// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); init_animset_cover_left() { var_0 = []; var_0["alert_idle"] = %corner_standl_alert_idle; var_0["alert_idle_twitch"] = [ %corner_standl_alert_twitch01, %corner_standl_alert_twitch02, %corner_standl_alert_twitch03, %corner_standl_alert_twitch04, %corner_standl_alert_twitch05, %corner_standl_alert_twitch06, %corner_standl_alert_twitch07 ]; var_0["alert_idle_flinch"] = [ %corner_standl_flinch ]; var_0["alert_to_A"] = [ %corner_standl_trans_alert_2_a ]; var_0["alert_to_B"] = [ %corner_standl_trans_alert_2_b_v2 ]; var_0["A_to_alert"] = [ %corner_standl_trans_a_2_alert_v2 ]; var_0["A_to_alert_reload"] = []; var_0["A_to_B"] = [ %corner_standl_trans_a_2_b_v2 ]; var_0["B_to_alert"] = [ %corner_standl_trans_b_2_alert_v2 ]; var_0["B_to_alert_reload"] = [ %corner_standl_reload_b_2_alert ]; var_0["B_to_A"] = [ %corner_standl_trans_b_2_a_v2 ]; var_0["lean_to_alert"] = [ %cornerstndl_lean_2_alert ]; var_0["alert_to_lean"] = [ %cornerstndl_alert_2_lean ]; var_0["look"] = %corner_standl_look; var_0["reload"] = [ %corner_standl_reload_v1 ]; var_0["grenade_exposed"] = %corner_standl_grenade_a; var_0["grenade_safe"] = %corner_standl_grenade_b; var_0["blind_fire"] = [ %corner_standl_blindfire_v1, %corner_standl_blindfire_v2 ]; var_0["alert_to_look"] = %corner_standl_alert_2_look; var_0["look_to_alert"] = %corner_standl_look_2_alert; var_0["look_to_alert_fast"] = %corner_standl_look_2_alert_fast_v1; var_0["look_idle"] = %corner_standl_look_idle; var_0["stance_change"] = %cornercrl_stand_2_alert; var_0["lean_aim_down"] = %cornerstndl_lean_aim_2; var_0["lean_aim_left"] = %cornerstndl_lean_aim_4; var_0["lean_aim_straight"] = %cornerstndl_lean_aim_5; var_0["lean_aim_right"] = %cornerstndl_lean_aim_6; var_0["lean_aim_up"] = %cornerstndl_lean_aim_8; var_0["lean_reload"] = %cornerstndl_lean_reload; var_0["lean_idle"] = [ %cornerstndl_lean_idle ]; var_0["lean_single"] = %cornerstndl_lean_fire; var_0["lean_fire"] = %cornerstndl_lean_auto; anim.archetypes["soldier"]["cover_left_stand"] = var_0; var_0 = []; var_0["alert_idle"] = %cornercrl_alert_idle; var_0["alert_idle_twitch"] = []; var_0["alert_idle_flinch"] = []; var_0["alert_to_A"] = [ %cornercrl_trans_alert_2_a ]; var_0["alert_to_B"] = [ %cornercrl_trans_alert_2_b ]; var_0["A_to_alert"] = [ %cornercrl_trans_a_2_alert ]; var_0["A_to_alert_reload"] = []; var_0["A_to_B"] = [ %cornercrl_trans_a_2_b ]; var_0["B_to_alert"] = [ %cornercrl_trans_b_2_alert ]; var_0["B_to_alert_reload"] = []; var_0["B_to_A"] = [ %cornercrl_trans_b_2_a ]; var_0["lean_to_alert"] = [ %cornercrl_lean_2_alert ]; var_0["alert_to_lean"] = [ %cornercrl_alert_2_lean ]; var_0["look"] = %cornercrl_look_fast; var_0["reload"] = [ %cornercrl_reloada, %cornercrl_reloadb ]; var_0["grenade_safe"] = %cornercrl_grenadea; var_0["grenade_exposed"] = %cornercrl_grenadeb; var_0["alert_to_over"] = [ %cornercrl_alert_2_over ]; var_0["over_to_alert"] = [ %cornercrl_over_2_alert ]; var_0["over_to_alert_reload"] = []; var_0["blind_fire"] = []; var_0["rambo90"] = []; var_0["rambo45"] = []; var_0["stance_change"] = %cornercrl_alert_2_stand; var_0["lean_aim_down"] = %cornercrl_lean_aim_2; var_0["lean_aim_left"] = %cornercrl_lean_aim_4; var_0["lean_aim_straight"] = %cornercrl_lean_aim_5; var_0["lean_aim_right"] = %cornercrl_lean_aim_6; var_0["lean_aim_up"] = %cornercrl_lean_aim_8; var_0["lean_idle"] = [ %cornercrl_lean_idle ]; var_0["lean_single"] = %cornercrl_lean_fire; var_0["lean_fire"] = %cornercrl_lean_auto; anim.archetypes["soldier"]["cover_left_crouch"] = var_0; } main() { self.animarrayfuncs = []; self.animarrayfuncs["hiding"]["stand"] = ::set_animarray_standing_left; self.animarrayfuncs["hiding"]["crouch"] = ::set_animarray_crouching_left; self endon( "killanimscript" ); animscripts\utility::initialize( "cover_left" ); animscripts\corner::corner_think( "left", 90 ); } end_script() { animscripts\corner::end_script_corner(); animscripts\cover_behavior::end_script( "left" ); } set_animarray_standing_left() { self.hideyawoffset = 90; self.a.array = animscripts\utility::lookupanimarray( "cover_left_stand" ); if ( isdefined( anim.ramboanims ) ) { self.a.array["rambo90"] = anim.ramboanims.coverleft90; self.a.array["rambo45"] = anim.ramboanims.coverleft45; self.a.array["grenade_rambo"] = anim.ramboanims.coverleftgrenade; } } set_animarray_crouching_left() { self.hideyawoffset = 90; self.a.array = animscripts\utility::lookupanimarray( "cover_left_crouch" ); }