// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main() { maps\_props::add_smoking_notetracks( "generic" ); level.scr_anim["generic"]["smoke_idle"][0] = %patrol_bored_idle_smoke; level.scr_anim["generic"]["smoke_react"] = %patrol_bored_react_look_advance; }