// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init_audio() { if ( !isdefined( level.audio ) ) level.audio = spawnstruct(); init_reverb(); init_whizby(); level.onplayerconnectaudioinit = ::onplayerconnectaudioinit; } onplayerconnectaudioinit() { apply_reverb( "default" ); } init_reverb() { add_reverb( "default", "generic", 0.15, 0.9, 2 ); } add_reverb( var_0, var_1, var_2, var_3, var_4 ) { var_5 = []; is_roomtype_valid( var_1 ); var_5["roomtype"] = var_1; var_5["wetlevel"] = var_2; var_5["drylevel"] = var_3; var_5["fadetime"] = var_4; level.audio.reverb_settings[var_0] = var_5; } is_roomtype_valid( var_0 ) { } apply_reverb( var_0 ) { if ( !isdefined( level.audio.reverb_settings[var_0] ) ) var_1 = level.audio.reverb_settings["default"]; else var_1 = level.audio.reverb_settings[var_0]; self setreverb( "snd_enveffectsprio_level", var_1["roomtype"], var_1["drylevel"], var_1["wetlevel"], var_1["fadetime"] ); } init_whizby() { level.audio.whizby_settings = []; set_whizby_radius( 15.0, 30.0, 50.0 ); set_whizby_spread( 150.0, 250.0, 350.0 ); } set_whizby_radius( var_0, var_1, var_2 ) { level.audio.whizby_settings["radius"] = [ var_0, var_1, var_2 ]; } set_whizby_spread( var_0, var_1, var_2 ) { level.audio.whizby_settings["spread"] = [ var_0, var_1, var_2 ]; } apply_whizby() { var_0 = level.audio.whizby_settings; var_1 = var_0["spread"]; var_2 = var_0["radius"]; self setwhizbyspreads( var_1[0], var_1[1], var_1[2] ); self setwhizbyradii( var_2[0], var_2[1], var_2[2] ); }