// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool vehicle_spline_cam( var_0, var_1, var_2, var_3 ) { if ( !isdefined( var_1 ) ) var_1 = 0.55; spline_cam_intro( var_1 ); var_4 = getvehiclenode( var_0, "targetname" ); var_5 = var_4 maps\_utility::get_last_ent_in_chain( "vehiclenode" ); var_6 = spawnvehicle( "tag_origin", "spline_cam_vehicle", "empty", var_4.origin, var_4.angles ); var_6 attachpath( var_4 ); var_6 startpath(); level.player playersetstreamorigin( var_5.origin ); var_6 thread maps\_utility::play_sound_on_entity( "scn_oilrocks_slamzoom" ); if ( !isdefined( var_2 ) ) var_2 = 0.4; level.player playerlinktoblend( var_6, "tag_origin", var_2, 0, 0 ); var_6 waittill( "reached_end_node" ); level.player playerclearstreamorigin(); spline_cam_outro( var_1, var_3 ); var_6 delete(); } spline_cam_intro( var_0 ) { if ( !isdefined( var_0 ) ) var_0 = 0.55; level.player maps\_utility::vision_set_changes( "cheat_bw", 0.1 ); thread digitalflash( 0.1 ); setslowmotion( 1, var_0, 0.4 ); level.player enableinvulnerability(); stashloudout(); } stashloudout() { var_0 = level.player getcurrentprimaryweapon(); if ( isdefined( var_0 ) && var_0 != "none" ) maps\_loadout_code::saveplayerweaponstatepersistent( "oilrocks", 1 ); level.player takeallweapons(); } spline_cam_outro( var_0, var_1 ) { if ( !isdefined( var_0 ) ) var_0 = 0.55; level.player unlink(); level.player common_scripts\utility::delaycall( 1, ::disableinvulnerability ); if ( !maps\_loadout_code::restoreplayerweaponstatepersistent( "oilrocks", 1, 1 ) ) maps\_loadout::give_loadout(); if ( isdefined( var_1 ) && var_1 ) thread digitalflash( 0.35 ); setslowmotion( var_0, 1, 0.4 ); level.player maps\_utility::vision_set_changes( "", 0.4 ); } digitalflash( var_0 ) { level.player digitaldistortsetparams( 1, 1 ); wait( var_0 ); level.player digitaldistortsetparams( 0, 1 ); } precache_zoom() { precachevehicle( "empty" ); }