// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "mk23", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_mk23_truck_iw6", "vehicle_mk23_truck_iw6" ); maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_drive( %bm21_driving_idle_forward, %bm21_driving_idle_backward, 10 ); maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_bulletshield( 1 ); maps\_vehicle::build_team( "allies" ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_light( var_2, "headlight_truck_left", "tag_headlight_left", "fx/misc/lighthaze", "headlights" ); maps\_vehicle::build_light( var_2, "headlight_truck_right", "tag_headlight_right", "fx/misc/lighthaze", "headlights" ); maps\_vehicle::build_light( var_2, "headlight_truck_left2", "tag_headlight_left", "fx/misc/car_headlight_bm21", "headlights" ); maps\_vehicle::build_light( var_2, "headlight_truck_right2", "tag_headlight_right", "fx/misc/car_headlight_bm21", "headlights" ); maps\_vehicle::build_light( var_2, "taillight_truck_right", "tag_brakelight_right", "fx/misc/car_taillight_bm21", "headlights" ); maps\_vehicle::build_light( var_2, "taillight_truck_left", "tag_brakelight_left", "fx/misc/car_taillight_bm21", "headlights" ); maps\_vehicle::build_light( var_2, "brakelight_troops_right", "tag_brakelight_right", "fx/misc/car_taillight_bm21", "brakelights" ); maps\_vehicle::build_light( var_2, "brakelight_troops_left", "tag_brakelight_left", "fx/misc/car_taillight_bm21", "brakelights" ); } init_local() { } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getoutanim = %bm21_driver_climbout_door; var_0[1].vehicle_getoutanim = %bm21_passenger_climbout_door; var_0[2].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[3].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[4].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[5].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[6].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[7].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[8].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[9].vehicle_getoutanim = %bm21_guy_climbout_truckdoor; var_0[0].vehicle_getoutsoundtag = "left_door"; var_0[1].vehicle_getoutsoundtag = "right_door"; var_0[2].vehicle_getoutsoundtag = "back_board"; var_0[3].vehicle_getoutsoundtag = "back_board"; var_0[4].vehicle_getoutsoundtag = "back_board"; var_0[5].vehicle_getoutsoundtag = "back_board"; var_0[6].vehicle_getoutsoundtag = "back_board"; var_0[7].vehicle_getoutsoundtag = "back_board"; var_0[8].vehicle_getoutsoundtag = "back_board"; var_0[9].vehicle_getoutsoundtag = "back_board"; var_0[0].vehicle_getoutanim_clear = 1; var_0[1].vehicle_getoutanim_clear = 1; var_0[2].vehicle_getoutanim_clear = 0; var_0[3].vehicle_getoutanim_clear = 0; var_0[4].vehicle_getoutanim_clear = 0; var_0[5].vehicle_getoutanim_clear = 0; var_0[6].vehicle_getoutanim_clear = 0; var_0[7].vehicle_getoutanim_clear = 0; var_0[8].vehicle_getoutanim_clear = 0; var_0[9].vehicle_getoutanim_clear = 0; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 10; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_driver"; var_0[1].sittag = "tag_passenger"; var_0[2].sittag = "tag_detach"; var_0[3].sittag = "tag_detach"; var_0[4].sittag = "tag_detach"; var_0[5].sittag = "tag_detach"; var_0[6].sittag = "tag_detach"; var_0[7].sittag = "tag_detach"; var_0[8].sittag = "tag_detach"; var_0[9].sittag = "tag_detach"; var_0[0].idle = %bm21_driver_idle; var_0[1].idle = %bm21_passenger_idle; var_0[2].idle = %bm21_guy1_idle; var_0[3].idle = %bm21_guy2_idle; var_0[4].idle = %bm21_guy3_idle; var_0[5].idle = %bm21_guy4_idle; var_0[6].idle = %bm21_guy5_idle; var_0[7].idle = %bm21_guy6_idle; var_0[8].idle = %bm21_guy7_idle; var_0[9].idle = %bm21_guy8_idle; var_0[0].getout = %bm21_driver_climbout; var_0[1].getout = %bm21_passenger_climbout; var_0[2].getout = %bm21_guy1_climbout; var_0[3].getout = %bm21_guy2_climbout; var_0[4].getout = %bm21_guy3_climbout; var_0[4].delay = 0.5; var_0[5].getout = %bm21_guy4_climbout; var_0[6].getout = %bm21_guy5_climbout; var_0[6].delay = 0.5; var_0[7].getout = %bm21_guy6_climbout; var_0[7].delay = 0.5; var_0[8].getout = %bm21_guy7_climbout; var_0[9].getout = %bm21_guy8_climbout; var_0[2].getout_secondary = %bm21_guy_climbout_landing; var_0[3].getout_secondary = %bm21_guy_climbout_landing; var_0[4].getout_secondary = %bm21_guy_climbout_landing; var_0[6].getout_secondary = %bm21_guy_climbout_landing; var_0[7].getout_secondary = %bm21_guy_climbout_landing; var_0[8].getout_secondary = %bm21_guy_climbout_landing; var_0[2].explosion_death = %death_explosion_up10; var_0[3].explosion_death = %death_explosion_up10; var_0[4].explosion_death = %death_explosion_up10; var_0[5].explosion_death = %death_explosion_up10; var_0[6].explosion_death = %death_explosion_up10; var_0[7].explosion_death = %death_explosion_up10; var_0[8].explosion_death = %death_explosion_up10; var_0[9].explosion_death = %death_explosion_up10; return var_0; } unload_groups() { var_0 = []; var_0["passengers"] = []; var_0["all"] = []; var_1 = "passengers"; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0[var_1][var_0[var_1].size] = 4; var_0[var_1][var_0[var_1].size] = 5; var_0[var_1][var_0[var_1].size] = 6; var_0[var_1][var_0[var_1].size] = 7; var_0[var_1][var_0[var_1].size] = 8; var_0[var_1][var_0[var_1].size] = 9; var_1 = "all"; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0[var_1][var_0[var_1].size] = 4; var_0[var_1][var_0[var_1].size] = 5; var_0[var_1][var_0[var_1].size] = 6; var_0[var_1][var_0[var_1].size] = 7; var_0[var_1][var_0[var_1].size] = 8; var_0[var_1][var_0[var_1].size] = 9; var_0["default"] = var_0["all"]; return var_0; }