// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { cornered_starts(); maps\_utility::template_level( "cornered" ); maps\createart\cornered_art::main(); maps\cornered_fx::main(); maps\cornered_precache::main(); maps\cornered_lighting::main(); maps\cornered_code::setup_trig_constants(); maps\_utility::transient_init( "cornered_start_tr" ); maps\_utility::transient_init( "cornered_end_tr" ); maps\_utility::set_console_status(); setdvarifuninitialized( "intro_mask", "1" ); precacheitem( "imbel" ); precacheitem( "kriss" ); maps\_load::main(); maps\cornered_anim::main(); precache_for_startpoints(); maps\_stealth::main(); maps\_patrol_anims::main(); maps\_patrol_anims_gundown::main(); maps\_patrol_anims_creepwalk::main(); maps\cornered_fx::treadfx_override(); maps\_rv_vfx::init(); maps\cornered_audio::main(); maps\cornered_lighting::init_post_main(); common_scripts\utility::exploder( 10 ); common_scripts\utility::exploder( 20 ); common_scripts\utility::exploder( 22 ); common_scripts\utility::exploder( 56 ); common_scripts\utility::exploder( 23 ); common_scripts\utility::exploder( 67 ); level.respawn_friendlies_force_vision_check = 1; setsaveddvar( "useTagFlashSilenced", "0" ); thread maps\cornered_fx::fx_checkpoint_states(); thread maps\cornered_building_entry::festival_spotlights(); thread maps\cornered_building_entry::festival_balloons(); thread maps\cornered_building_entry::ambient_building_lights(); maps\_utility::add_global_spawn_function( "axis", maps\cornered_code::disable_sniper_glint ); setdvar( "music_enable", 1 ); setsaveddvar( "r_ssaofadedepth", 256 ); setsaveddvar( "r_ssaorejectdepth", 1024 ); } cornered_starts() { maps\_utility::default_start( maps\cornered_intro::setup_intro ); maps\_utility::set_default_start( "intro" ); maps\_utility::add_start( "e3", ::e3_start, undefined, undefined, "cornered_start_tr" ); maps\_utility::add_start( "intro", maps\cornered_intro::setup_intro, undefined, maps\cornered_intro::begin_intro, "cornered_start_tr" ); maps\_utility::add_start( "zipline", maps\cornered_intro::setup_zipline, undefined, maps\cornered_intro::begin_zipline, "cornered_start_tr" ); maps\_utility::add_start( "rappel_stealth", maps\cornered_infil::setup_rappel_stealth, undefined, maps\cornered_infil::begin_rappel_stealth, "cornered_start_tr" ); maps\_utility::add_start( "building_entry", maps\cornered_building_entry::setup_building_entry, undefined, maps\cornered_building_entry::begin_building_entry, "cornered_start_tr" ); maps\_utility::add_start( "shadow_kill", maps\cornered_building_entry::setup_shadow_kill, undefined, maps\cornered_building_entry::begin_shadow_kill, "cornered_start_tr" ); maps\_utility::add_start( "inverted_rappel", maps\cornered_building_entry::setup_inverted_rappel, undefined, maps\cornered_building_entry::begin_inverted_rappel, "cornered_start_tr" ); maps\_utility::add_start( "courtyard", maps\cornered_interior::setup_courtyard, undefined, maps\cornered_interior::begin_courtyard, "cornered_start_tr" ); maps\_utility::add_start( "bar", maps\cornered_interior::setup_bar, undefined, maps\cornered_interior::begin_bar, "cornered_end_tr" ); maps\_utility::add_start( "junction", maps\cornered_interior::setup_junction, undefined, maps\cornered_interior::begin_junction, "cornered_end_tr" ); maps\_utility::add_start( "rappel", maps\cornered_rappel::setup_rappel, undefined, maps\cornered_rappel::begin_rappel, "cornered_end_tr" ); maps\_utility::add_start( "garden", maps\cornered_garden::setup_garden, undefined, maps\cornered_garden::begin_garden, "cornered_end_tr" ); maps\_utility::add_start( "hvt_capture", maps\cornered_destruct::setup_capture, undefined, maps\cornered_destruct::begin_capture, "cornered_end_tr" ); maps\_utility::add_start( "stairwell", maps\cornered_destruct::setup_stairwell, undefined, maps\cornered_destruct::begin_stairwell, "cornered_end_tr" ); maps\_utility::add_start( "atrium", maps\cornered_destruct::setup_atrium, undefined, maps\cornered_destruct::begin_atrium, "cornered_end_tr" ); } e3_start() { setdvar( "e3", "1" ); maps\cornered_intro::setup_intro_internal(); } e3_transition_start() { level.start_point = "stairwell"; maps\cornered_destruct::setup_stairwell(); } e3_transition_begin() { maps\cornered_destruct::begin_stairwell(); } precache_for_startpoints() { maps\cornered_intro::cornered_intro_pre_load(); maps\cornered_infil::cornered_infil_pre_load(); maps\cornered_building_entry::cornered_building_entry_pre_load(); maps\cornered_interior::cornered_interior_pre_load(); maps\cornered_rappel::cornered_rappel_pre_load(); maps\cornered_garden::cornered_garden_pre_load(); maps\cornered_destruct::cornered_destruct_pre_load(); obj_flags(); maps\_drone_ai::init(); thread post_load(); } post_load() { maps\_utility::setsaveddvar_cg_ng( "fx_alphathreshold", 9, 2 ); level.player maps\cornered_binoculars::binoculars_init( "cornered" ); thread vista_fx(); thread maps\cornered_code::setup_object_friction_mass(); thread maps\cornered_destruct::vista_tilt_setup(); maps\cornered_code_slide::building_fall_slide_setup(); var_0 = getentarray( "end_broken_bldg", "targetname" ); common_scripts\utility::array_thread( var_0, maps\_utility::hide_entity ); var_1 = getentarray( "vista_building_tiran_dmg", "targetname" ); common_scripts\utility::array_thread( var_1, maps\_utility::hide_entity ); var_2 = getent( "bldg_tilt_debris_b", "targetname" ); var_2 hide(); } vista_fx() { if ( level.start_point != "stairwell" && level.start_point != "atrium" ) { common_scripts\utility::exploder( 2727 ); common_scripts\utility::flag_wait( "rescue_finished" ); maps\_utility::stop_exploder( 2727 ); } } obj_flags() { common_scripts\utility::flag_init( "obj_confirm_id_complete" ); common_scripts\utility::flag_init( "obj_capture_complete" ); common_scripts\utility::flag_init( "obj_fire_zipline" ); common_scripts\utility::flag_init( "obj_upload_virus_complete" ); common_scripts\utility::flag_init( "obj_disable_elevators_complete" ); common_scripts\utility::flag_init( "obj_escape_complete" ); } obj_confirm_id() { var_0 = 1; objective_add( var_0, "active", &"CORNERED_OBJ_CONFIRM_ID" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_confirm_id_complete" ); objective_state( var_0, "done" ); } obj_fire_zipline() { var_0 = 2; objective_add( var_0, "active", &"CORNERED_OBJ_FIRE_ZIPLINE" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_fire_zipline" ); objective_state( var_0, "done" ); } obj_capture_hvt() { var_0 = 3; objective_add( var_0, "active", &"CORNERED_OBJ_CAPTURE" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_capture_complete" ); objective_state( var_0, "done" ); } obj_upload_virus() { var_0 = 4; objective_add( var_0, "active", &"CORNERED_OBJ_UPLOAD_VIRUS" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_upload_virus_complete" ); objective_state( var_0, "done" ); } obj_escape() { var_0 = 6; objective_add( var_0, "active", &"CORNERED_OBJ_ESCAPE" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_escape_complete" ); objective_state( var_0, "done" ); }