ( var_1 ) { if ( randomint( 100 ) <= 33 ) continue; } var_1 = 1; var_7 = pipe_logic( var_5, var_0, var_6, var_4 ); if ( var_7 ) var_2--; if ( var_2 <= 0 ) break; } self setcandamage( 0 ); } pipe_logic( var_0, var_1, var_2, var_3 ) { if ( level._pipes.num_pipe_fx > 8 ) return 0; if ( !isdefined( level._pipes._pipe_methods[var_2] ) ) var_1 = pipe_calc_nofx( var_1, var_2 ); else var_1 = self [[ level._pipes._pipe_methods[var_2] ]]( var_1, var_2 ); if ( !isdefined( var_1 ) ) return 0; if ( isdefined( var_3.classname ) && var_3.classname == "worldspawn" ) return 0; foreach ( var_5 in self.pipe_fx_array ) { if ( distancesquared( var_1, var_5.origin ) < 25 ) return 0; } var_7 = undefined; if ( isai( var_3 ) ) var_7 = var_3 geteye(); else var_7 = var_3.origin; var_8 = var_1 - var_7; var_9 = bullettrace( var_7, var_7 + 1.5 * var_8, 0, var_3, 0 ); if ( isdefined( var_9["normal"] ) && isdefined( var_9["entity"] ) && var_9["entity"] == self ) { var_10 = var_9["normal"]; thread pipefx( var_1, var_10, var_3 ); return 1; } return 0; } pipefx( var_0, var_1, var_2 ) { var_3 = level._pipes.fx_time[self.script_noteworthy]; var_4 = level._pipes._pipe_fx_time[self.script_noteworthy]; var_5 = int( var_4 / var_3 ); var_6 = 30; var_7 = level._pipes._sound[self.script_noteworthy + "_hit"]; var_8 = level._pipes._sound[self.script_noteworthy + "_loop"]; var_9 = level._pipes._sound[self.script_noteworthy + "_end"]; var_10 = spawn( "script_origin", var_0 ); var_10 playsound( var_7 ); var_10 playloopsound( var_8 ); self.pipe_fx_array[self.pipe_fx_array.size] = var_10; if ( common_scripts\utility::issp() || self.script_noteworthy != "steam" ) thread pipe_damage( var_0, var_1, var_2, var_10 ); if ( self.script_noteworthy == "oil_leak" ) { var_11 = spawn( "script_model", var_0 ); var_11 setmodel( "tag_origin" ); var_11.angles = vectortoangles( var_1 ); playfxontag( level._pipes._effect[self.script_noteworthy], var_11, "tag_origin" ); level._pipes.num_pipe_fx++; var_11 rotatepitch( 90, var_3, 1, 1 ); wait( var_3 ); stopfxontag( level._pipes._effect[self.script_noteworthy], var_11, "tag_origin" ); var_5--; } else { playfx( level._pipes._effect[self.script_noteworthy], var_0, var_1 ); level._pipes.num_pipe_fx++; wait( var_3 ); var_5--; } while ( level._pipes.num_pipe_fx <= 8 && var_5 > 0 ) { if ( self.script_noteworthy == "oil_leak" ) { var_11 = spawn( "script_model", var_0 ); var_11 setmodel( "tag_origin" ); var_11.angles = vectortoangles( var_1 ); playfxontag( level._pipes._effect[self.script_noteworthy], var_11, "tag_origin" ); level._pipes.num_pipe_fx++; var_11 rotatepitch( 90, var_3, 1, 1 ); wait( var_3 ); stopfxontag( level._pipes._effect[self.script_noteworthy], var_11, "tag_origin" ); continue; } playfx( level._pipes._effect[self.script_noteworthy], var_0, var_1 ); wait( var_3 ); var_5--; } var_10 playsound( var_9 ); wait 0.5; var_10 stoploopsound( var_8 ); var_10 delete(); self.pipe_fx_array = common_scripts\utility::array_removeundefined( self.pipe_fx_array ); level._pipes.num_pipe_fx--; } pipe_damage( var_0, var_1, var_2, var_3 ) { if ( !allow_pipe_damage() ) return; var_3 endon( "death" ); var_4 = var_3.origin + vectornormalize( var_1 ) * 40; var_5 = level._pipes._dmg[self.script_noteworthy]; for (;;) { if ( !isdefined( self.damageowner ) ) self radiusdamage( var_4, 36, var_5, var_5 * 0.75, undefined, "MOD_TRIGGER_HURT" ); else self radiusdamage( var_4, 36, var_5, var_5 * 0.75, var_2, "MOD_TRIGGER_HURT" ); wait 0.4; } } allow_pipe_damage() { if ( !common_scripts\utility::issp() ) return 0; if ( !isdefined( level.pipesdamage ) ) return 1; return level.pipesdamage; } methodsinit() { level._pipes._pipe_methods = []; level._pipes._pipe_methods["MOD_UNKNOWN"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_PISTOL_BULLET"] = ::pipe_calc_ballistic; level._pipes._pipe_methods["MOD_RIFLE_BULLET"] = ::pipe_calc_ballistic; level._pipes._pipe_methods["MOD_GRENADE"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_GRENADE_SPLASH"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_PROJECTILE"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_PROJECTILE_SPLASH"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_TRIGGER_HURT"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_EXPLOSIVE"] = ::pipe_calc_splash; level._pipes._pipe_methods["MOD_EXPLOSIVE_BULLET"] = ::pipe_calc_splash; } pipe_calc_ballistic( var_0, var_1 ) { return var_0; } pipe_calc_splash( var_0, var_1 ) { var_2 = vectornormalize( vectorfromlinetopoint( self.a, self.b, var_0 ) ); var_0 = pointonsegmentnearesttopoint( self.a, self.b, var_0 ); return var_0 + var_2 * 4; } pipe_calc_nofx( var_0, var_1 ) { return undefined; } precachefx() { var_0 = 0; var_1 = 0; var_2 = 0; var_3 = 0; var_4 = 0; foreach ( var_6 in self ) { if ( var_6.script_noteworthy == "water" ) var_6.script_noteworthy = "steam"; if ( var_6.script_noteworthy == "steam" ) { var_6 willneverchange(); var_0 = 1; continue; } if ( var_6.script_noteworthy == "fire" ) { var_6 willneverchange(); var_1 = 1; continue; } if ( var_6.script_noteworthy == "steam_small" ) { var_6 willneverchange(); var_2 = 1; continue; } if ( var_6.script_noteworthy == "oil_leak" ) { var_6 willneverchange(); var_3 = 1; continue; } if ( var_6.script_noteworthy == "oil_cap" ) { var_6 willneverchange(); var_4 = 1; continue; } } if ( var_0 ) { level._pipes._effect["steam"] = loadfx( "fx/impacts/pipe_steam" ); level._pipes._sound["steam_hit"] = "mtl_steam_pipe_hit"; level._pipes._sound["steam_loop"] = "mtl_steam_pipe_hiss_loop"; level._pipes._sound["steam_end"] = "mtl_steam_pipe_hiss_loop_end"; level._pipes.fx_time["steam"] = 3; level._pipes._dmg["steam"] = 5; level._pipes._pipe_fx_time["steam"] = 25; } if ( var_2 ) { level._pipes._effect["steam_small"] = loadfx( "fx/impacts/pipe_steam_small" ); level._pipes._sound["steam_small_hit"] = "mtl_steam_pipe_hit"; level._pipes._sound["steam_small_loop"] = "mtl_steam_pipe_hiss_loop"; level._pipes._sound["steam_small_end"] = "mtl_steam_pipe_hiss_loop_end"; level._pipes.fx_time["steam_small"] = 3; level._pipes._dmg["steam_small"] = 5; level._pipes._pipe_fx_time["steam_small"] = 25; } if ( var_1 ) { level._pipes._effect["fire"] = loadfx( "fx/impacts/pipe_fire" ); level._pipes._sound["fire_hit"] = "mtl_gas_pipe_hit"; level._pipes._sound["fire_loop"] = "mtl_gas_pipe_flame_loop"; level._pipes._sound["fire_end"] = "mtl_gas_pipe_flame_end"; level._pipes.fx_time["fire"] = 3; level._pipes._dmg["fire"] = 5; level._pipes._pipe_fx_time["fire"] = 25; } if ( var_3 ) { level._pipes._effect["oil_leak"] = loadfx( "fx/impacts/pipe_oil_barrel_spill" ); level._pipes._sound["oil_leak_hit"] = "mtl_oil_barrel_hit"; level._pipes._sound["oil_leak_loop"] = "mtl_oil_barrel_hiss_loop"; level._pipes._sound["oil_leak_end"] = "mtl_oil_barrel_hiss_loop_end"; level._pipes.fx_time["oil_leak"] = 6; level._pipes._pipe_fx_time["oil_leak"] = 6; level._pipes._dmg["oil_leak"] = 5; } if ( var_4 ) { level._pipes._effect["oil_cap"] = loadfx( "fx/impacts/pipe_oil_barrel_squirt" ); level._pipes._sound["oil_cap_hit"] = "mtl_steam_pipe_hit"; level._pipes._sound["oil_cap_loop"] = "mtl_steam_pipe_hiss_loop"; level._pipes._sound["oil_cap_end"] = "mtl_steam_pipe_hiss_loop_end"; level._pipes.fx_time["oil_cap"] = 3; level._pipes._dmg["oil_cap"] = 5; level._pipes._pipe_fx_time["oil_cap"] = 5; } }