// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { humans(); dogs(); } #using_animtree("generic_human"); humans() { level.scr_anim["generic"]["patrol_turn180"] = %patrol_bored_2_walk_180turn; level.scr_anim["generic"]["patrol_radio_in_clear"] = %patrolwalk_cold_gunup_transition; level.scr_anim["generic"]["_stealth_patrol_jog"] = %patrol_jog; level.scr_anim["generic"]["_stealth_patrol_walk"] = %patrol_bored_patrolwalk; level.scr_anim["generic"]["_stealth_combat_jog"] = %combat_jog; level.scr_anim["generic"]["_stealth_patrol_cqb"] = %cqb_walk_iw6; if ( !isdefined( level.scr_anim["generic"]["_stealth_patrol_search_a"] ) ) { level.scr_anim["generic"]["_stealth_patrol_search_a"] = %patrol_boredwalk_lookcycle_a; level.scr_anim["generic"]["_stealth_patrol_search_b"] = %patrol_boredwalk_lookcycle_b; } level.scr_anim["generic"]["_stealth_behavior_spotted_short"] = %exposed_idle_twitch_v4; level.scr_anim["generic"]["_stealth_behavior_spotted_long"] = %patrol_bored_react_walkstop_short; level.scr_anim["generic"]["_stealth_look_around"][0] = %patrol_bored_react_look_v1; level.scr_anim["generic"]["_stealth_look_around"][1] = %patrol_bored_react_look_v2; level.scr_anim["generic"]["_stealth_behavior_saw_corpse"] = %exposed_idle_twitch_v4; level.scr_anim["generic"]["_stealth_behavior_generic1"] = %patrol_bored_react_look_advance; level.scr_anim["generic"]["_stealth_behavior_generic2"] = %patrol_bored_react_look_retreat; level.scr_anim["generic"]["_stealth_behavior_generic3"] = %patrol_bored_react_walkstop; level.scr_anim["generic"]["_stealth_behavior_generic4"] = %patrol_bored_react_walkstop_short; level.scr_anim["generic"]["_stealth_idle_to_run_2"] = %patrol_bored_duckandrun_b; level.scr_anim["generic"]["_stealth_idle_to_run_4"] = %patrol_bored_duckandrun_l; level.scr_anim["generic"]["_stealth_idle_to_run_6"] = %patrol_bored_duckandrun_r; level.scr_anim["generic"]["_stealth_idle_to_run_8"] = %patrol_bored_duckandrun_f; level.scr_anim["generic"]["_stealth_find_jog"] = %patrol_boredjog_find; level.scr_anim["generic"]["_stealth_find_stand"] = %patrol_bored_react_look_v2; level.scr_anim["generic"]["_stealth_prone_idle"][0] = %prone_aim_idle; level.scr_anim["generic"]["_stealth_prone_stop"] = %prone_crawl_2_prone; level.scr_anim["generic"]["_stealth_prone_start"] = %prone_2_prone_crawl; level.scr_anim["generic"]["_stealth_prone_2_run_roll"] = %hunted_pronehide_2_stand_v4; } #using_animtree("dog"); dogs() { level.scr_anim["generic"]["_stealth_dog_sleeping"][0] = %german_shepherd_sleeping; level.scr_anim["generic"]["_stealth_dog_stop"] = %iw6_dog_attackidle_runin_8; level.scr_anim["generic"]["_stealth_dog_find"] = %german_shepherd_run_flashbang_b; level.scr_anim["generic"]["_stealth_dog_howl"] = %iw6_dog_attackidle_bark; level.scr_anim["generic"]["_stealth_dog_saw_corpse"] = %iw6_dog_attackidle_bark; level.scr_anim["generic"]["_stealth_dog_growl"] = %iw6_dog_attackidle; level.scr_anim["generic"]["_stealth_dog_wakeup_fast"] = %german_shepherd_wakeup_fast; level.scr_anim["generic"]["_stealth_dog_wakeup_slow"] = %german_shepherd_wakeup_slow; }