// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main( var_0 ) { if ( isdefined( var_0 ) ) { level.dynamic_run_speed_dialogue = var_0; foreach ( var_2 in var_0 ) level.scr_radio[var_2] = var_2; } level.scr_anim["generic"]["DRS_sprint"] = %sprint1_loop; level.scr_anim["generic"]["DRS_combat_jog"] = %combat_jog; level.scr_anim["generic"]["DRS_run_2_stop"] = %run_2_crouch_f; level.scr_anim["generic"]["DRS_stop_idle"][0] = %exposed_crouch_aim_5; level.scr_anim["generic"]["signal_go"] = %cqb_stand_wave_go_v1; level.drs_ahead_test = maps\_utility_code::dynamic_run_ahead_test; }