// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main() { if ( isdefined( anim.ramboanims ) ) return; if ( !isdefined( level.subclass_spawn_functions ) ) level.subclass_spawn_functions = []; level.subclass_spawn_functions["militia"] = ::enable_militia_behavior; anim.ramboanims = spawnstruct(); anim.ramboanims.coverleft90 = animscripts\utility::array( %favela_chaotic_cornerl_hop90, %favela_chaotic_cornerl_high90, %favela_chaotic_cornerl_mid90 ); anim.ramboanims.coverleft45 = animscripts\utility::array( %favela_chaotic_cornerl_high45, %favela_chaotic_cornerl_mid45 ); anim.ramboanims.coverleftgrenade = %favela_chaotic_cornerl_grenade; anim.ramboanims.coverright90 = animscripts\utility::array( %favela_chaotic_cornerr_med90, %favela_chaotic_cornerr_low90, %favela_chaotic_cornerr_high90 ); anim.ramboanims.coverright45 = animscripts\utility::array( %favela_chaotic_cornerr_med45, %favela_chaotic_cornerr_low45, %favela_chaotic_cornerr_high45 ); anim.ramboanims.coverrightgrenade = %favela_chaotic_cornerr_grenade; anim.ramboanims.coverstand = animscripts\utility::array( %favela_chaotic_standcover_firea, %favela_chaotic_standcover_fireb, %favela_chaotic_standcover_firec ); anim.ramboanims.coverstandfail = animscripts\utility::array( %favela_chaotic_standcover_gunjama, %favela_chaotic_standcover_gunjamb ); anim.ramboanims.coverstandgrenade = animscripts\utility::array( %favela_chaotic_standcover_grenadefirea ); anim.ramboanims.covercrouch = animscripts\utility::array( %favela_chaotic_crouchcover_firea, %favela_chaotic_crouchcover_fireb, %favela_chaotic_crouchcover_firec ); anim.ramboanims.covercrouchfail = animscripts\utility::array( %favela_chaotic_crouchcover_gunjama, %favela_chaotic_crouchcover_gunjamb ); anim.ramboanims.covercrouchgrenade = animscripts\utility::array( %favela_chaotic_crouchcover_grenadefirea ); setrambogrenadeoffsets(); } setrambogrenadeoffsets() { animscripts\combat_utility::addgrenadethrowanimoffset( %favela_chaotic_cornerr_grenade, ( 52.4535, 10.107, 64.2898 ) ); animscripts\combat_utility::addgrenadethrowanimoffset( %favela_chaotic_cornerl_grenade, ( 19.1753, -18.9954, 49.3355 ) ); animscripts\combat_utility::addgrenadethrowanimoffset( %favela_chaotic_standcover_grenadefirea, ( 6.66898, -0.135193, 72.117 ) ); animscripts\combat_utility::addgrenadethrowanimoffset( %favela_chaotic_crouchcover_grenadefirea, ( 4.53614, -10.4574, 59.7186 ) ); } enable_militia_behavior() { if ( self.type == "dog" ) return; self.neverenablecqb = 1; self.maxfaceenemydist = 256; if ( animscripts\combat_utility::islongrangeai() ) return; if ( animscripts\utility::isshotgun( self.weapon ) ) return; self.disable_blindfire = undefined; self.favor_blindfire = 1; self.rambochance = 0.9; self.ramboaccuracymult = 1.0; self.baseaccuracy = 0.75; self.neversprintforvariation = undefined; } disable_militia_behavior() { self.favor_blindfire = undefined; self.rambochance = undefined; self.neverenablecqb = 0; self.maxfaceenemydist = 512; self.ramboaccuracymult = undefined; }