// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "aas_72x", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_aas_72x" ); main_common( var_0, var_1, var_2 ); maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tag_engine_right", "aascout72x_helicopter_secondary_exp", undefined, undefined, undefined, 0.0, 1, undefined ); maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tag_engine_left", "aascout72x_helicopter_dying_loop", 1, 1.5, 1, 0.5, 1, undefined ); maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tag_engine_right", undefined, 1, 2.25, undefined, 5.0, 1, undefined ); maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_little_bird", undefined, "aascout72x_helicopter_crash", undefined, undefined, undefined, -1, undefined, "stop_crash_loop_sound" ); maps\_vehicle::build_deathfx( "fx/fire/fire_smoke_trail_L", "tail_rotor_jnt", undefined, 1, 0.05, undefined, 0.5, 1, undefined ); maps\_vehicle::build_deathfx( "fx/explosions/helicopter_explosion_secondary_small", "tail_rotor_jnt", undefined, undefined, undefined, undefined, 0.5, 1, undefined ); maps\_vehicle::build_rocket_deathfx( "fx/explosions/helicopter_explosion_little_bird_dcburn", "tag_deathfx", "aascout72x_helicopter_crash", undefined, undefined, undefined, undefined, 1, undefined, 0 ); maps\_vehicle::build_rider_death_func( ::handle_rider_death ); main_common( var_0, var_1, var_2 ); } #using_animtree("vehicles"); main_common( var_0, var_1, var_2 ) { maps\_vehicle::build_drive( %mi28_rotors, undefined, 0, 3.0 ); maps\_vehicle::build_deathquake( 0.8, 1.6, 2048 ); maps\_vehicle::build_life( 3000, 2800, 3100 ); maps\_vehicle::build_team( "axis" ); maps\_vehicle::build_mainturret(); maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_light( var_2, "red_blink1", "TAG_LIGHT_TAIL1", "fx/misc/aircraft_light_red_blink_occ", "running" ); maps\_vehicle::build_light( var_2, "red_blink2", "TAG_LIGHT_TAIL2", "fx/misc/aircraft_light_red_blink_occ", "running" ); maps\_vehicle::build_treadfx( var_2, "default", "vfx/gameplay/tread_fx/vfx_heli_dust_sand", 1 ); maps\_vehicle::build_treadfx( var_2, "sand", "vfx/gameplay/tread_fx/vfx_heli_dust_sand", 1 ); if ( isdefined( var_1 ) && var_1 == "aas_72x_nonheli" ) maps\_vehicle::build_is_airplane(); else maps\_vehicle::build_is_helicopter(); } init_local() { self endon( "death" ); self.dropoff_height = 270; self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) ); self.script_badplace = 0; self.dontdisconnectpaths = 1; self.vehicle_loaded_notify_size = 6; self.deathanims = get_deathanims(); maps\_vehicle::aircraft_wash(); thread maps\_vehicle::vehicle_lights_on( "running" ); } handle_rider_death() { if ( isdefined( self.shooters ) ) { foreach ( var_1 in self.shooters ) { if ( !isdefined( var_1 ) || !isalive( var_1 ) ) continue; var_1 thread shooter_death( self ); } } foreach ( var_4 in self.riders ) { if ( !isdefined( var_4 ) ) continue; if ( var_4.vehicle_position > 1 ) continue; var_4 notify( "newanim" ); thread maps\_vehicle_aianim::guy_idle( var_4, var_4.vehicle_position ); } self waittill( "crash_done" ); common_scripts\utility::array_call( self.riders, ::delete ); } shooter_death( var_0 ) { var_0 endon( "crash_done" ); self endon( "death" ); var_1 = randomfloatrange( 2, 15 ); wait( var_1 ); if ( isdefined( self ) ) self kill(); } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 6; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_pilot1"; var_0[0].bhasgunwhileriding = 0; var_0[0].idle[0] = %aas_72x_pilot_idle; var_0[0].idleoccurrence[0] = 500; var_0[1].sittag = "tag_pilot2"; var_0[1].bhasgunwhileriding = 0; var_0[1].idle[0] = %aas_72x_copilot_idle; var_0[1].idleoccurrence[0] = 450; var_0[2].sittag = "tag_guy1"; var_0[2].getout = %aas_72x_jumpout_front_r; var_0[3].sittag = "tag_guy2"; var_0[3].getout = %aas_72x_jumpout_rear_r; var_0[4].sittag = "tag_guy3"; var_0[4].getout = %aas_72x_jumpout_front_l; var_0[5].sittag = "tag_guy4"; var_0[5].getout = %aas_72x_jumpout_rear_l; for ( var_1 = 2; var_1 < 6; var_1++ ) { var_0[var_1].linktoblend = 1; var_0[var_1].rider_func = ::init_shooter; } return var_0; } get_deathanims() { var_0 = [ %aas_72x_seated_death_a_1, %aas_72x_seated_death_a_5, %aas_72x_seated_death_a_10, %aas_72x_seated_death_a_11, %aas_72x_seated_death_a_12 ]; return common_scripts\utility::array_randomize( var_0 ); } unload_groups() { var_0 = []; var_0["first_guy_left"] = []; var_0["first_guy_right"] = []; var_0["left"] = []; var_0["right"] = []; var_0["passengers"] = []; var_0["default"] = []; var_0["first_guy_left"][0] = 3; var_0["first_guy_right"][0] = 2; var_0["stage_guy_left"][0] = 3; var_0["stage_guy_right"][0] = 2; var_0["right"][var_0["right"].size] = 2; var_0["right"][var_0["right"].size] = 3; var_0["left"][var_0["left"].size] = 4; var_0["left"][var_0["left"].size] = 5; var_0["passengers"][var_0["passengers"].size] = 2; var_0["passengers"][var_0["passengers"].size] = 3; var_0["passengers"][var_0["passengers"].size] = 4; var_0["passengers"][var_0["passengers"].size] = 5; var_0["default"] = var_0["passengers"]; return var_0; } set_vehicle_anims( var_0 ) { return var_0; } init_shooter() { if ( isdefined( self.script_drone ) ) { init_drone(); return; } if ( !isdefined( self.ridingvehicle.shooters ) ) self.ridingvehicle.shooters = []; self.ridingvehicle.shooters[self.ridingvehicle.shooters.size] = self; self.custom_animscript["combat"] = ::shooter_animscript; self.custom_animscript["stop"] = ::shooter_animscript; self.getoffvehiclefunc = ::shooter_unload; } init_drone() { var_0 = get_idle_anim( self.vehicle_position ); self setanimknob( var_0, 1, 0 ); } shooter_unload() { self.current_event = undefined; self.custom_animscript = undefined; self.allowpain = 1; self.a.pose = "stand"; self.grenadeawareness = 0.2; self.deathanim = undefined; maps\_utility::enable_surprise(); if ( !isdefined( self.delay ) ) self.delay = randomfloat( 0.75 ); wait( self.delay ); self.delay = undefined; var_0 = get_unload_anim(); var_1 = getanimlength( var_0 ) * 0.3; thread maps\_utility::notify_delay( "jumpedout", var_1 ); common_scripts\utility::delaycall( 0.25, ::unlink ); if ( isdefined( self.ridingvehicle.quick_getout ) && self.ridingvehicle.quick_getout ) { var_1 = get_short_getout_time(); common_scripts\utility::delaycall( var_1, ::stopanimscripted ); thread maps\_utility::notify_delay( "quick_getout_end", var_1 ); } } get_short_getout_time() { var_0 = self.vehicle_position; if ( var_0 == 2 || var_0 == 3 ) return 1.7; if ( var_0 == 4 || var_0 == 5 ) return 2.1; return undefined; } get_unload_anim() { return level.vehicle_aianims[self.ridingvehicle.classname][self.vehicle_position].getout; } shooter_animscript() { self endon( "death" ); self endon( "killanimscript" ); self.current_event = "none"; self.rightaimlimit = 77; self.leftaimlimit = -57; self.grenadeawareness = 0; self.a.pose = "crouch"; maps\_utility::disable_surprise(); self.allowpain = 0; init_shooter_anims(); animscripts\track::setanimaimweight( 1, 0.2 ); thread shooter_tracking(); thread shooter_shooting(); event_thread(); } get_idle_anim( var_0 ) { var_1 = undefined; switch ( self.vehicle_position ) { case 2: var_1 = %aas_72x_guy1_idle; break; case 3: var_1 = %aas_72x_guy2_idle; break; case 4: var_1 = %aas_72x_guy3_idle; break; case 5: var_1 = %aas_72x_guy4_idle; break; } return var_1; } get_straight_level_anim( var_0 ) { var_1 = undefined; switch ( self.vehicle_position ) { case 2: var_1 = %aas_72x_guy1_aim_5; break; case 3: var_1 = %aas_72x_guy1_aim_5_rear; break; case 4: var_1 = %aas_72x_guy1_aim_5; break; case 5: var_1 = %aas_72x_guy1_aim_5_rear; break; } return var_1; } init_shooter_anims() { self.a.array = []; self.a.array["idle"] = get_idle_anim( self.vehicle_position ); self.a.array["add_aim_up"] = %aas_72x_guy1_aim_8; self.a.array["add_aim_down"] = %aas_72x_guy1_aim_2; self.a.array["add_aim_left"] = %aas_72x_guy1_aim_4; self.a.array["add_aim_right"] = %aas_72x_guy1_aim_6; self.a.array["straight_level"] = get_straight_level_anim( self.vehicle_position ); self.a.array["burst2"] = %exposed_crouch_shoot_burst3; self.a.array["burst3"] = %exposed_crouch_shoot_burst3; self.a.array["burst4"] = %exposed_crouch_shoot_burst4; self.a.array["burst5"] = %exposed_crouch_shoot_burst5; self.a.array["burst6"] = %exposed_crouch_shoot_burst6; self.a.array["semi2"] = %exposed_crouch_shoot_semi2; self.a.array["semi3"] = %exposed_crouch_shoot_semi3; self.a.array["semi4"] = %exposed_crouch_shoot_semi4; self.a.array["semi5"] = %exposed_crouch_shoot_semi5; self.a.array["fire"] = %exposed_crouch_shoot_auto_v2; self.a.array["single"] = [ %exposed_crouch_shoot_semi1 ]; self.a.array["reload"] = [ %exposed_crouch_reload ]; self.deathanim = self.ridingvehicle.deathanims[self.vehicle_position - 2]; } event_thread() { self endon( "death" ); self endon( "killanimscript" ); var_0 = self.ridingvehicle; for (;;) var_0 waittill( "start_event", var_1 ); } shooter_shooting() { self endon( "death" ); self endon( "killanimscript" ); var_0 = 0.05; for (;;) { wait 0.05; if ( !isdefined( self.current_event ) ) continue; if ( self.current_event != "none" ) { self waittill( "event_finished" ); continue; } if ( animscripts\combat_utility::needtoreload( 0 ) ) { animscripts\combat_utility::endfireandanimidlethread(); var_1 = animscripts\utility::animarraypickrandom( "reload" ); animscripts\combat::doreloadanim( var_1, 0 ); self notify( "abort_reload" ); thread shooter_tracking(); continue; } shoot_behavior(); if ( isplayer( self.enemy ) ) self updateplayersightaccuracy(); } } shoot_behavior() { thread animscripts\shoot_behavior::decidewhatandhowtoshoot( "normal" ); animscripts\combat_utility::shootuntilshootbehaviorchange(); } shooter_tracking() { self endon( "death" ); self endon( "killanimscript" ); self notify( "stop tracking" ); self endon( "stop tracking" ); var_0 = 0.2; self clearanim( %root, var_0 ); self setanimknob( self.a.array["idle"], 1, 0 ); self setanimknoblimited( animscripts\utility::animarray( "straight_level" ), 1, var_0 ); self setanimknoblimited( animscripts\utility::animarray( "add_aim_up" ), 1, var_0 ); self setanimknoblimited( animscripts\utility::animarray( "add_aim_down" ), 1, var_0 ); self setanimknoblimited( animscripts\utility::animarray( "add_aim_left" ), 1, var_0 ); self setanimknoblimited( animscripts\utility::animarray( "add_aim_right" ), 1, var_0 ); var_1 = %aas72x_aim_2; var_2 = %aas72x_aim_4; var_3 = %aas72x_aim_6; var_4 = %aas72x_aim_8; animscripts\track::trackloop( var_1, var_2, var_3, var_4 ); } #using_animtree("vehicles"); chopper_lean( var_0 ) { self endon( "stop_player_lean" ); var_1 = 1.0; var_2 = 110; var_3 = 110; var_4 = 30; var_5 = 60; self playerlinktodelta( var_0, "tag_rider", var_1, var_2, var_3, var_4, var_5 ); var_6 = %vegas_player_littlebird_lean_out_b; var_7 = %vegas_player_littlebird_lean_in_b; var_8 = 0; var_9 = 0; var_10 = 110; var_11 = 0; for (;;) { wait 0.05; var_12 = self.angles[1] - var_0.angles[1] - 90; var_12 = angleclamp180( var_12 ); var_13 = abs( var_12 / var_10 ); var_13 = min( var_13, 1 ); if ( abs( var_11 - var_13 ) < 0.001 ) { var_0 setanim( var_6, 1, 0.2, 0 ); continue; } if ( var_13 > var_11 ) { var_6 = %vegas_player_littlebird_lean_out_b; var_8 = var_13; } else { var_6 = %vegas_player_littlebird_lean_in_b; var_8 = 1 - var_13; } if ( var_6 != var_7 ) var_0 clearanim( var_7, 0 ); var_0 setanim( var_6, 1, 0, 0.5 ); var_0 setanimtime( var_6, var_8 ); var_7 = var_6; var_11 = var_13; var_9 = var_8; } } stop_chopper_lean() { self notify( "stop_player_lean" ); }