// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { humans(); dogs(); } #using_animtree("generic_human"); humans() { level.scr_anim["generic"]["_stealth_patrol_walk_gundown"] = %patrol_bored_gundown_walk1; level.scr_anim["generic"]["_stealth_look_around_gundown"][0] = %patrol_bored_gundown_alerted_1; level.scr_anim["generic"]["_stealth_look_around_gundown"][1] = %patrol_bored_gundown_alerted_2; level.scr_anim["generic"]["patrol_walk_gundown"][0] = %patrol_bored_gundown_walk1; level.scr_anim["generic"]["patrol_walk_gundown"][1] = %patrol_bored_gundown_walk2; level.scr_anim["generic"]["patrol_walk_gundown"][2] = %patrol_bored_gundown_walk3; var_0 = [ 3, 1, 1 ]; level.scr_anim["generic"]["patrol_walk_weights_gundown"] = common_scripts\utility::get_cumulative_weights( var_0 ); level.scr_anim["generic"]["patrol_idle_gundown"][0] = %patrol_bored_gundown_idle; level.scr_anim["generic"]["patrol_stop_gundown"] = %patrol_bored_gundown_walk2idle; level.scr_anim["generic"]["patrol_start_gundown"] = %patrol_bored_gundown_idle2walk; } dogs() { } enable_gundown() { self.script_animation = "gundown"; if ( isdefined( self.script_patroller ) && self.script_patroller ) maps\_patrol::set_patrol_run_anim_array(); }