// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { maps\_utility::template_level( "deer_hunt" ); maps\createart\deer_hunt_art::main(); maps\deer_hunt_fx::main(); maps\deer_hunt_anim::main(); maps\deer_hunt_precache::main(); precache_stuff(); level.current_speed_percent = 1; maps\_utility::add_start( "intro", maps\deer_hunt_intro::intro_setup, "Intro", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "lobby", ::lobby_entrance, "Lobby Entrance", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "outside", ::outside_start, "Theater Exit", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "street", ::street_start, "Promenade Exit", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "encounter1", ::encounter1_start, "First Encounter", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "encounter2", ::encounter2_start, "Gas Station", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "lariver", ::lariver_start, "L.A. River", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "lariver_defend", ::lariver_defend_start, "L.A. River defend", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "lariver_chopper", ::lariver_nogame_start, "L.A. River - choppers", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "lariver_exit", ::lariver_exit, "LA River exit", undefined, "deer_hunt_intro_tr" ); maps\_utility::add_start( "ride", ::ride_start, "Jeep Ride", undefined, "deer_hunt_beach_tr" ); maps\_utility::add_start( "house", ::house_start, "Elias' House", undefined, "deer_hunt_beach_tr" ); maps\_utility::set_default_start( "intro" ); setup_flags(); maps\_utility::transient_init( "deer_hunt_intro_tr" ); maps\_utility::transient_init( "deer_hunt_beach_tr" ); maps\_utility::intro_screen_create( &"DEER_HUNT_INTROSCREEN_LINE_4", &"DEER_HUNT_INTROSCREEN_LINE_2", &"DEER_HUNT_INTROSCREEN_LINE_5" ); maps\_utility::intro_screen_custom_func( ::custom_intro_screen_func ); maps\_utility::intro_screen_custom_timing( 0.05, 3 ); level.actionbinds = []; maps\deer_hunt_util::registeractionbinding( "matv_enter", "+activate", &"DEER_HUNT_MATV_HINT" ); maps\deer_hunt_util::registeractionbinding( "matv_enter", "+usereload", &"DEER_HUNT_MATV_HINT_RELOAD" ); maps\deer_hunt_util::registeractionbinding( "slide", "+gocrouch", &"DEER_HUNT_SLIDE_CROUCH" ); maps\deer_hunt_util::registeractionbinding( "slide", "+stance", &"DEER_HUNT_SLIDE_CROUCH_STANCE" ); maps\deer_hunt_util::registeractionbinding( "slide", "+togglecrouch", &"DEER_HUNT_SLIDE_CROUCH_TOGGLE" ); maps\deer_hunt_util::registeractionbinding( "slide", "+movedown", &"DEER_HUNT_SLIDE_CROUCH_HOLD" ); maps\deer_hunt_util::registeractionbinding( "crouch", "+gocrouch", &"DEER_HUNT_CROUCH" ); maps\deer_hunt_util::registeractionbinding( "crouch", "+stance", &"DEER_HUNT_CROUCH_STANCE" ); maps\deer_hunt_util::registeractionbinding( "crouch", "+togglecrouch", &"DEER_HUNT_CROUCH_TOGGLE" ); maps\deer_hunt_util::registeractionbinding( "crouch", "+movedown", &"DEER_HUNT_CROUCH_HOLD" ); var_0 = maps\deer_hunt_util::getactionbind( "slide" ); maps\_utility::add_hint_string( "slide_hint", var_0.hint, ::player_slide_check ); var_1 = maps\deer_hunt_util::getactionbind( "crouch" ); maps\_utility::add_hint_string( "crouch_hint", var_1.hint, ::player_crouch_check ); maps\_utility::add_hint_string( "laser_hint", &"DEER_HUNT_LASER_HINT", maps\deer_hunt_util::player_is_using_missile_launcher ); maps\_load::main(); maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 9 ); setup_motion_blur(); if ( !maps\_utility::is_gen4() ) setsaveddvar( "sm_sunshadowscale", 0.7 ); maps\deer_hunt_audio::main(); maps\_drone_deer::init(); maps\_load::set_player_viewhand_model( "viewhands_player_us_rangers" ); maps\_patrol_anims_creepwalk::main(); maps\_drone_ai::init(); maps\_patrol_anims_creepwalk::init_creepwalk_archetype(); setdvarifuninitialized( "steve", 0 ); setdvarifuninitialized( "ai_debug_count", 0 ); setsaveddvar( "r_HudOutlineEnable", 1 ); var_2 = ( -13868.7, 13216.9, -466.8 ); badplace_cylinder( "axis", 0, var_2, 300, 100, "axis" ); maps\_utility::add_global_spawn_function( "axis", ::gun_inventory ); maps\_utility::add_global_spawn_function( "allies", ::gun_inventory ); thread objectives(); if ( maps\_utility::is_gen4() ) setsaveddvar( "r_HudOutlineWidth", 3 ); else setsaveddvar( "r_HudOutlineWidth", 2 ); thread level_music(); maps\deer_hunt_util::drone_civs_init(); thread maps\deer_hunt_intro::player_control(); } setup_motion_blur() { if ( maps\_utility::is_gen4() ) { if ( maps\deer_hunt_util::game_is_pc() ) return; setsaveddvar( "r_mbEnable", 0 ); } } custom_intro_screen_func() { maps\_hud_util::start_overlay( "black" ); thread maps\_utility::stylized_center_text( &"DEER_HUNT_INTROSCREEN_YEARSLATER", 3.5 ); maps\_utility::delaythread( 2, ::custom_intro_radio_sequence ); wait 4; common_scripts\utility::flag_wait( "intro_radio_complete" ); common_scripts\utility::flag_set( "start_intro_scene" ); thread maps\_introscreen::introscreen( 0, 4 ); maps\deer_hunt_util::flag_set_delayed( 3, "introscreen_complete" ); } custom_intro_radio_sequence() { var_0 = [ "deerhunt_us1_vikingsixyouthere", "deerhunt_hsh_uhhcopyyeahwerehere", "deerhunt_us1_reportsarecomingin", "deerhunt_hsh_ahhshitanysurvivors", "deerhunt_us1_negative" ]; foreach ( var_2 in var_0 ) { maps\deer_hunt_util::vo_wait(); level.player maps\_utility::play_sound_on_entity( var_2 ); } common_scripts\utility::flag_set( "intro_radio_complete" ); } player_slide_check() { return level.player issprintsliding(); } player_crouch_check() { return level.player getstance() == "crouch"; } gun_inventory() { if ( self.type == "dog" ) return; maps\_utility::disable_surprise(); if ( !isdefined( level.possible_guns ) ) level.possible_guns = []; if ( !maps\_utility::is_in_array( level.possible_guns, self.weapon ) ) level.possible_guns = common_scripts\utility::add_to_array( level.possible_guns, self.weapon ); } precache_stuff() { precachemodel( "accessories_sack_coffee_animated" ); precachemodel( "hjk_tablet_01" ); precacheturret( "hind_turret_oilrocks_quick" ); precachemodel( "angel_flare_rig" ); precachemodel( "lv_redchair_dust" ); precacheitem( "mk14" ); precacheitem( "noweapon_deer_hunt" ); precacheitem( "maaws" ); precachemodel( "weapon_parabolic_knife" ); precachemodel( "vehicle_matv_ramp_obj" ); precachemodel( "weapon_maaws_obj" ); precacheitem( "zippy_rockets" ); precachemodel( "tag_laser" ); precachemodel( "fastrope_80ft_ri" ); precachestring( &"DEER_HUNT_INTROSCREEN_LINE_1" ); precachestring( &"DEER_HUNT_INTROSCREEN_LINE_2" ); precachestring( &"DEER_HUNT_INTROSCREEN_LINE_3" ); precachestring( &"DEER_HUNT_INTROSCREEN_LINE_4" ); precachestring( &"DEER_HUNT_INTROSCREEN_LINE_5" ); precachestring( &"DEER_HUNT_FINISH_PATROL" ); precachestring( &"DEER_HUNT_MEET_CHARLIE_TEAM" ); precachestring( &"DEER_HUNT_BACKUP_LARIVER" ); precachestring( &"DEER_HUNT_BACK_MATV" ); precachestring( &"DEER_HUNT_MISSION_BRIEF" ); precachestring( &"DEER_HUNT_REPORT_TO_ELIAS" ); precachestring( &"DEER_HUNT_MATV_HINT" ); precachestring( &"DEER_HUNT_MATV_HINT_RELOAD" ); precachestring( &"DEER_HUNT_DEFEND_OBJ" ); precachestring( &"DEER_HUNT_JEEP_INTROLINE_1" ); precachestring( &"DEER_HUNT_JEEP_INTROLINE_2" ); precachestring( &"DEER_HUNT_JEEP_INTROLINE_3" ); precacherumble( "deer_hunt_earthquake" ); precacherumble( "vegas_drag" ); maps\_utility_dogs::init_dog_pc( "b" ); } objectives() { switch ( level.start_point ) { case "intro": case "default": common_scripts\utility::flag_wait( "player_up" ); objective_add( maps\_utility::obj( "finish_sweep" ), "current", &"DEER_HUNT_FINISH_PATROL" ); case "outside": case "lobby": common_scripts\utility::flag_wait( "lobby_exit" ); thread maps\deer_hunt_util::try_slide_hint( "lobby_exit", "promenade_exit_halfway" ); wait 15; objective_add( maps\_utility::obj( "meet_charlie" ), "current", &"DEER_HUNT_MEET_CHARLIE_TEAM" ); case "street": common_scripts\utility::flag_wait( "road_chasm_approach" ); maps\_utility::objective_complete( maps\_utility::obj( "meet_charlie" ) ); common_scripts\utility::flag_wait( "hesh_to_shop_door" ); case "encounter1": common_scripts\utility::flag_wait( "dog_attack_enemies_dead" ); thread maps\deer_hunt_util::try_slide_hint( "dog_attack_enemies_dead", "gasstation_front_approach" ); case "encounter2": thread fill_mk14_ammo(); common_scripts\utility::flag_wait_any( "to_pipe", "player_rushed_lariver", "pipe_exit" ); wait 15; maps\_utility::objective_complete( maps\_utility::obj( "finish_sweep" ) ); wait 2; objective_add( maps\_utility::obj( "la_river" ), "current", &"DEER_HUNT_BACKUP_LARIVER" ); common_scripts\utility::flag_wait( "pipe_enter" ); if ( !common_scripts\utility::flag( "did_slide_hint" ) ) thread maps\_utility::display_hint_timeout( "slide_hint", 7 ); case "lariver_defend": case "lariver": common_scripts\utility::flag_wait( "drag_complete" ); wait 4; objective_string( maps\_utility::obj( "la_river" ), &"DEER_HUNT_DEFEND_OBJ" ); common_scripts\utility::flag_wait( "defend_chopp2_dead" ); maps\_utility::objective_complete( maps\_utility::obj( "la_river" ) ); common_scripts\utility::flag_wait( "load_matv" ); wait 2; maps\_utility::objective_complete( maps\_utility::obj( "finish_sweep" ) ); wait 2; objective_add( maps\_utility::obj( "go_to_base" ), "current", &"DEER_HUNT_MISSION_BRIEF" ); wait 2; objective_add( maps\_utility::obj( "matv" ), "current", &"DEER_HUNT_BACK_MATV" ); common_scripts\utility::flag_wait( "matv_loaded" ); maps\_utility::objective_complete( maps\_utility::obj( "matv" ) ); case "ride": case "lariver_exit": common_scripts\utility::flag_wait( "player_exited_jeep" ); maps\_utility::objective_complete( maps\_utility::obj( "go_to_base" ) ); wait 2; case "house": objective_add( maps\_utility::obj( "elias" ), "current", &"DEER_HUNT_REPORT_TO_ELIAS" ); common_scripts\utility::flag_wait( "2nd_floor_start" ); maps\_utility::objective_complete( maps\_utility::obj( "elias" ) ); default: break; } } fill_mk14_ammo() { for (;;) { level.player waittill( "weapon_change" ); wait 0.05; var_0 = level.player getcurrentweapon(); if ( var_0 == "mk14+scopemk14_sp" ) { level.player givemaxammo( var_0 ); return; } } } setup_flags() { common_scripts\utility::flag_init( "start_intro_scene" ); common_scripts\utility::flag_init( "flare_down" ); common_scripts\utility::flag_init( "to_theater_exit" ); common_scripts\utility::flag_init( "deer_runs" ); common_scripts\utility::flag_init( "shadow_guy_dead" ); common_scripts\utility::flag_init( "shadow_chasers_hot" ); common_scripts\utility::flag_init( "roof_guy_dead" ); common_scripts\utility::flag_init( "gasstation_guys_engaged" ); common_scripts\utility::flag_init( "level.gasstation_guys" ); common_scripts\utility::flag_init( "send_dog_to_roof" ); common_scripts\utility::flag_init( "jeep_ai_spawned" ); common_scripts\utility::flag_init( "jeep_arrived" ); common_scripts\utility::flag_init( "player_in_jeep" ); common_scripts\utility::flag_init( "friendlies_in_jeep" ); common_scripts\utility::flag_init( "lariver_finished" ); common_scripts\utility::flag_init( "exit_theater" ); common_scripts\utility::flag_init( "deer_moved_away" ); common_scripts\utility::flag_init( "hesh_to_shop_door" ); common_scripts\utility::flag_init( "gas_station_open_fire" ); common_scripts\utility::flag_init( "intro_vo_done" ); common_scripts\utility::flag_init( "intro_takedown_aborted" ); common_scripts\utility::flag_init( "intro_takedown_started" ); common_scripts\utility::flag_init( "intro_takedown_done" ); common_scripts\utility::flag_init( "intro_takedown_ready" ); common_scripts\utility::flag_init( "friendlies_spawned" ); common_scripts\utility::flag_init( "dog_kill_started" ); common_scripts\utility::flag_init( "dog_kill_aborted" ); common_scripts\utility::flag_init( "dog_kill_ended" ); common_scripts\utility::flag_init( "execution_start" ); common_scripts\utility::flag_init( "civilians_shot" ); common_scripts\utility::flag_init( "la_river_complete" ); common_scripts\utility::flag_init( "player_in_defend_area" ); common_scripts\utility::flag_init( "spawn_defend_choppers" ); common_scripts\utility::flag_init( "spawn_defend_chopper1" ); common_scripts\utility::flag_init( "spawn_defend_chopper2" ); common_scripts\utility::flag_init( "defend_chopp1_dead" ); common_scripts\utility::flag_init( "defend_chopp2_dead" ); common_scripts\utility::flag_init( "choppers_dead" ); common_scripts\utility::flag_init( "intro_scene_complete" ); common_scripts\utility::flag_init( "intro_fade_in" ); common_scripts\utility::flag_init( "player_up" ); common_scripts\utility::flag_init( "spawn_close_guys" ); common_scripts\utility::flag_init( "bully_kick_aborted" ); common_scripts\utility::flag_init( "bully_kick_complete" ); common_scripts\utility::flag_init( "bully_kick_victim_dead" ); common_scripts\utility::flag_init( "lobby_entrance" ); common_scripts\utility::flag_init( "load_matv" ); common_scripts\utility::flag_init( "matv_loaded" ); common_scripts\utility::flag_init( "player_exited_jeep" ); common_scripts\utility::flag_init( "chopper_fight_start" ); common_scripts\utility::flag_init( "player_killed_defend_aa72x" ); common_scripts\utility::flag_init( "player_picked_up_launcher" ); common_scripts\utility::flag_init( "curtain_cut" ); common_scripts\utility::flag_init( "ambient_chopper_shoots_wall" ); common_scripts\utility::flag_init( "hesh_moves_from_encounter1" ); common_scripts\utility::flag_init( "squad_to_defend" ); common_scripts\utility::flag_init( "drag_complete" ); common_scripts\utility::flag_init( "lariver_defend_bridge_clear" ); common_scripts\utility::flag_init( "elias_convo_start" ); common_scripts\utility::flag_init( "elias_convo_to_balcony" ); common_scripts\utility::flag_init( "garage_affection_done" ); common_scripts\utility::flag_init( "player_in_matv" ); common_scripts\utility::flag_init( "player_fired_outside_coffee_shop" ); common_scripts\utility::flag_init( "meetup_started" ); common_scripts\utility::flag_init( "meetup_completed" ); common_scripts\utility::flag_init( "did_slide_hint" ); common_scripts\utility::flag_init( "start_cut" ); common_scripts\utility::flag_init( "2nd_floor_start" ); common_scripts\utility::flag_init( "2nd_floor_end" ); common_scripts\utility::flag_init( "3rd_floor_start" ); common_scripts\utility::flag_init( "hesh_in_3rd_floor_position" ); common_scripts\utility::flag_init( "elias_in_3rd_floor_position" ); common_scripts\utility::flag_init( "intro_ruckus" ); common_scripts\utility::flag_init( "encounter1_affection_started" ); common_scripts\utility::flag_init( "encounter1_affection_done" ); common_scripts\utility::flag_init( "dog_in_affection_position" ); common_scripts\utility::flag_init( "gate_opening" ); common_scripts\utility::flag_init( "open_gate" ); common_scripts\utility::flag_init( "player_rushed_gas_station" ); common_scripts\utility::flag_init( "player_rushed_lariver" ); common_scripts\utility::flag_init( "gasstation_enemies_dead" ); common_scripts\utility::flag_init( "jeep_ride_message_displayed" ); common_scripts\utility::flag_init( "fade_in_jeep_ride" ); common_scripts\utility::flag_init( "intro_radio_complete" ); common_scripts\utility::flag_init( "outside_360_complete" ); flag_trigs(); } flag_trigs() { if ( getdvarint( "r_reflectionProbeGenerate" ) == 1 ) return; var_0 = []; var_0[var_0.size] = "lobby_entrance"; var_0[var_0.size] = "lobby_exit_approach"; var_0[var_0.size] = "lobby_exit"; var_0[var_0.size] = "screen_arrive"; var_0[var_0.size] = "promenade_exit_halfway"; var_0[var_0.size] = "promenade_exit"; var_0[var_0.size] = "color_line_3"; var_0[var_0.size] = "shop_exit"; var_0[var_0.size] = "player_at_shop_door"; var_0[var_0.size] = "player_at_encounter1"; var_0[var_0.size] = "dog_distracts"; var_0[var_0.size] = "hill_pos1"; var_0[var_0.size] = "hill_pos2"; var_0[var_0.size] = "dog_on_roof"; var_0[var_0.size] = "player_to_roof"; var_0[var_0.size] = "gasstation_clear"; var_0[var_0.size] = "gate_approach"; var_0[var_0.size] = "pipe_halfway"; var_0[var_0.size] = "pipe_exit"; var_0[var_0.size] = "pipe_enter"; var_0[var_0.size] = "through_screen"; var_0[var_0.size] = "hallway_halfway"; var_0[var_0.size] = "to_lobby_entrance"; var_0[var_0.size] = "dog_to_shadow_guy"; var_0[var_0.size] = "road_chasm_approach"; var_0[var_0.size] = "hesh_attacks_shadow_guys"; var_0[var_0.size] = "theater_exit"; var_0[var_0.size] = "dropdown_arrive"; var_0[var_0.size] = "gas_station_enter"; var_0[var_0.size] = "to_pipe"; var_0[var_0.size] = "player_under_bridge"; var_0[var_0.size] = "lariver_final_position"; var_0[var_0.size] = "hesh_to_lookout"; var_0[var_0.size] = "encounter1_approach"; var_0[var_0.size] = "player_on_bus"; var_0[var_0.size] = "player_out_of_chasm"; var_0[var_0.size] = "back_enemies_fight_begin"; var_0[var_0.size] = "gate_clear"; var_0[var_0.size] = "lariver_turn"; var_0[var_0.size] = "player_in_house"; var_0[var_0.size] = "3rd_floor_player"; var_0[var_0.size] = "balcony_player"; var_0[var_0.size] = "hesh_elias_to_3rd"; var_0[var_0.size] = "hesh_elias_to_balcony"; var_0[var_0.size] = "hesh_elias_to_2nd"; var_0[var_0.size] = "player_approaching_stage"; var_0[var_0.size] = "player_on_upper_level"; var_0[var_0.size] = "player_entered_coffee_shop"; var_0[var_0.size] = "color_line_2"; var_1 = []; var_1[var_1.size] = "player_dropped_down"; foreach ( var_3 in var_0 ) init_flag_and_set_on_targetname_trigger( var_3 ); foreach ( var_3 in var_1 ) thread maps\deer_hunt_util::set_flag_on_targetname_trigger_by_player( var_3 ); } init_flag_and_set_on_targetname_trigger( var_0 ) { common_scripts\utility::flag_init( var_0 ); thread maps\_utility::set_flag_on_targetname_trigger( var_0 ); } level_music() { switch ( level.start_point ) { case "intro": case "default": maps\deer_hunt_util::music_on_flag( "screen_arrive", "mus_deer_curtain_call" ); case "lobby": maps\deer_hunt_util::music_on_flag( "lobby_exit", "mus_deer_fountain_reveal" ); case "street": maps\deer_hunt_util::music_on_flag( "promenade_exit", "mus_deer_libery_wall", 0.5 ); case "encounter1": common_scripts\utility::flag_wait( "player_at_shop_door" ); maps\_utility::music_stop( 30 ); case "lariver": case "encounter2": maps\deer_hunt_util::music_on_flag( "pipe_exit", "mus_deer_river_fight" ); case "lariver_defend": maps\deer_hunt_util::music_on_flag( "chopper_fight_start", "mus_deer_chopper_battle", 5 ); common_scripts\utility::flag_wait( "defend_chopp2_dead" ); maps\_utility::music_stop( 30 ); case "ride": } } spawn_all_friendlies() { maps\deer_hunt_intro::spawn_hesh_and_dog(); maps\deer_hunt_intro::spawn_team2(); } lobby_entrance() { thread maps\deer_hunt_intro::move_player_to_start( "lobby_entrance_player" ); thread maps\deer_hunt_intro::deer_init(); thread maps\deer_hunt_intro::spawn_hesh_and_dog(); thread maps\deer_hunt_intro::team2_nav_logic(); thread maps\deer_hunt_intro::lobby_ruckus(); thread maps\deer_hunt_intro::intro_enemies(); common_scripts\utility::flag_wait( "friendlies_spawned" ); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); thread maps\deer_hunt_util::play_loop_sound_in_space_stop_on_flag( "scn_deer_ruckus_loop", ( -8951, 12053, -138 ), "lobby_entrance" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); var_0 = common_scripts\utility::getstructarray( "lobby_entrance_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\_utility::enable_ai_color(); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); maps\_utility::activate_trigger_with_targetname( "theater_exit" ); maps\_utility::activate_trigger_with_targetname( "to_lobby_entrance" ); common_scripts\utility::flag_wait( "pipe_enter" ); thread maps\deer_hunt_intro::lariver_global_setup(); } outside_start() { thread maps\deer_hunt_intro::move_player_to_start( "outside_start_player" ); thread maps\deer_hunt_intro::intro_enemies(); thread maps\deer_hunt_intro::spawn_hesh_and_dog(); thread maps\deer_hunt_intro::team2_nav_logic(); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); common_scripts\utility::flag_wait( "friendlies_spawned" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); maps\_utility::activate_trigger_with_targetname( "lobby_exit_approach" ); var_0 = common_scripts\utility::getstructarray( "outside_start_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\_utility::enable_ai_color(); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } var_4 = getentarray( "promenade_exit_deer", "targetname" ); foreach ( var_3, var_6 in var_4 ) { var_7[var_3] = maps\_drone_deer::deer_dronespawn( var_6 ); var_7[var_3] thread maps\deer_hunt_intro::deer_detects_when_to_run(); } common_scripts\utility::flag_wait( "pipe_enter" ); thread maps\deer_hunt_intro::lariver_global_setup(); } street_start() { common_scripts\utility::flag_set( "outside_360_complete" ); thread maps\deer_hunt_intro::move_player_to_start( "street_start_player" ); thread maps\deer_hunt_intro::intro_enemies(); thread maps\deer_hunt_intro::spawn_hesh_and_dog(); thread maps\deer_hunt_intro::team2_nav_logic(); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); common_scripts\utility::flag_wait( "friendlies_spawned" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); var_0 = common_scripts\utility::getstructarray( "street_start_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\_utility::enable_ai_color(); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } level.hesh maps\_utility::enable_cqbwalk(); common_scripts\utility::flag_wait( "pipe_enter" ); thread maps\deer_hunt_intro::lariver_global_setup(); } encounter1_start() { thread maps\deer_hunt_intro::move_player_to_start( "encounter1_player" ); thread maps\deer_hunt_intro::intro_enemies(); spawn_all_friendlies(); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); common_scripts\utility::flag_wait( "friendlies_spawned" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); var_0 = common_scripts\utility::getstructarray( "encounter1_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\deer_hunt_util::ignore_me_ignore_all(); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } level.hesh maps\_utility::disable_ai_color(); level.hesh maps\_utility::enable_cqbwalk(); var_4 = common_scripts\utility::getstructarray( "team2_encounter1", "targetname" ); while ( !isdefined( level.team2 ) ) wait 0.25; foreach ( var_3, var_6 in var_4 ) level.team2[var_3] forceteleport( var_6.origin, var_6.angles ); maps\_utility::activate_trigger_with_targetname( "dropdown_arrive" ); maps\_utility::activate_trigger_with_targetname( "player_on_bus" ); common_scripts\utility::flag_set( "meetup_completed" ); common_scripts\utility::array_thread( level.team2, maps\deer_hunt_util::cqb_off_sprint_on ); common_scripts\utility::flag_wait( "pipe_enter" ); thread maps\deer_hunt_intro::lariver_global_setup(); } encounter2_start() { thread maps\deer_hunt_intro::move_player_to_start( "gasstation_start_player" ); spawn_all_friendlies(); thread maps\deer_hunt_intro::intro_enemies(); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); common_scripts\utility::flag_wait( "friendlies_spawned" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); var_0 = common_scripts\utility::getstructarray( "gasstation_start_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\_utility::delaythread( 1, maps\_utility::enable_ai_color ); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } var_4 = common_scripts\utility::getstructarray( "team2_encounter2", "targetname" ); while ( !isdefined( level.team2 ) ) wait 0.25; foreach ( var_3, var_6 in var_4 ) level.team2[var_3] forceteleport( var_6.origin, var_6.angles ); maps\_utility::activate_trigger_with_targetname( "encounter1_approach" ); maps\_utility::activate_trigger_with_targetname( "hesh_to_dropdown" ); common_scripts\utility::flag_wait( "pipe_enter" ); thread maps\deer_hunt_intro::lariver_global_setup(); } lariver_start() { thread maps\deer_hunt_intro::move_player_to_start( "la_river_player" ); spawn_all_friendlies(); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); common_scripts\utility::flag_wait( "friendlies_spawned" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); var_0 = common_scripts\utility::getstructarray( "la_river_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\_utility::enable_ai_color(); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } var_4 = common_scripts\utility::getstructarray( "team2_lariver", "targetname" ); foreach ( var_3, var_6 in var_4 ) level.team2[var_3] forceteleport( var_6.origin, var_6.angles ); thread maps\deer_hunt_intro::lariver_global_setup(); thread maps\deer_hunt_intro::lariver_spawn_wall_battle_guys_early(); wait 1; common_scripts\utility::array_thread( getaiarray( "allies" ), maps\deer_hunt_util::ignore_me_ignore_all_off ); level.dog maps\_utility::enable_ai_color(); thread fill_mk14_ammo(); } spawn_lariver_defend_balcony_guys() { maps\_utility::array_spawn_function_targetname( "rpg_guys", maps\deer_hunt_intro::lariver_balcony_friendly_logic, 1 ); level.balcony_friendlies = maps\_utility::array_spawn_targetname( "rpg_guys", 1 ); foreach ( var_1 in level.balcony_friendlies ) var_1.spawner = common_scripts\utility::random( getentarray( "rpg_guys", "targetname" ) ); } lariver_defend_start() { thread maps\deer_hunt_intro::move_player_to_start( "la_river_defend_player" ); spawn_all_friendlies(); spawn_lariver_defend_balcony_guys(); thread maps\deer_hunt_intro::intro_vo(); thread maps\deer_hunt_intro::intro_fx(); common_scripts\utility::flag_wait( "friendlies_spawned" ); level.hesh maps\_utility::set_force_color( "red" ); level.dog maps\_utility::set_force_color( "blue" ); var_0 = common_scripts\utility::getstructarray( "la_river_defend_ai", "targetname" ); foreach ( var_3, var_2 in level.squad ) { var_2 maps\_utility::enable_ai_color(); var_2 forceteleport( var_0[var_3].origin, var_0[var_3].angles ); } thread maps\deer_hunt_intro::chopper_sounds_for_defend(); level.matv = maps\_vehicle::spawn_vehicle_from_targetname( "gate_matv" ); level.matv hidepart( "ramp_jnt" ); level.matv.obj_ent = getent( "obj_ramp", "targetname" ); level.matv.obj_ent linkto( level.matv ); var_4 = getvehiclenode( "matv_start", "targetname" ); level.matv attachpath( var_4 ); var_5 = common_scripts\utility::getstructarray( "la_river_defend_team2", "targetname" ); foreach ( var_3, var_7 in var_5 ) level.team2[var_3] forceteleport( var_7.origin, var_7.angles ); level.lariver_early_ai = level.balcony_friendlies; thread maps\deer_hunt_intro::lariver_defend_globals( 1 ); level.dog maps\_utility::enable_ai_color(); common_scripts\utility::flag_set( "lariver_final_position" ); wait 1; thread maps\deer_hunt_intro::la_river_defend_weapons_spawn(); } lariver_nogame_start() { common_scripts\utility::trigger_off( "trigger_multiple", "classname" ); common_scripts\utility::trigger_off( "trigger_radius", "classname" ); common_scripts\utility::trigger_off( "trigger_multiple_spawn", "classname" ); level.player_is_stunned = 0; thread maps\deer_hunt_intro::move_player_to_start( "la_river_defend_player" ); level.matv = maps\_vehicle::spawn_vehicle_from_targetname( "gate_matv" ); level.matv hidepart( "ramp_jnt" ); level.matv.obj_ent = getent( "obj_ramp", "targetname" ); level.matv.obj_ent linkto( level.matv ); var_0 = getvehiclenode( "matv_start", "targetname" ); level.matv attachpath( var_0 ); level.player thread maps\deer_hunt_intro::lariver_defend_guided_missile_setup(); thread maps\deer_hunt_intro::lariver_setup_launchers(); level thread maps\deer_hunt_intro::lariver_defend_spawn_choppers(); level thread maps\deer_hunt_intro::lariver_defend_destructible_cover(); wait 1; thread maps\deer_hunt_intro::la_river_defend_weapons_spawn(); common_scripts\utility::flag_set( "spawn_defend_choppers" ); common_scripts\utility::flag_set( "defend_chopp1_dead" ); common_scripts\utility::flag_set( "player_in_defend_area" ); common_scripts\utility::flag_set( "spawn_defend_chopper2" ); common_scripts\utility::flag_set( "chopper_fight_start" ); } ride_start() { level thread maps\deer_hunt_intro::sniff_system_init(); thread maps\deer_hunt_ride::jeep_ride_setup(); setsaveddvar( "ammocounterHide", "1" ); } lariver_exit() { thread maps\deer_hunt_intro::move_player_to_start( "la_river_defend_player" ); thread maps\deer_hunt_intro::lariver_matv_ride(); level.dog = maps\_utility::spawn_targetname( "dog", 1 ); common_scripts\utility::flag_set( "load_matv" ); level.matv = maps\_vehicle::spawn_vehicle_from_targetname( "gate_matv" ); var_0 = getvehiclenode( "matv_start", "targetname" ); level.matv hidepart( "ramp_jnt" ); level.matv.obj_ent = getent( "obj_ramp", "targetname" ); level.matv.obj_ent linkto( level.matv ); level.matv attachpath( var_0 ); thread maps\deer_hunt_intro::wall_ride_cilivians(); maps\deer_hunt_intro::player_gets_in_matv(); common_scripts\utility::flag_set( "matv_loaded" ); thread maps\deer_hunt_intro::lariver_transition_to_beach(); } house_start() { common_scripts\utility::flag_set( "introscreen_complete" ); getent( "dog", "targetname" ) maps\_utility::add_spawn_function( maps\deer_hunt_intro::dog_logic ); level.hesh = maps\_utility::spawn_targetname( "hesh", 1 ); level.dog = maps\_utility::spawn_targetname( "dog", 1 ); level.squad = [ level.hesh, level.dog ]; thread maps\deer_hunt_intro::move_player_to_start( "house_player" ); thread maps\deer_hunt_ride::setup_house(); var_0 = common_scripts\utility::getstruct( "house_ai", "targetname" ); var_1 = ( 26432.5, 8072.2, -145 ); level.hesh forceteleport( var_0.origin, var_0.angles ); level.dog forceteleport( var_1, var_0.angles ); level.hesh thread maps\deer_hunt_ride::hesh_navigation_logic(); level.dog thread maps\deer_hunt_ride::dog_navigation_logic(); setsaveddvar( "ammocounterHide", "1" ); level.player takeallweapons(); level.player giveweapon( "noweapon_deer_hunt" ); level.player switchtoweapon( "noweapon_deer_hunt" ); level.player allowmelee( 0 ); common_scripts\utility::flag_set( "player_exited_jeep" ); level.dog pushplayer( 1 ); maps\_utility::battlechatter_off(); maps\_utility::flavorbursts_off(); } elias_start() { common_scripts\utility::flag_set( "player_in_house" ); level.hesh = maps\_utility::spawn_targetname( "hesh", 1 ); level.squad = [ level.hesh ]; thread maps\deer_hunt_intro::move_player_to_start( "elias_start_player" ); var_0 = common_scripts\utility::getstructarray( "elias_start_ai", "targetname" ); var_1 = undefined; foreach ( var_4, var_3 in level.squad ) { var_3 forceteleport( var_0[var_4].origin, var_0[var_4].angles ); var_1 = common_scripts\utility::getstruct( var_0[var_4].target, "targetname" ); } level.hesh maps\_utility::set_force_color( "r" ); level.hesh maps\_utility::disable_ai_color(); level.hesh.goalradius = 60; level.hesh thread maps\_utility::follow_path_and_animate( var_1, 350 ); maps\_utility::activate_trigger_with_targetname( "3rd_floor_player" ); level.hesh waittill( "path_end_reached" ); common_scripts\utility::flag_set( "elias_convo_start" ); } set_default_mb_values() { setsaveddvar( "r_mbEnable", 2 ); setsaveddvar( "r_mbCameraRotationInfluence", 0.25 ); setsaveddvar( "r_mbCameraTranslationInfluence", 0.01 ); setsaveddvar( "r_mbModelVelocityScalar", 0 ); setsaveddvar( "r_mbStaticVelocityScalar", 0.2 ); setsaveddvar( "r_mbViewModelEnable", 0 ); }