// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool override_footsteps() { wait 0.1; var_0 = level._effect["swim_kick_bubble"]; animscripts\utility::setfootstepeffect( "default", var_0 ); animscripts\utility::setfootstepeffect( "asphalt", var_0 ); animscripts\utility::setfootstepeffect( "brick", var_0 ); animscripts\utility::setfootstepeffect( "carpet", var_0 ); animscripts\utility::setfootstepeffect( "cloth", var_0 ); animscripts\utility::setfootstepeffect( "concrete", var_0 ); animscripts\utility::setfootstepeffect( "cushion", var_0 ); animscripts\utility::setfootstepeffect( "dirt", var_0 ); animscripts\utility::setfootstepeffect( "foliage", var_0 ); animscripts\utility::setfootstepeffect( "grass", var_0 ); animscripts\utility::setfootstepeffect( "gravel", var_0 ); animscripts\utility::setfootstepeffect( "mud", var_0 ); animscripts\utility::setfootstepeffect( "rock", var_0 ); animscripts\utility::setfootstepeffect( "sand", var_0 ); animscripts\utility::setfootstepeffect( "wood", var_0 ); animscripts\utility::setfootstepeffect( "water", var_0 ); animscripts\utility::setfootstepeffectsmall( "default", var_0 ); animscripts\utility::setfootstepeffectsmall( "asphalt", var_0 ); animscripts\utility::setfootstepeffectsmall( "brick", var_0 ); animscripts\utility::setfootstepeffectsmall( "carpet", var_0 ); animscripts\utility::setfootstepeffectsmall( "cloth", var_0 ); animscripts\utility::setfootstepeffectsmall( "concrete", var_0 ); animscripts\utility::setfootstepeffectsmall( "cushion", var_0 ); animscripts\utility::setfootstepeffectsmall( "dirt", var_0 ); animscripts\utility::setfootstepeffectsmall( "foliage", var_0 ); animscripts\utility::setfootstepeffectsmall( "grass", var_0 ); animscripts\utility::setfootstepeffectsmall( "gravel", var_0 ); animscripts\utility::setfootstepeffectsmall( "mud", var_0 ); animscripts\utility::setfootstepeffectsmall( "rock", var_0 ); animscripts\utility::setfootstepeffectsmall( "sand", var_0 ); animscripts\utility::setfootstepeffectsmall( "wood", var_0 ); animscripts\utility::setfootstepeffectsmall( "water", var_0 ); override_footstep_notetrack_scripts(); } override_water_footsteps() { wait 0.1; var_0 = level._effect["swim_kick_bubble"]; animscripts\utility::setfootstepeffect( "water", var_0 ); animscripts\utility::setfootstepeffectsmall( "water", var_0 ); override_footstep_notetrack_scripts(); } restore_water_footsteps() { animscripts\utility::unsetfootstepeffect( "water" ); animscripts\utility::unsetfootstepeffectsmall( "water" ); restore_footstep_notetrack_scripts(); } override_footstep_notetrack_scripts() { anim.notetracks["footstep_right_large"] = ::notetrackfootstep; anim.notetracks["footstep_right_small"] = ::notetrackfootstep; anim.notetracks["footstep_left_large"] = ::notetrackfootstep; anim.notetracks["footstep_left_small"] = ::notetrackfootstep; } restore_footstep_notetrack_scripts() { anim.notetracks["footstep_right_large"] = animscripts\notetracks::notetrackfootstep; anim.notetracks["footstep_right_small"] = animscripts\notetracks::notetrackfootstep; anim.notetracks["footstep_left_large"] = animscripts\notetracks::notetrackfootstep; anim.notetracks["footstep_left_small"] = animscripts\notetracks::notetrackfootstep; } notetrackfootstep( var_0, var_1 ) { var_2 = issubstr( var_0, "left" ); var_3 = issubstr( var_0, "large" ); playfootstep( var_2, var_3 ); } playfootstep( var_0, var_1 ) { if ( !isai( self ) ) { self playsound( "step_run_dirt" ); return; } var_2 = "water"; var_3 = "J_Ball_RI"; if ( var_0 ) var_3 = "J_Ball_LE"; var_4 = "run"; thread maps\_utility::play_sound_on_entity( "foot_flipper_underwater" ); playbubbleeffect( var_3, var_2 ); } playbubbleeffect( var_0, var_1 ) { if ( !isdefined( anim.optionalstepeffects[var_1] ) ) return 0; var_2 = self gettagorigin( var_0 ); var_3 = self.angles; var_4 = anglestoforward( var_3 ); var_5 = var_4 * -1; var_6 = ( 0, 0, 1 ); playfxontag( level._effect["step_" + var_1], self, var_0 ); return 1; }