// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "c130", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_ac130_low" ); maps\_vehicle::build_deathfx( "fx/explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "allies" ); maps\_vehicle::build_mainturret(); maps\_vehicle::build_light( var_2, "wingtip_green", "tag_light_L_wing", "fx/misc/aircraft_light_wingtip_green", "running", 0.0 ); maps\_vehicle::build_light( var_2, "wingtip_red", "tag_light_R_wing", "fx/misc/aircraft_light_wingtip_red", "running", 0.05 ); maps\_vehicle::build_light( var_2, "tail_red", "tag_light_tail", "fx/misc/aircraft_light_white_blink", "running", 0.05 ); maps\_vehicle::build_light( var_2, "white_blink", "tag_light_belly", "fx/misc/aircraft_light_red_blink", "running", 1.0 ); } init_local() { maps\_vehicle::vehicle_lights_on( "running" ); self hidepart( "tag_25mm" ); self hidepart( "tag_40mm" ); self hidepart( "tag_105mm" ); } set_vehicle_anims( var_0 ) { return var_0; } setanims() { var_0 = []; for ( var_1 = 0; var_1 < 1; var_1++ ) var_0[var_1] = spawnstruct(); return var_0; }