// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { humans(); dogs(); } #using_animtree("generic_human"); humans() { level.scr_anim["generic"]["_stealth_patrol_walk_creepwalk"] = %creepwalk_f; level.scr_anim["generic"]["patrol_walk_creepwalk"][0] = %creepwalk_f; level.scr_anim["generic"]["patrol_walk_creepwalk"][1] = %creepwalk_twitch_a_1; level.scr_anim["generic"]["patrol_walk_creepwalk"][2] = %creepwalk_twitch_a_2; level.scr_anim["generic"]["patrol_walk_creepwalk"][3] = %creepwalk_twitch_a_3; level.scr_anim["generic"]["patrol_walk_creepwalk"][4] = %creepwalk_twitch_a_4; level.scr_anim["generic"]["patrol_idle_creepwalk"][0] = %readystand_idle; var_0 = [ 4, 1, 1, 1, 1 ]; level.scr_anim["generic"]["patrol_walk_weights_creepwalk"] = common_scripts\utility::get_cumulative_weights( var_0 ); level.scr_anim["generic"]["patrol_stop_creepwalk"] = %creepwalk_2_readystand; level.scr_anim["generic"]["patrol_start_creepwalk"] = %readystand_2_creepwalk; } dogs() { } enable_creepwalk() { self.script_animation = "creepwalk"; if ( isdefined( self.script_patroller ) && self.script_patroller ) maps\_patrol::set_patrol_run_anim_array(); } init_creepwalk_archetype() { if ( isdefined( anim.archetypes ) && maps\_utility::archetype_exists( "creepwalk" ) ) return; var_0 = []; var_0["cover_trans_angles"]["creepwalk"][1] = 45; var_0["cover_trans_angles"]["creepwalk"][2] = 0; var_0["cover_trans_angles"]["creepwalk"][3] = -45; var_0["cover_trans_angles"]["creepwalk"][4] = 90; var_0["cover_trans_angles"]["creepwalk"][6] = -90; var_0["cover_trans_angles"]["creepwalk"][8] = 180; var_0["run"]["straight"] = %creepwalk_f; var_0["run"]["move_f"] = %creepwalk_f; var_0["walk"]["straight"] = %creepwalk_f; var_0["walk"]["move_f"] = %creepwalk_f; var_0["run"]["straight_twitch"] = [ %creepwalk_twitch_a_1, %creepwalk_twitch_a_2, %creepwalk_twitch_a_3 ]; var_0["flashed"]["flashed"] = [ %creepwalk_flashbang_a, %creepwalk_flashbang_b ]; var_0["run_turn"][2] = [ %creepwalk_turn_90_l, %creepwalk_turn_90_l_aiming ]; var_0["run_turn"][3] = %creepwalk_turn_45_l; var_0["run_turn"][5] = %creepwalk_turn_45_r; var_0["run_turn"][6] = [ %creepwalk_turn_90_r, %creepwalk_turn_90_r_aiming ]; maps\_utility::register_archetype( "creepwalk", var_0 ); }