// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { humans(); dogs(); } #using_animtree("generic_human"); humans() { level.scr_anim["generic"]["patrol_walk"] = %patrol_bored_patrolwalk; level.scr_anim["generic"]["patrol_walk_twitch"] = %patrol_bored_patrolwalk_twitch; level.scr_anim["generic"]["patrol_stop"] = %patrol_bored_walk_2_bored; level.scr_anim["generic"]["patrol_start"] = %patrol_bored_2_walk; level.scr_anim["generic"]["patrol_turn180"] = %patrol_bored_2_walk_180turn; level.scr_anim["generic"]["patrol_radio_in_clear"] = %patrolwalk_cold_gunup_transition; level.scr_anim["generic"]["patrol_idle"] = %patrol_bored_idle; level.scr_anim["generic"]["patrol_idle_1"] = %patrol_bored_idle; level.scr_anim["generic"]["patrol_idle_2"] = %patrol_bored_idle_smoke; level.scr_anim["generic"]["patrol_idle_3"] = %patrol_bored_idle_cellphone; level.scr_anim["generic"]["patrol_idle_4"] = %patrol_bored_twitch_bug; level.scr_anim["generic"]["patrol_idle_5"] = %patrol_bored_twitch_checkphone; level.scr_anim["generic"]["patrol_idle_6"] = %patrol_bored_twitch_stretch; level.scr_anim["generic"]["patrol_idle_smoke"] = %patrol_bored_idle_smoke; level.scr_anim["generic"]["patrol_idle_checkphone"] = %patrol_bored_twitch_checkphone; level.scr_anim["generic"]["patrol_idle_stretch"] = %patrol_bored_twitch_stretch; level.scr_anim["generic"]["patrol_idle_phone"] = %patrol_bored_idle_cellphone; } #using_animtree("dog"); dogs() { level.scr_anim["generic"]["patrol_dog_stop"] = %iw6_dog_attackidle_runin_8; level.scr_anim["generic"]["patrol_dog_start"] = %iw6_dog_attackidle_runout_8; }