// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { precachelocationselector( "map_artillery_selector" ); var_0 = spawnstruct(); var_0.modelnames = []; var_0.modelnames["allies"] = "vehicle_a10_warthog_iw6_mp"; var_0.modelnames["axis"] = "vehicle_a10_warthog_iw6_mp"; var_0.vehicle = "a10_warthog_mp"; var_0.inboundsfx = "veh_mig29_dist_loop"; var_0.speed = 3000; var_0.halfdistance = 12500; var_0.heightrange = 750; var_0.choosedirection = 1; var_0.selectlocationvo = "KS_hqr_airstrike"; var_0.inboundvo = "KS_ast_inbound"; var_0.cannonfirevfx = loadfx( "fx/smoke/smoke_trail_white_heli" ); var_0.cannonrumble = "ac130_25mm_fire"; var_0.turretname = "a10_30mm_turret_mp"; var_0.turretattachpoint = "tag_barrel"; var_0.rocketmodelname = "maverick_projectile_mp"; var_0.numrockets = 4; var_0.delaybetweenrockets = 0.125; var_0.delaybetweenlockon = 0.4; var_0.lockonicon = "veh_hud_target_chopperfly"; var_0.maxhealth = 1000; var_0.xppopup = "destroyed_a10_strafe"; var_0.callout = "callout_destroyed_a10"; var_0.vodestroyed = undefined; var_0.explodevfx = loadfx( "fx/explosions/aerial_explosion" ); var_0.sfxcannonfireloop_1p = "veh_a10_plr_fire_gatling_lp"; var_0.sfxcannonfirestop_1p = "veh_a10_plr_fire_gatling_cooldown"; var_0.sfxcannonfireloop_3p = "veh_a10_npc_fire_gatling_lp"; var_0.sfxcannonfirestop_3p = "veh_a10_npc_fire_gatling_cooldown"; var_0.sfxcannonfireburptime = 500; var_0.sfxcannonfireburpshort_3p = "veh_a10_npc_fire_gatling_short_burst"; var_0.sfxcannonfireburplong_3p = "veh_a10_npc_fire_gatling_long_burst"; var_0.sfxcannonbulletimpact = "veh_a10_bullet_impact_lp"; var_0.sfxmissilefire_1p = []; var_0.sfxmissilefire_1p[0] = "veh_a10_plr_missile_ignition_left"; var_0.sfxmissilefire_1p[1] = "veh_a10_plr_missile_ignition_right"; var_0.sfxmissilefire_3p = "veh_a10_npc_missile_fire"; var_0.sfxmissile = "veh_a10_missile_loop"; var_0.sfxengine_1p = "veh_a10_plr_engine_lp"; var_0.sfxengine_3p = "veh_a10_dist_loop"; level.planeconfigs["a10_strafe"] = var_0; level.killstreakfuncs["a10_strafe"] = ::onuse; buildallflightpathsdefault(); } onuse( var_0, var_1 ) { if ( isdefined( level.a10strafeactive ) ) { self iprintlnbold( &"KILLSTREAKS_AIR_SPACE_TOO_CROWDED" ); return 0; } else if ( maps\mp\_utility::isusingremote() || maps\mp\_utility::iskillstreakdenied() ) return 0; else if ( getcsplinecount() < 2 ) return 0; else { thread dostrike( var_0, "a10_strafe" ); return 1; } } dostrike( var_0, var_1 ) { self endon( "end_remote" ); self endon( "death" ); level endon( "game_ended" ); var_2 = getpathindex(); var_3 = startstrafesequence( var_1, var_0 ); if ( var_3 ) { var_4 = spawnaircraft( var_1, var_0, level.a10splinesin[var_2] ); if ( isdefined( var_4 ) ) { var_4 dooneflyby(); switchaircraft( var_4, var_1 ); var_4 = spawnaircraft( var_1, var_0, level.a10splinesin[var_2] ); if ( isdefined( var_4 ) ) { thread maps\mp\killstreaks\_killstreaks::clearrideintro( 1.0, 0.75 ); var_4 dooneflyby(); var_4 thread endflyby( var_1 ); endstrafesequence( var_1 ); } } } } startstrafesequence( var_0, var_1 ) { maps\mp\_utility::setusingremote( "a10_strafe" ); if ( getdvarint( "camera_thirdPerson" ) ) maps\mp\_utility::setthirdpersondof( 0 ); self.restoreangles = self.angles; maps\mp\_utility::freezecontrolswrapper( 1 ); var_2 = maps\mp\killstreaks\_killstreaks::initridekillstreak( "a10_strafe" ); if ( var_2 != "success" ) { if ( var_2 != "disconnect" ) maps\mp\_utility::clearusingremote(); if ( isdefined( self.disabledweapon ) && self.disabledweapon ) common_scripts\utility::_enableweapon(); self notify( "death" ); return 0; } if ( maps\mp\_utility::isjuggernaut() && isdefined( self.juggernautoverlay ) ) self.juggernautoverlay.alpha = 0; maps\mp\_utility::freezecontrolswrapper( 0 ); level.a10strafeactive = 1; self.using_remote_a10 = 1; level thread maps\mp\_utility::teamplayercardsplash( "used_" + var_0, self, self.team ); return 1; } endstrafesequence( var_0 ) { maps\mp\_utility::clearusingremote(); if ( getdvarint( "camera_thirdPerson" ) ) maps\mp\_utility::setthirdpersondof( 1 ); if ( maps\mp\_utility::isjuggernaut() && isdefined( self.juggernautoverlay ) ) self.juggernautoverlay.alpha = 1; self setplayerangles( self.restoreangles ); self.restoreangles = undefined; thread a10_freezebuffer(); level.a10strafeactive = undefined; self.using_remote_a10 = undefined; } switchaircraft( var_0, var_1 ) { self.usingremote = undefined; self visionsetnakedforplayer( "black_bw", 0.75 ); thread maps\mp\_utility::set_visionset_for_watching_players( "black_bw", 0.75, 0.75 ); wait 0.75; if ( isdefined( var_0 ) ) var_0 thread endflyby( var_1 ); } spawnaircraft( var_0, var_1, var_2 ) { var_3 = createplaneasheli( var_0, var_1, var_2 ); if ( !isdefined( var_3 ) ) return undefined; var_3.streakname = var_0; self remotecontrolvehicle( var_3 ); var_3 setplanesplineid( self, var_2 ); thread watchintrocleared( var_0, var_3 ); var_4 = level.planeconfigs[var_0]; var_3 playloopsound( var_4.sfxengine_1p ); var_3 thread a10_handledamage(); maps\mp\killstreaks\_plane::starttrackingplane( var_3 ); return var_3; } attachturret( var_0 ) { var_1 = level.planeconfigs[var_0]; var_2 = self gettagorigin( var_1.turretattachpoint ); var_3 = spawnturret( "misc_turret", self.origin + var_2, var_1.turretname, 0 ); var_3 linkto( self, var_1.turretattachpoint, ( 0, 0, 0 ), ( 0, 0, 0 ) ); var_3 setmodel( "vehicle_ugv_talon_gun_mp" ); var_3.angles = self.angles; var_3.owner = self.owner; var_3 maketurretinoperable(); var_3 setturretmodechangewait( 0 ); var_3 setmode( "sentry_offline" ); var_3 makeunusable(); var_3 setcandamage( 0 ); var_3 setsentryowner( self.owner ); self.owner remotecontrolturret( var_3 ); self.turret = var_3; } cleanupaircraft() { if ( isdefined( self.turret ) ) self.turret delete(); foreach ( var_1 in self.targetlist ) { if ( isdefined( var_1["icon"] ) ) { var_1["icon"] destroy(); var_1["icon"] = undefined; } } self delete(); } getpathindex() { return randomint( level.a10splinesin.size ); } dooneflyby() { self endon( "death" ); level endon( "game_ended" ); for (;;) { self waittill( "splinePlaneReachedNode", var_0 ); if ( isdefined( var_0 ) && var_0 == "End" ) { self notify( "a10_end_strafe" ); break; } } } endflyby( var_0 ) { if ( !isdefined( self ) ) return; self.owner remotecontrolvehicleoff( self ); if ( isdefined( self.turret ) ) self.owner remotecontrolturretoff( self.turret ); self notify( "end_remote" ); self.owner setclientomnvar( "ui_a10", 0 ); self.owner thermalvisionfofoverlayoff(); var_1 = level.planeconfigs[var_0]; self stoploopsound( var_1.sfxcannonfireloop_1p ); maps\mp\killstreaks\_plane::stoptrackingplane( self ); wait 5; if ( isdefined( self ) ) { self stoploopsound( var_1.sfxengine_1p ); cleanupaircraft(); } } createplaneasheli( var_0, var_1, var_2 ) { var_3 = level.planeconfigs[var_0]; var_4 = getcsplinepointposition( var_2, 0 ); var_5 = getcsplinepointtangent( var_2, 0 ); var_6 = vectortoangles( var_5 ); var_7 = spawnhelicopter( self, var_4, var_6, var_3.vehicle, var_3.modelnames[self.team] ); if ( !isdefined( var_7 ) ) return undefined; var_7 makevehiclesolidcapsule( 18, -9, 18 ); var_7.owner = self; var_7.team = self.team; var_7.lifeid = var_1; var_7 thread maps\mp\killstreaks\_plane::playplanefx(); return var_7; } handledeath() { level endon( "game_ended" ); self endon( "delete" ); self waittill( "death" ); level.a10strafeactive = undefined; self.owner.using_remote_a10 = undefined; self delete(); } a10_freezebuffer() { self endon( "disconnect" ); self endon( "death" ); level endon( "game_ended" ); maps\mp\_utility::freezecontrolswrapper( 1 ); wait 0.5; maps\mp\_utility::freezecontrolswrapper( 0 ); } monitorrocketfire( var_0, var_1 ) { var_1 endon( "end_remote" ); var_1 endon( "death" ); self endon( "death" ); level endon( "game_ended" ); var_2 = level.planeconfigs[var_0]; var_1.numrocketsleft = var_2.numrockets; self notifyonplayercommand( "rocket_fire_pressed", "+speed_throw" ); self notifyonplayercommand( "rocket_fire_pressed", "+ads_akimbo_accessible" ); if ( !level.console ) self notifyonplayercommand( "rocket_fire_pressed", "+toggleads_throw" ); self setclientomnvar( "ui_a10_rocket", var_1.numrocketsleft ); while ( var_1.numrocketsleft > 0 ) { self waittill( "rocket_fire_pressed" ); var_1 onfirerocket( var_0 ); wait( var_2.delaybetweenrockets ); } } monitorrocketfire2( var_0, var_1 ) { var_1 endon( "end_remote" ); var_1 endon( "death" ); self endon( "death" ); level endon( "game_ended" ); var_2 = level.planeconfigs[var_0]; var_1.numrocketsleft = var_2.numrockets; self notifyonplayercommand( "rocket_fire_pressed", "+speed_throw" ); self notifyonplayercommand( "rocket_fire_pressed", "+ads_akimbo_accessible" ); if ( !level.console ) self notifyonplayercommand( "rocket_fire_pressed", "+toggleads_throw" ); var_1.targetlist = []; self setclientomnvar( "ui_a10_rocket", var_1.numrocketsleft ); while ( var_1.numrocketsleft > 0 ) { if ( !self adsbuttonpressed() ) self waittill( "rocket_fire_pressed" ); var_1 missileacquiretargets(); if ( var_1.targetlist.size > 0 ) var_1 thread firemissiles(); } } missilegetbesttarget() { var_0 = []; foreach ( var_2 in level.players ) { if ( missileisgoodtarget( var_2 ) ) var_0[var_0.size] = var_2; } foreach ( var_5 in level.uplinks ) { if ( missileisgoodtarget( var_5 ) ) var_0[var_0.size] = var_5; } if ( var_0.size > 0 ) { var_7 = sortbydistance( var_0, self.origin ); return var_7[0]; } return undefined; } missileisgoodtarget( var_0 ) { return isalive( var_0 ) && var_0.team != self.owner.team && !ismissiletargeted( var_0 ) && ( isplayer( var_0 ) && !var_0 maps\mp\_utility::_hasperk( "specialty_blindeye" ) ) && missiletargetangle( var_0 ) > 0.25; } missiletargetangle( var_0 ) { var_1 = vectornormalize( var_0.origin - self.origin ); var_2 = anglestoforward( self.angles ); return vectordot( var_1, var_2 ); } missileacquiretargets() { self endon( "death" ); self endon( "end_remote" ); level endon( "game_ended" ); self endon( "a10_missiles_fired" ); var_0 = level.planeconfigs[self.streakname]; self.owner setclientomnvar( "ui_a10_rocket_lock", 1 ); thread missilewaitfortriggerrelease(); var_1 = undefined; while ( self.targetlist.size < self.numrocketsleft ) { if ( !isdefined( var_1 ) ) { var_1 = missilegetbesttarget(); if ( isdefined( var_1 ) ) { thread missilelocktarget( var_1 ); wait( var_0.delaybetweenlockon ); var_1 = undefined; continue; } } wait 0.1; } self.owner setclientomnvar( "ui_a10_rocket_lock", 0 ); self notify( "a10_missiles_fired" ); } missilewaitfortriggerrelease() { self endon( "end_remote" ); self endon( "death" ); level endon( "game_ended" ); self endon( "a10_missiles_fired" ); var_0 = self.owner; var_0 notifyonplayercommand( "rocket_fire_released", "-speed_throw" ); var_0 notifyonplayercommand( "rocket_fire_released", "-ads_akimbo_accessible" ); if ( !level.console ) var_0 notifyonplayercommand( "rocket_fire_released", "-toggleads_throw" ); self.owner waittill( "rocket_fire_released" ); var_0 setclientomnvar( "ui_a10_rocket_lock", 0 ); self notify( "a10_missiles_fired" ); } missilelocktarget( var_0 ) { var_1 = level.planeconfigs[self.streakname]; var_2 = []; var_2["icon"] = var_0 maps\mp\_entityheadicons::setheadicon( self.owner, var_1.lockonicon, ( 0, 0, -70 ), 10, 10, 0, 0.05, 1, 0, 0, 0 ); var_2["target"] = var_0; self.targetlist[var_0 getentitynumber()] = var_2; self.owner playlocalsound( "recondrone_lockon" ); } ismissiletargeted( var_0 ) { return isdefined( self.targetlist[var_0 getentitynumber()] ); } firemissiles() { self endon( "death" ); level endon( "game_ended" ); var_0 = level.planeconfigs[self.streakname]; foreach ( var_2 in self.targetlist ) { if ( self.numrocketsleft > 0 ) { var_3 = onfirehomingmissile( self.streakname, var_2["target"], ( 0, 0, -70 ) ); if ( isdefined( var_2["icon"] ) ) { var_3.icon = var_2["icon"]; var_2["icon"] = undefined; } wait( var_0.delaybetweenrockets ); continue; } break; } var_5 = []; } onfirehomingmissile( var_0, var_1, var_2 ) { var_3 = self.numrocketsleft % 2; var_4 = "tag_missile_" + ( var_3 + 1 ); var_5 = self gettagorigin( var_4 ); if ( isdefined( var_5 ) ) { var_6 = self.owner; var_7 = level.planeconfigs[var_0]; var_8 = magicbullet( var_7.rocketmodelname, var_5, var_5 + 100 * anglestoforward( self.angles ), self.owner ); var_8 thread a10_missile_set_target( var_1, var_2 ); earthquake( 0.25, 0.05, self.origin, 512 ); self.numrocketsleft--; self.owner setclientomnvar( "ui_a10_rocket", self.numrocketsleft ); var_7 = level.planeconfigs[var_0]; var_8 playsoundonmovingent( var_7.sfxmissilefire_1p[var_3] ); var_8 playloopsound( var_7.sfxmissile ); return var_8; } return undefined; } onfirerocket( var_0 ) { var_1 = "tag_missile_" + self.numrocketsleft; var_2 = self gettagorigin( var_1 ); if ( isdefined( var_2 ) ) { var_3 = self.owner; var_4 = level.planeconfigs[var_0]; var_5 = magicbullet( var_4.rocketmodelname, var_2, var_2 + 100 * anglestoforward( self.angles ), self.owner ); earthquake( 0.25, 0.05, self.origin, 512 ); self.numrocketsleft--; self.owner setclientomnvar( "ui_a10_rocket", self.numrocketsleft ); var_5 playsoundonmovingent( var_4.sfxmissilefire_1p[self.numrocketsleft] ); var_5 playloopsound( var_4.sfxmissile ); self playsoundonmovingent( "a10p_missile_launch" ); } } a10_missile_set_target( var_0, var_1 ) { thread a10_missile_cleanup(); wait 0.2; self missile_settargetent( var_0, var_1 ); } a10_missile_cleanup() { self waittill( "death" ); if ( isdefined( self.icon ) ) self.icon destroy(); } monitorweaponfire( var_0, var_1 ) { var_1 endon( "end_remote" ); var_1 endon( "death" ); self endon( "death" ); level endon( "game_ended" ); var_2 = level.planeconfigs[var_0]; var_1.ammocount = 1350; self setclientomnvar( "ui_a10_cannon", var_1.ammocount ); self notifyonplayercommand( "a10_cannon_start", "+attack" ); self notifyonplayercommand( "a10_cannon_stop", "-attack" ); while ( var_1.ammocount > 0 ) { if ( !self attackbuttonpressed() ) self waittill( "a10_cannon_start" ); var_3 = gettime() + var_2.sfxcannonfireburptime; var_1 playloopsound( var_2.sfxcannonfireloop_1p ); var_1 thread updatecannonshake( var_0 ); self waittill( "a10_cannon_stop" ); var_1 stoploopsound( var_2.sfxcannonfireloop_1p ); var_1 playsoundonmovingent( var_2.sfxcannonfirestop_1p ); if ( gettime() < var_3 ) { playsoundatpos( var_1.origin, var_2.sfxcannonfireburpshort_3p ); continue; } playsoundatpos( var_1.origin, var_2.sfxcannonfireburplong_3p ); } } updatecannonshake( var_0 ) { self.owner endon( "a10_cannon_stop" ); self endon( "death" ); level endon( "game_ended" ); var_1 = level.planeconfigs[var_0]; while ( self.ammocount > 0 ) { earthquake( 0.2, 0.5, self.origin, 512 ); self.ammocount = self.ammocount - 10; self.owner setclientomnvar( "ui_a10_cannon", self.ammocount ); var_2 = self gettagorigin( "tag_flash_attach" ) + 20 * anglestoforward( self.angles ); playfx( var_1.cannonfirevfx, var_2 ); self playrumbleonentity( var_1.cannonrumble ); wait 0.1; } self.turret turretfiredisable(); } monitoraltitude( var_0, var_1 ) { var_1 endon( "end_remote" ); var_1 endon( "death" ); self endon( "death" ); level endon( "game_ended" ); self setclientomnvar( "ui_a10_alt_warn", 0 ); for (;;) { var_2 = int( clamp( var_1.origin[2], 0, 16383 ) ); self setclientomnvar( "ui_a10_alt", var_2 ); if ( var_2 <= 1000 && !isdefined( var_1.altwarning ) ) { var_1.altwarning = 1; self setclientomnvar( "ui_a10_alt_warn", 1 ); } else if ( var_2 > 1000 && isdefined( var_1.altwarning ) ) { var_1.altwarning = undefined; self setclientomnvar( "ui_a10_alt_warn", 0 ); } wait 0.1; } } watchintrocleared( var_0, var_1 ) { self endon( "disconnect" ); level endon( "game_ended" ); self waittill( "intro_cleared" ); self setclientomnvar( "ui_a10", 1 ); thread monitoraltitude( var_0, var_1 ); thread monitorrocketfire2( var_0, var_1 ); thread monitorweaponfire( var_0, var_1 ); thread watchroundend( var_1, var_0 ); self thermalvisionfofoverlayon(); thread watchearlyexit( var_1 ); } watchroundend( var_0, var_1 ) { var_0 endon( "death" ); var_0 endon( "leaving" ); self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); level common_scripts\utility::waittill_any( "round_end_finished", "game_ended" ); var_0 thread endflyby( var_1 ); endstrafesequence( var_1 ); a10_explode(); } buildallflightpathsdefault() { var_0 = []; var_0[0] = 1; var_0[1] = 2; var_0[2] = 3; var_0[3] = 4; var_0[4] = 1; var_0[5] = 2; var_0[6] = 4; var_0[7] = 3; var_1 = []; var_1[0] = 2; var_1[1] = 1; var_1[2] = 4; var_1[3] = 3; var_1[4] = 1; var_1[5] = 4; var_1[6] = 3; var_1[7] = 2; buildallflightpaths( var_0, var_1 ); } buildallflightpaths( var_0, var_1 ) { level.a10splinesin = var_0; level.a10splinesout = var_1; } a10_cockpit_breathing() { level endon( "remove_player_control" ); for (;;) wait( randomfloatrange( 3.0, 7.0 ) ); } watchearlyexit( var_0 ) { level endon( "game_ended" ); var_0 endon( "death" ); var_0 endon( "a10_end_strafe" ); var_0 thread maps\mp\killstreaks\_killstreaks::allowridekillstreakplayerexit(); var_0 waittill( "killstreakExit" ); self notify( "end_remote" ); var_0 thread endflyby( var_0.streakname ); endstrafesequence( var_0.streakname ); var_0 a10_explode(); } a10_handledamage() { self endon( "end_remote" ); var_0 = level.planeconfigs[self.streakname]; maps\mp\gametypes\_damage::monitordamage( var_0.maxhealth, "helicopter", ::handledeathdamage, ::modifydamage, 1 ); } modifydamage( var_0, var_1, var_2, var_3 ) { var_4 = var_3; var_4 = maps\mp\gametypes\_damage::handleempdamage( var_1, var_2, var_4 ); var_4 = maps\mp\gametypes\_damage::handlemissiledamage( var_1, var_2, var_4 ); var_4 = maps\mp\gametypes\_damage::handleapdamage( var_1, var_2, var_4, var_0 ); return var_4; } handledeathdamage( var_0, var_1, var_2, var_3 ) { var_4 = level.planeconfigs[self.streakname]; maps\mp\gametypes\_damage::onkillstreakkilled( var_0, var_1, var_2, var_3, var_4.vodestroyed, var_4.xppopup, var_4.callout ); a10_explode(); } a10_explode() { var_0 = level.planeconfigs[self.streakname]; maps\mp\killstreaks\_plane::stoptrackingplane( self ); playfx( var_0.explodevfx, self.origin ); self delete(); }