// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool precache() { precacheshader( "hud_space_helmet_overlay" ); } set_zero_gravity() { } set_glass_zero_gravity() { setsaveddvar( "glass_angular_vel", "1 5" ); setsaveddvar( "glass_linear_vel", "20 40" ); setsaveddvar( "glass_fall_gravity", 0 ); setsaveddvar( "glass_simple_duration", 10000 ); } player_space() { if ( !issplitscreen() ) thread player_space_breathe_sound(); else if ( self == level.player ) thread player_space_breathe_sound(); thread player_scuba_bubbles(); } player_space_breathe_sound() { self endon( "death" ); self endon( "disable_space" ); self notify( "start_space_breathe" ); self endon( "start_space_breathe" ); self endon( "stop_space_breathe" ); for (;;) { wait 0.05; self notify( "space_breathe_sound_starting" ); self waittill( "space_breathe_sound_done" ); } } stop_player_space() { self notify( "stop_space_breathe" ); self stoplocalsound( "scuba_breathe_player" ); } debug_org() { for (;;) wait 0.5; } player_scuba_bubbles() { self endon( "death" ); self endon( "disable_space" ); self endon( "stop_space_breathe" ); waittillframeend; self.playerfxorg = spawn( "script_model", self.origin + ( 0, 0, 0 ) ); self.playerfxorg setmodel( "tag_origin" ); self.playerfxorg.angles = self.angles; self.playerfxorg.origin = self geteye() - ( 0, 0, 10 ); self.playerfxorg linktoplayerview( self, "tag_origin", ( 5, 0, -55 ), ( 0, 0, 0 ), 1 ); thread scuba_fx_cleanup( self.playerfxorg ); for (;;) { self waittill( "space_breathe_sound_starting" ); wait 2.1; if ( common_scripts\utility::cointoss() ) self waittill( "space_breathe_sound_starting" ); } } scuba_fx_cleanup( var_0 ) { self waittill( "stop_space_breathe" ); var_0 unlinkfromplayerview( self ); var_0 delete(); } player_bubbles_fx( var_0 ) { self endon( "stop_space_breathe" ); } space_hud_enable( var_0 ) { wait 0.05; if ( var_0 == 1 ) { setsaveddvar( "hud_showStance", "0" ); setsaveddvar( "compass", "0" ); } else { setsaveddvar( "hud_drawhud", "1" ); setsaveddvar( "hud_showStance", "1" ); setsaveddvar( "compass", "1" ); } } player_space_helmet( var_0 ) { self.hud_space_helmet_overlay = maps\_hud_util::create_client_overlay( "hud_space_helmet_overlay", 1, self ); self.hud_space_helmet_overlay.foreground = 0; self.hud_space_helmet_overlay.sort = -99; } player_space_helmet_disable( var_0 ) { if ( isdefined( self.hud_space_helmet_rim ) ) self.hud_space_helmet_rim maps\_hud_util::destroyelem(); if ( isdefined( self.hud_space_helmet_overlay ) ) self.hud_space_helmet_overlay maps\_hud_util::destroyelem(); }