// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "b2", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_b2_bomber" ); maps\_vehicle::build_treadfx(); level._effect["engineeffect"] = loadfx( "fx/fire/jet_afterburner" ); level._effect["afterburner"] = loadfx( "fx/fire/jet_afterburner_ignite" ); level._effect["contrail"] = loadfx( "fx/smoke/jet_contrail" ); maps\_vehicle::build_deathfx( "fx/explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_rumble( "mig_rumble", 0.1, 0.2, 11300, 0.05, 0.05 ); maps\_vehicle::build_team( "allies" ); maps\_vehicle::build_is_airplane(); } init_local() { thread playengineeffects(); thread playcontrail(); } set_vehicle_anims( var_0 ) { return var_0; } setanims() { var_0 = []; for ( var_1 = 0; var_1 < 1; var_1++ ) var_0[var_1] = spawnstruct(); return var_0; } playengineeffects() { self endon( "death" ); self endon( "stop_engineeffects" ); maps\_utility::ent_flag_init( "engineeffects" ); maps\_utility::ent_flag_set( "engineeffects" ); var_0 = common_scripts\utility::getfx( "engineeffect" ); for (;;) { maps\_utility::ent_flag_wait( "engineeffects" ); playfxontag( var_0, self, "tag_engine_right" ); playfxontag( var_0, self, "tag_engine_left" ); maps\_utility::ent_flag_waitopen( "engineeffects" ); stopfxontag( var_0, self, "tag_engine_left" ); stopfxontag( var_0, self, "tag_engine_right" ); } } playafterburner() { playfxontag( level._effect["afterburner"], self, "tag_engine_right" ); playfxontag( level._effect["afterburner"], self, "tag_engine_left" ); } playcontrail() { playfxontag( level._effect["contrail"], self, "tag_right_wingtip" ); playfxontag( level._effect["contrail"], self, "tag_left_wingtip" ); }