// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { thread aud_init_globals(); thread aud_init_flags(); thread aud_ignore_timescale(); } aud_init_globals() { level.bdamagesoundplaying = 0; level.bdeathsoundplaying = 0; level.bplrpostsoundplaying = 0; level.bnpcpostsoundplaying = 0; level.bgazcrushsndplaying = 0; level.bthermalon = 0; level.btankmoving = 0; level.bsprinton = 0; level.bwalldestroyedsoundplayed = 0; level.bwalldestroyed = 0; level.tank_sound_pitch = 0.8; } aud_init_flags() { common_scripts\utility::flag_init( "tow_cam_sound_off" ); common_scripts\utility::flag_init( "aud_cargo_doors_open" ); common_scripts\utility::flag_init( "aud_tank_drop" ); common_scripts\utility::flag_init( "aud_tank_destroyed" ); common_scripts\utility::flag_init( "tank_landed" ); common_scripts\utility::flag_init( "above_ground" ); common_scripts\utility::flag_init( "below_ground" ); common_scripts\utility::flag_init( "aud_move_to_tank_hud" ); common_scripts\utility::flag_init( "aud_enter_hangar" ); common_scripts\utility::flag_init( "aud_tank_rubble" ); common_scripts\utility::flag_init( "aud_exfil" ); } aud_ignore_timescale() { soundsettimescalefactor( "norestrict2d", 0 ); soundsettimescalefactor( "auto", 0 ); soundsettimescalefactor( "voice", 0 ); soundsettimescalefactor( "effects2d1", 0 ); soundsettimescalefactor( "effects2d2", 0 ); } checkpoint_crash_site() { level.player setclienttriggeraudiozone( "tank" ); maps\_utility::music_play( "mus_sfarm_tank_combat1" ); } checkpoint_base_array() { level.player setclienttriggeraudiozone( "tank" ); } checkpoint_air_strip() { level.player setclienttriggeraudiozone( "tank" ); } checkpoint_air_strip_secured() { level.player setclienttriggeraudiozone( "exterior" ); } checkpoint_tower() { level.player setclienttriggeraudiozone( "exterior" ); } satfarm_intro() { wait 0.5; level.player setclienttriggeraudiozone( "intro_cargo" ); thread cargo_amb(); wait 0.5; thread intro_shrapnel(); thread intro_shake1(); thread intro_shake2(); thread wind_amb(); common_scripts\utility::flag_wait( "aud_move_to_tank_hud" ); common_scripts\utility::flag_wait( "tank_landed" ); maps\_utility::music_play( "mus_sfarm_tank_combat1" ); } cargo_amb() { common_scripts\utility::flag_wait( "aud_move_to_tank_hud" ); wait 0.75; var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playloopsound( "satf_amb_intro_jet" ); thread jet_whine(); common_scripts\utility::flag_wait( "aud_cargo_doors_open" ); var_0 maps\_utility::sound_fade_and_delete( 5 ); common_scripts\utility::flag_wait( "aud_tank_drop" ); level.player setclienttriggeraudiozone( "intro_drop" ); } jet_whine() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_intro_turbine_whine" ); common_scripts\utility::flag_wait( "aud_cargo_doors_open" ); var_0 maps\_utility::sound_fade_and_delete( 5 ); } intro_shrapnel() { common_scripts\utility::flag_wait( "aud_move_to_tank_hud" ); wait 2; level.player playsound( "satf_intro_shrapnel_01" ); wait 4.1; level.player playsound( "satf_intro_shrapnel_02" ); wait 4.75; level.player playsound( "satf_intro_shrapnel_03" ); wait 1.75; level.player playsound( "satf_intro_shrapnel_04" ); wait 5.5; level.player playsound( "satf_intro_shrapnel_05" ); wait 3.5; level.player playsound( "satf_intro_shrapnel_06" ); } intro_shake1() { common_scripts\utility::flag_wait( "aud_move_to_tank_hud" ); wait 2; thread common_scripts\utility::play_sound_in_space( "satf_intro_shake", level.player.origin ); } intro_shake2() { common_scripts\utility::flag_wait( "aud_move_to_tank_hud" ); wait 9; thread common_scripts\utility::play_sound_in_space( "satf_intro_shake", level.player.origin ); } intro_rumble() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 maps\_utility::sound_fade_in( "satf_intro_rumble", 1, 8, 1 ); common_scripts\utility::flag_wait( "aud_tank_drop" ); var_0 maps\_utility::sound_fade_and_delete( 1 ); } bullet_holes1() { thread common_scripts\utility::play_sound_in_space( "satf_intro_shake", level.player.origin ); var_0 = spawn( "script_origin", ( -47294, 1750, 1228 ) ); var_1 = ( -47084, 1516, 1158 ); var_0 playsound( "satf_bullet_holes_1", "sounddone" ); var_0 moveto( var_1, 1.5 ); thread aud_intro_alarms(); var_0 waittill( "sounddone" ); var_0 delete(); wait 4; thread bullet_holes2(); } bullet_holes2() { thread common_scripts\utility::play_sound_in_space( "satf_bullet_holes_2", level.player.origin ); } bullet_holes3() { thread aud_engine_fail(); var_0 = spawn( "script_origin", ( -44945, 1334, 1230 ) ); var_1 = ( -44866, 1095, 1230 ); var_0 playsound( "satf_bullet_holes_3", "sounddone" ); var_0 moveto( var_1, 1.5 ); var_0 waittill( "sounddone" ); var_0 delete(); } end_missile_launch_alarm() { wait 0.5; var_0 = spawn( "script_origin", ( -5011, 54683, 463 ) ); var_0 playloopsound( "satf_end_missile_alarm" ); common_scripts\utility::flag_wait( "missile_launched" ); wait 0.5; var_0 maps\_utility::sound_fade_and_delete( 2 ); } end_missile_launch_hatch() { thread common_scripts\utility::play_sound_in_space( "satf_end_missile_hatch", ( -6199, 55839, 157 ) ); } aud_engine_fail() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_engine_fail" ); common_scripts\utility::flag_wait( "tank_landed" ); var_0 maps\_utility::sound_fade_and_delete( 0.2 ); } wind_amb() { common_scripts\utility::flag_wait( "aud_tank_drop" ); } tank_drop() { thread tank_drop_jet_center(); thread drop_layer2(); thread tank_drop_player(); thread tank_drop_jet_left(); thread tank_drop_jet_right(); thread intro_explosion(); thread tank_drop_slide_allies(); thread tank_drop_fighter_1(); thread tank_drop_fighter_2(); thread intro_explosion2(); } tank_drop_player() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); wait 2.1; thread common_scripts\utility::play_sound_in_space( "satf_intro_death_fall", ( -26278, -18137, 1713 ) ); wait 2.1; var_0 playsound( "satf_tank_drop_slide_plr", "sounddone" ); common_scripts\utility::flag_set( "tank_landed" ); wait 0.2; level.player setclienttriggeraudiozone( "tank" ); wait 1.8; thread common_scripts\utility::play_sound_in_space( "satf_tank_drop_turbine", level.player.origin ); var_0 waittill( "sounddone" ); var_0 delete(); } tank_drop_jet_center() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_tank_drop_jet_center" ); common_scripts\utility::flag_wait( "tank_landed" ); var_0 maps\_utility::sound_fade_and_delete( 0.2 ); } drop_layer2() { thread common_scripts\utility::play_sound_in_space( "satf_intro_drop_layer2", level.player.origin ); } tank_drop_jet_left() { wait 0.5; var_0 = spawn( "script_origin", ( -29525, -23227, 1189 ) ); var_1 = ( -29502, -6641, 2025 ); var_0 playsound( "satf_tank_drop_jet_left", "sounddone" ); var_0 moveto( var_1, 9.25 ); var_0 waittill( "sounddone" ); var_0 delete(); } tank_drop_jet_right() { wait 4; var_0 = spawn( "script_origin", ( -26803, -20129, 1138 ) ); var_1 = ( -24412, -2417, 3214 ); var_0 playsound( "satf_tank_drop_jet_right", "sounddone" ); var_0 moveto( var_1, 8 ); var_0 waittill( "sounddone" ); var_0 delete(); } intro_explosion() { wait 7.85; thread common_scripts\utility::play_sound_in_space( "satf_intro_explosion", ( -27177, -14460, 1117 ) ); } intro_explosion2() { wait 19.3; thread common_scripts\utility::play_sound_in_space( "satf_intro_explosion", ( -25957, -1208, 1192 ) ); } tank_drop_slide_allies() { wait 8; thread common_scripts\utility::play_sound_in_space( "satf_tank_drop_slide_allies", ( -26793, -17658, 951 ) ); } tank_drop_fighter_1() { wait 15.5; var_0 = spawn( "script_origin", ( -30074, -24011, 1806 ) ); var_1 = ( -25836, -110, 1767 ); var_0 playsound( "satf_tank_drop_fighter_1", "sounddone" ); var_0 moveto( var_1, 3 ); var_0 waittill( "sounddone" ); var_0 delete(); } tank_drop_fighter_2() { wait 13.5; var_0 = spawn( "script_origin", ( -29537, -24954, 2181 ) ); var_1 = ( -25414, -4713, 2962 ); var_0 playsound( "satf_tank_drop_fighter_2", "sounddone" ); var_0 moveto( var_1, 3 ); var_0 waittill( "sounddone" ); var_0 delete(); } tow_missile_launch() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); level.player setclienttriggeraudiozone( "tow_missile" ); var_0 playsound( "satf_tow_launch" ); var_0 playsound( "satf_tow_camera" ); common_scripts\utility::flag_wait( "tow_cam_sound_off" ); level.player setclienttriggeraudiozone( "tank" ); var_0 maps\_utility::sound_fade_and_delete( 0.1 ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "satf_tank_gun_reload", level.player.origin ); } tow_missile_explode( var_0 ) { wait 0.25; thread common_scripts\utility::play_sound_in_space( "satf_tow_explosion", var_0 ); common_scripts\utility::flag_clear( "tow_cam_sound_off" ); } gaz_crush( var_0 ) { if ( level.bgazcrushsndplaying == 0 ) { level.bgazcrushsndplaying = 1; if ( !common_scripts\utility::flag( "aud_exfil" ) ) thread common_scripts\utility::play_sound_in_space( "satf_tank_metal_crush", var_0 ); else thread common_scripts\utility::play_sound_in_space( "satf_tank_metal_crush_small", var_0 ); wait 0.3; level.bgazcrushsndplaying = 0; } } a10_crash_approach() { var_0 = spawn( "script_origin", ( -20490, 48120, 3125 ) ); var_1 = ( -6317, 37717, 698 ); var_0 playsound( "satf_hangar_a10_incoming", "sounddone" ); var_0 moveto( var_1, 2.75 ); var_0 waittill( "sounddone" ); var_0 delete(); } a10_crash_impact() { thread hangar_wall_debris(); thread common_scripts\utility::play_sound_in_space( "satf_hangar_a10_impact", ( -6971, 37569, 633 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "satf_hangar_tower_collapse", ( -6317, 37717, 698 ) ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "satf_hangar_a10_impact_debris", ( -9301, 35535, 128 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "satf_hangar_tower_collapse_debris", ( -6800, 39555, 498 ) ); } hangar_wall_shot( var_0 ) { if ( level.bwalldestroyedsoundplayed == 0 ) { level.bwalldestroyedsoundplayed = 1; thread common_scripts\utility::play_sound_in_space( "satf_concrete_barrier_shot", var_0 ); } } hangar_wall_debris() { common_scripts\utility::flag_wait( "aud_enter_hangar" ); if ( !level.bwalldestroyed ) thread common_scripts\utility::play_sound_in_space( "satf_concrete_barrier_crush_plr_lyr2", level.player.origin ); } walldowncheck() { level.bwalldestroyed = 1; } overlord_trans1() { wait 0.2; level.player setclienttriggeraudiozone( "overlord" ); wait 1.5; common_scripts\utility::flag_wait( "chopper_flyin_begin" ); level.player setclienttriggeraudiozone( "heli_interior" ); common_scripts\utility::flag_wait( "start_jump" ); wait 3.2; thread common_scripts\utility::play_sound_in_space( "satf_tower_dropoff_heli_away", ( -3930, 52511, 512 ) ); wait 0.3; level.player clearclienttriggeraudiozone( 1 ); } tower_jump() { wait 0.5; thread common_scripts\utility::play_sound_in_space( "satf_tower_jump", level.player.origin ); } tower_windows() { var_0 = spawn( "script_origin", ( -5693, 52142, 470 ) ); var_1 = spawn( "script_origin", ( -4268, 51716, 470 ) ); var_2 = spawn( "script_origin", ( -3185, 52760, 470 ) ); var_0 maps\_utility::sound_fade_in( "satf_tower_windows_1", 1, 2, 1 ); var_1 maps\_utility::sound_fade_in( "satf_tower_windows_2", 1, 2, 1 ); var_2 maps\_utility::sound_fade_in( "satf_tower_windows_3", 1, 2, 1 ); } elevator() { thread common_scripts\utility::play_sound_in_space( "satf_elevator_gate_close", ( -5173, 54719, -179 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "satf_elevator", level.player.origin ); thread common_scripts\utility::play_sound_in_space( "satf_warehouse_train_stop", ( -5960, 57055, -383 ) ); common_scripts\utility::flag_wait( "elevator_landed" ); thread common_scripts\utility::play_sound_in_space( "satf_elevator_gate_open", ( -5295, 55088, -622 ) ); } fire_ext_grab() { wait 2; thread common_scripts\utility::play_sound_in_space( "satf_tower_door_fire_ext_grab", ( -5150, 53503, 268 ) ); } tower_door_listen() { var_0 = spawn( "script_origin", ( -5233, 53557, 268 ) ); var_0 maps\_utility::sound_fade_in( "satf_tower_door_breach_listen", 1, 1, 1 ); common_scripts\utility::flag_wait( "breach_start" ); wait 2; var_0 maps\_utility::sound_fade_and_delete( 0.5 ); } tower_door_listen_2() { wait 0.5; if ( !common_scripts\utility::flag( "breach_start" ) ) thread common_scripts\utility::play_sound_in_space( "satf_tower_door_breach_listen_2", ( -5233, 53557, 268 ) ); } tower_door_breach() { thread fire_ext_throw(); thread common_scripts\utility::play_sound_in_space( "satf_tower_door_breach_kick", level.player.origin ); thread common_scripts\utility::play_sound_in_space( "satf_tower_door_breach", level.player.origin ); thread tower_door_pitchfx(); wait 1; var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_tower_door_breach_layer2" ); level waittill( "slowmo_breach_ending" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } fire_ext_throw() { wait 0.35; var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_tower_door_fire_ext_throw" ); common_scripts\utility::flag_wait_either( "player_shot_extinguisher", "ghost1_shot_extinguisher" ); var_0 maps\_utility::sound_fade_and_delete( 1 ); } tower_door_pitchfx() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_tower_door_breach_pitchfx" ); level waittill( "slowmo_breach_ending" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); thread post_breach_positional_ambience(); } post_breach_positional_ambience() { thread tower_wreckage(); thread tower_distant_combat(); thread tower_a10_flyby(); thread tower_a10_strafe_1(); thread tower_a10_strafe_2(); thread tower_command_table(); thread tower_falling_debris(); thread tower_distant_choppers(); } tower_door_explosion() { thread common_scripts\utility::play_sound_in_space( "satf_tower_door_breach_explosion", level.player.origin ); } tower_wreckage() { var_0 = spawn( "script_origin", ( -5194, 54363, 349 ) ); var_0 maps\_utility::sound_fade_in( "satf_tower_wreckage", 1, 2, 1 ); } tower_distant_combat() { var_0 = spawn( "script_origin", ( -4797, 54894, 268 ) ); var_0 maps\_utility::sound_fade_in( "satf_tower_distant_combat", 1, 2, 1 ); common_scripts\utility::flag_wait( "warehouse_begin" ); var_0 maps\_utility::sound_fade_and_delete( 3 ); } tower_a10_flyby() { common_scripts\utility::flag_wait( "start_breach_outside_ambience" ); wait 9; var_0 = spawn( "script_origin", ( 14496, 66235, 1380 ) ); var_1 = ( -22083, 56416, 1380 ); var_0 playsound( "satf_tower_jets_by", "sounddone" ); var_0 moveto( var_1, 6 ); wait 3; var_0 waittill( "sounddone" ); var_0 delete(); } tower_a10_strafe_1() { common_scripts\utility::flag_wait( "start_breach_outside_ambience" ); wait 9; var_0 = spawn( "script_origin", ( 14496, 66235, 1380 ) ); var_1 = ( -22083, 56416, 1380 ); var_0 moveto( var_1, 6 ); wait 1.5; var_0 playsound( "satf_a10_tower_strafe_1", "sounddone" ); var_0 waittill( "sounddone" ); var_0 delete(); } tower_a10_strafe_2() { common_scripts\utility::flag_wait( "start_breach_outside_ambience" ); wait 9; var_0 = spawn( "script_origin", ( 14496, 66235, 1380 ) ); var_1 = ( -22083, 56416, 1380 ); var_0 moveto( var_1, 6 ); wait 2; var_0 playsound( "satf_a10_tower_strafe_2", "sounddone" ); var_0 waittill( "sounddone" ); var_0 delete(); wait 2; thread tower_a10_strafe_3(); } tower_a10_strafe_3() { thread common_scripts\utility::play_sound_in_space( "satf_a10_tower_strafe_2", ( -22083, 56416, 1380 ) ); } tower_distant_choppers() { wait 10; thread common_scripts\utility::play_sound_in_space( "satf_tower_distant_choppers", ( -9678, 57330, 269 ) ); } tower_command_table() { thread common_scripts\utility::play_loopsound_in_space( "satf_command_table", ( -4907, 53783, 266 ) ); } tower_command_table_typing() { wait 2; thread common_scripts\utility::play_sound_in_space( "satf_command_table_typing", ( -4927, 53831, 258 ) ); } tower_falling_debris() { thread common_scripts\utility::play_sound_in_space( "satf_tower_falling_debris", ( -5081, 53876, 349 ) ); thread common_scripts\utility::play_sound_in_space( "satf_tower_falling_debris", ( -5388, 53815, 349 ) ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "satf_tower_falling_debris", ( -4951, 53893, 349 ) ); wait 0.2; thread common_scripts\utility::play_sound_in_space( "satf_tower_falling_debris", ( -5081, 53876, 349 ) ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "satf_tower_falling_debris", ( -5388, 53815, 349 ) ); var_0 = 1; while ( !common_scripts\utility::flag( "missile_launch_start" ) ) { wait( var_0 ); var_0++; thread common_scripts\utility::play_sound_in_space( "satf_tower_falling_debris", ( -5194, 54363, 349 ) ); } } launch_button() { wait 0.3; thread common_scripts\utility::play_sound_in_space( "satf_launch_button", level.player.origin ); wait 1; maps\_utility::music_play( "mus_sfarm_rocket_launch" ); } train_leaving() { var_0 = spawn( "script_origin", ( -5089, 57586, -620 ) ); var_1 = spawn( "script_origin", ( -7525, 56839, -620 ) ); var_2 = ( -3928, 58025, -620 ); var_3 = ( -4634, 57776, -620 ); var_0 playsound( "satf_warehouse_train_start_front" ); var_1 playsound( "satf_warehouse_train_start_rear" ); var_0 moveto( var_2, 23, 5 ); var_1 moveto( var_3, 23, 5 ); } overlord_trans2() { wait 0.6; level.player setclienttriggeraudiozone( "overlord" ); wait 18; level.player setclienttriggeraudiozone( "exterior" ); common_scripts\utility::waitframe(); level.player clearclienttriggeraudiozone( 1 ); } thermal() { level.bthermalon = 1; level.player playsound( "satf_change_view_thermal" ); level.player setclienttriggeraudiozone( "thermal" ); level.player common_scripts\utility::waittill_any( "thermal", "tank_dismount", "thermal_off", "missile_tank_dismount" ); level.bthermalon = 0; level.player playsound( "satf_change_view_normal" ); level.player setclienttriggeraudiozone( "tank" ); } player_tank_sounds() { thread player_tank_turret_sounds(); thread player_tank_driving_sound(); thread player_acceleration_sounds(); thread player_tank_impeded_sound(); } player_tank_driving_sound() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); level.tank_sound_pitch = 0.8; var_0 playloopsound( "satf_tank_move" ); while ( common_scripts\utility::flag( "player_in_tank" ) && !common_scripts\utility::flag( "aud_tank_destroyed" ) ) { var_1 = level.left_stick[0]; var_2 = level.left_stick[1]; var_3 = level.playertank vehicle_getspeed(); if ( var_3 > 0 ) level.tank_sound_pitch = 0.8 + 0.2 * ( var_3 / 50 ); if ( var_1 < 0 ) var_1 = var_1 - var_1 * 2; if ( var_2 < 0 ) var_2 = var_2 - var_2 * 2; if ( var_1 > 0.05 || var_2 > 0.05 ) { var_4 = var_1 + var_2; if ( var_4 > 1 ) var_4 = 1; var_0 scalevolume( var_4, 0.2 ); } else var_0 scalevolume( 0, 2 ); var_0 scalepitch( level.tank_sound_pitch, 0.2 ); wait 0.5; } if ( isdefined( var_0 ) ) var_0 maps\_utility::sound_fade_and_delete( 0.2 ); } player_tank_impeded_sound() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playloopsound( "satf_tank_impeded" ); var_0 scalevolume( 0 ); var_1 = 0; while ( common_scripts\utility::flag( "player_in_tank" ) && !common_scripts\utility::flag( "aud_tank_destroyed" ) ) { var_2 = level.left_stick[0]; var_3 = level.left_stick[1]; var_4 = level.playertank vehicle_getspeed(); if ( var_2 < 0 ) var_2 = var_2 - var_2 * 2; if ( var_3 < 0 ) var_3 = var_3 - var_3 * 2; var_5 = var_2 + var_3; if ( var_5 > 0.8 && var_4 < 10 && var_1 == 0 ) { var_1 = 1; var_0 scalevolume( 0.5, 0 ); common_scripts\utility::waitframe(); var_0 scalevolume( 1, 0.3 ); } if ( common_scripts\utility::flag( "aud_tank_rubble" ) && var_4 > 10 ) { var_1 = 1; var_0 scalevolume( 1 ); } else if ( var_4 >= 30 && var_1 == 1 || var_5 <= 0.8 && var_1 == 1 ) { var_1 = 0; var_0 scalevolume( 0, 2 ); } wait 0.05; } if ( isdefined( var_0 ) ) var_0 maps\_utility::sound_fade_and_delete( 0.2 ); } player_tank_turret_sounds() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_1 = spawn( "script_origin", ( 0, 0, 0 ) ); var_2 = spawn( "script_origin", ( 0, 0, 0 ) ); var_3 = spawn( "script_origin", ( 0, 0, 0 ) ); level.x_turretcheck = 0; level.y_turretcheck = 0; var_4 = 1; var_5 = 1; var_6 = 1; var_7 = 1; var_8 = 1; while ( common_scripts\utility::flag( "player_in_tank" ) && !common_scripts\utility::flag( "aud_tank_destroyed" ) ) { if ( level.bthermalon == 1 ) level.player setclienttriggeraudiozone( "thermal" ); else level.player clearclienttriggeraudiozone( 1 ); var_9 = level.player getnormalizedcameramovement(); level.left_stick = level.player getnormalizedmovement(); var_10 = var_9[0]; var_11 = var_9[1]; var_12 = level.left_stick[0]; var_13 = level.left_stick[1]; if ( var_12 < -0.2 || var_12 > 0.2 || ( var_13 < -0.2 || var_13 > 0.2 ) ) { var_4 = 0.5; var_14 = 0.5; var_6 = 0.5; var_7 = 1; var_8 = 1; } else { if ( var_10 < -0.9 || var_10 > 0.9 ) { var_14 = 1; var_8 = 1.5; } else { var_14 = 0.5; var_8 = 1; } if ( var_11 < -0.9 || var_11 > 0.9 ) { var_4 = 1; var_7 = 1.5; } else { var_4 = 0.5; var_7 = 1; } var_6 = 1; } var_0 scalevolume( var_14, 0.1 ); var_1 scalevolume( var_4, 0.1 ); var_2 scalevolume( var_6, 0.1 ); var_3 scalevolume( var_6, 0.1 ); var_0 scalepitch( var_8, 0.1 ); var_1 scalepitch( var_7, 0.1 ); if ( ( var_10 < -0.05 || var_10 > 0.05 ) && level.x_turretcheck != 1 ) { level.x_turretcheck = 1; var_0 playloopsound( "satf_tank_turret_spin_v" ); } if ( ( var_11 < -0.05 || var_11 > 0.05 ) && level.y_turretcheck != 1 ) { level.y_turretcheck = 1; var_1 playloopsound( "satf_tank_turret_spin_h" ); var_3 playsound( "satf_tank_turret_start" ); } if ( var_10 >= -0.05 && var_10 <= 0.05 ) { level.x_turretcheck = 0; var_0 stoploopsound( "satf_tank_turret_spin_v" ); } if ( var_11 >= -0.05 && var_11 <= 0.05 ) { if ( level.y_turretcheck == 1 ) var_2 playsound( "satf_tank_turret_stop" ); level.y_turretcheck = 0; wait 0.05; var_1 stoploopsound( "satf_tank_turret_spin_h" ); } wait 0.05; } if ( isdefined( var_0 ) ) var_0 delete(); if ( isdefined( var_1 ) ) var_1 delete(); if ( isdefined( var_2 ) ) var_2 delete(); if ( isdefined( var_3 ) ) var_3 delete(); } player_acceleration_sounds() { thread player_acceleration_low(); thread player_acceleration_high(); } player_acceleration_low() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_1 = 0; while ( common_scripts\utility::flag( "player_in_tank" ) && !common_scripts\utility::flag( "aud_tank_destroyed" ) ) { var_2 = level.left_stick[0]; var_3 = level.left_stick[1]; if ( var_2 < -0.1 || var_2 > 0.1 || ( var_3 < -0.1 || var_3 > 0.1 ) ) { level.btankmoving = 1; var_1 = 0; var_0 scalevolume( 1, 0 ); common_scripts\utility::waitframe(); var_0 playsound( "satf_tank_accelerate" ); while ( var_2 < -0.1 || var_2 > 0.1 || ( var_3 < -0.1 || var_3 > 0.1 ) ) { common_scripts\utility::waitframe(); var_2 = level.left_stick[0]; var_3 = level.left_stick[1]; } } if ( var_2 > -0.1 && var_2 < 0.1 && ( var_3 > -0.1 && var_3 < 0.1 ) && var_1 == 0 ) { level.btankmoving = 0; var_1 = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_decelerate", level.player.origin ); var_0 scalevolume( 0, 0.5 ); wait 0.5; var_0 stopsounds(); } var_0 scalepitch( level.tank_sound_pitch, 0.2 ); common_scripts\utility::waitframe(); } var_0 delete(); level.btankmoving = 0; } cleanup_ent_on_dismount( var_0 ) { level endon( "player_acceleration_high_end" ); level.player common_scripts\utility::waittill_either( "tank_dismount", "missile_tank_dismount" ); var_0 delete(); } player_acceleration_high() { level.player endon( "tank_dismount" ); level.player endon( "missile_tank_dismount" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); thread cleanup_ent_on_dismount( var_0 ); while ( common_scripts\utility::flag( "player_in_tank" ) && !common_scripts\utility::flag( "aud_tank_destroyed" ) ) { level.playertank waittill( "veh_boost_activated" ); var_0 scalevolume( 1, 0 ); common_scripts\utility::waitframe(); if ( level.btankmoving == 1 ) { level.bsprinton = 1; var_0 scalepitch( level.tank_sound_pitch, 0.2 ); var_0 playsound( "satf_tank_sprint" ); } level.playertank waittill( "veh_boost_deactivated" ); if ( level.btankmoving == 1 ) { level.bsprinton = 0; var_0 scalepitch( level.tank_sound_pitch, 0.2 ); } var_0 scalevolume( 0, 0.5 ); wait 0.5; var_0 stopsounds(); common_scripts\utility::waitframe(); } level notify( "player_acceleration_high_end" ); var_0 delete(); } reload() { wait 0.5; level.player playsound( "satf_tank_gun_reload" ); } player_post_collision() { if ( level.bplrpostsoundplaying == 0 ) { level.bplrpostsoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_collision_small_plr", level.player.origin ); wait 0.2; level.bplrpostsoundplaying = 0; } } npc_post_collision( var_0 ) { if ( level.bnpcpostsoundplaying == 0 ) { level.bnpcpostsoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_collision_npc", var_0 ); wait 0.2; level.bnpcpostsoundplaying = 0; } } chopper_death_player( var_0 ) { if ( level.bdeathsoundplaying == 0 ) { if ( isdefined( var_0 ) ) { level.bdeathsoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_death_player", var_0 ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "satf_helicopter_explosion_debris", var_0 ); } level.bdeathsoundplaying = 0; } } tank_death_player( var_0 ) { if ( level.bdeathsoundplaying == 0 ) { wait 0.1; if ( isdefined( var_0 ) ) { level.bdeathsoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_death_player", var_0 ); } wait 1; level.bdeathsoundplaying = 0; } } tank_damage_player( var_0 ) { if ( level.bdamagesoundplaying == 0 ) { level.bdamagesoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_damage_player", var_0 ); wait 1; level.bdamagesoundplaying = 0; } } tank_death_allies( var_0 ) { if ( level.bdeathsoundplaying == 0 ) { level.bdeathsoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_death_allies", var_0 ); wait 1; level.bdeathsoundplaying = 0; } } tank_damage_allies( var_0 ) { if ( level.bdamagesoundplaying == 0 ) { level.bdamagesoundplaying = 1; thread common_scripts\utility::play_sound_in_space( "satf_tank_damage_allies", var_0 ); wait 1; level.bdamagesoundplaying = 0; } } tower_ambient_explosions( var_0 ) { thread common_scripts\utility::play_sound_in_space( "satf_tower_explosion", var_0 ); thread common_scripts\utility::play_sound_in_space( "satf_building_shake_ly2", level.player.origin ); wait( randomfloatrange( 0.4, 0.7 ) ); thread common_scripts\utility::play_sound_in_space( "satf_building_shake", var_0 ); } building_hit_moment() { thread common_scripts\utility::play_sound_in_space( "satf_building_shake_large", level.player.origin ); wait 2; thread common_scripts\utility::play_loopsound_in_space( "satf_tower_sprinkler", ( -4991, 54426, -145 ) ); thread common_scripts\utility::play_loopsound_in_space( "satf_tower_sprinkler", ( -5580, 54241, -145 ) ); } exit_tank_final() { level.player setclienttriggeraudiozone( "exterior_foot" ); } complex_expl() { wait 0.1; var_0 = spawn( "script_origin", ( 29552, 24086, 2668 ) ); wait 2.8; maps\_utility::music_play( "satf_final" ); wait 1; var_0 playsound( "satf_complex_expl_inc" ); wait 1.2; var_0 maps\_utility::sound_fade_and_delete( 0.3 ); level.player playsound( "satf_complex_expl_imp" ); level.player setclienttriggeraudiozone( "rog_hit" ); wait 13; } aud_intro_tank_hud() { thread common_scripts\utility::play_sound_in_space( "scn_satf_intro_tank_hud", level.player.origin ); wait 0.5; level.player setclienttriggeraudiozone( "intro_cargo", 0.3 ); } aud_intro_cargo_doors() { common_scripts\utility::flag_set( "aud_cargo_doors_open" ); level.player setclienttriggeraudiozone( "intro_cargo_doors_open" ); thread common_scripts\utility::play_sound_in_space( "scn_satf_intro_doors", level.player.origin ); wait 1; thread cargo_winds_front(); thread cargo_winds_rear(); wait 9.9; thread common_scripts\utility::play_sound_in_space( "scn_satf_intro_tank_rollers", level.player.origin ); wait 1.46; thread common_scripts\utility::play_sound_in_space( "scn_satf_intro_parachute", level.player.origin ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "satf_tank_para_deploy2", level.player.origin ); } cargo_winds_front() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "scn_satf_intro_cargo_winds" ); common_scripts\utility::flag_wait( "aud_tank_drop" ); var_0 maps\_utility::sound_fade_and_delete( 1.2 ); } cargo_winds_rear() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "scn_satf_intro_cargo_winds_rear" ); common_scripts\utility::flag_wait( "aud_tank_drop" ); var_0 maps\_utility::sound_fade_and_delete( 1.2 ); } aud_intro_alarms() { wait 1; thread aud_play_loop_until_flag( "scn_satf_intro_alarm_01", ( -47075, 1557, 1287 ), "intro_end" ); thread aud_play_loop_until_flag( "scn_satf_intro_alarm_02", ( -47281, 1531, 1287 ), "intro_end" ); } aud_player_tank_int_on() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "satf_intro_tank_interior" ); level.player setclienttriggeraudiozone( "intro_tank_int" ); common_scripts\utility::flag_wait( "aud_move_to_tank_hud" ); thread common_scripts\utility::play_sound_in_space( "scn_satf_intro_into_tank", level.player.origin ); common_scripts\utility::flag_wait( "aud_tank_drop" ); var_0 maps\_utility::sound_fade_and_delete( 1 ); } intro_tank_foley() { wait 8.2; thread common_scripts\utility::play_sound_in_space( "satf_intro_fist_bump", ( -49530, 1115, 1305 ) ); wait 5.7; thread common_scripts\utility::play_sound_in_space( "satf_tank_hud_cloth", level.player.origin ); } intro_bins() { wait 11.5; thread common_scripts\utility::play_sound_in_space( "satf_intro_cargo_bins", ( -47181, 1635, 1201 ) ); } aud_play_loop_until_flag( var_0, var_1, var_2 ) { var_3 = spawn( "script_origin", var_1 ); var_3 playloopsound( var_0 ); common_scripts\utility::flag_wait( var_2 ); var_3 maps\_utility::sound_fade_and_delete( 1 ); common_scripts\utility::waitframe(); var_3 delete(); }