// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "gaz_tigr_turret_oilrocks", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_drive( %humvee_50cal_driving_idle_forward, %humvee_50cal_driving_idle_backward, 10 ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); maps\_vehicle::build_aianims( ::setanims_turret, ::set_vehicle_anims ); maps\_vehicle::build_turret( "dshk_gaz", "tag_turret", "weapon_dshk_turret", undefined, "auto_ai", 0.2, -20, -14 ); maps\_vehicle::build_bulletshield( 1 ); build_gaz_death( var_2 ); } init_local() { self.animname = "gaz_dshk"; self.script_explosive_bullet_shield = 1; self.allowdeath = 0; self.is_anim_based_death = 1; self.has_unmatching_deathmodel_rig = 1; self.death_fx_on_self = 1; self.anim_is_death = 1; self.dont_finish_death = 1; thread feelgoodapachegundeath(); } feelgoodapachegundeath() { if ( !isdefined( level.apache_difficulty ) ) return; self endon( "death" ); wait 0.5; var_0 = 0; while ( var_0 < level.apache_difficulty.zpu_magic_bullets ) { self waittill( "damage", var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10 ); if ( maps\_vehicle::is_godmode() ) continue; if ( var_5 == "MOD_EXPLOSIVE_BULLET" ) var_0++; if ( var_2 == level.player ) break; } maps\_vehicle::force_kill(); } unload_groups() { var_0 = []; var_1 = "passengers"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_1 = "all_but_gunner"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_1 = "rear_driver_side"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 2; var_1 = "gunner"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 3; var_1 = "all"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0["default"] = var_0["all"]; return var_0; } build_gaz_death( var_0 ) { maps\_vehicle::build_deathmodel( "vehicle_gaz_tigr_base_oilrocks", "vehicle_gaz_tigr_b_iw6_explosion" ); set_death_anim_scene(); maps\_vehicle::build_radiusdamage( ( 0, 0, 32 ), 300, 200, 0, 0 ); } set_death_anim_scene() { var_0 = "exp_armor_vehicle"; death_a( %gaz_tigr_explode_a, "gaz_explode_singleV1", var_0 ); death_b( %gaz_tigr_explode_b, "gaz_explode_singleV2", var_0 ); death_c( %gaz_tigr_explode_c, "gaz_explode_singleV3", var_0 ); death_d( %gaz_tigr_explode_d, "gaz_explode_singleV4", var_0 ); maps\_vehicle::build_deathanim( [ "gaz_explode_singleV1", "gaz_explode_singleV2", "gaz_explode_singleV3", "gaz_explode_singleV4" ] ); } death_d( var_0, var_1, var_2 ) { maps\_anim::create_anim_scene( #animtree, var_1, var_0, "gaz_dshk" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_engine", "vfx/gameplay/vehicles/gaz_tigr/gaz_explosion_primary" ); maps\_anim::note_track_start_sound( "start", var_2, 1 ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_01", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_01_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_04", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_04_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_05", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_05_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_07", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_07_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_08", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_08_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_11", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_11_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_16", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_16_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_18", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_18_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_19", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_19_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_20", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_20_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_22", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_22_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_24", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_24_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); } death_c( var_0, var_1, var_2 ) { maps\_anim::create_anim_scene( #animtree, var_1, var_0, "gaz_dshk" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_engine", "vfx/gameplay/vehicles/gaz_tigr/gaz_explosion_primary" ); maps\_anim::note_track_start_sound( "start", var_2, 1 ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_07", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_07_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_16", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_16_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_18", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_18_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_19", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_19_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_23", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_23_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_24", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_24_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); } death_b( var_0, var_1, var_2 ) { maps\_anim::create_anim_scene( #animtree, var_1, var_0, "gaz_dshk" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_engine", "vfx/gameplay/vehicles/gaz_tigr/gaz_explosion_primary" ); maps\_anim::note_track_start_sound( "start", var_2, 1 ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_wheel_02", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_02_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_07", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_07_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_08", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_08_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_16", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_16_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_18", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_18_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_19", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_19_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_22", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_22_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_24", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_24_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); } death_a( var_0, var_1, var_2 ) { maps\_anim::create_anim_scene( #animtree, var_1, var_0, "gaz_dshk" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_engine", "vfx/gameplay/vehicles/gaz_tigr/gaz_explosion_primary" ); maps\_anim::note_track_start_sound( "start", var_2, 1 ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_wheel_04", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_04_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_07", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_07_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_08", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_08_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_16", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_16_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_18", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_18_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_19", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_19_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); maps\_anim::note_track_trace_to_efx( "start", undefined, "tag_gaz_tigr_b_iw6_piece_24", "vfx/gameplay/vehicles/gaz_tigr/gaz_piece_24_1s", "vfx/gameplay/vehicles/gaz_tigr/gaz_watersplash_small" ); } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getoutanim = %gaz_dismount_frontl_door; var_0[1].vehicle_getoutanim = %gaz_dismount_frontr_door; var_0[2].vehicle_getoutanim = %gaz_dismount_backl_door; var_0[3].vehicle_getoutanim = %gaz_dismount_backr_door; var_0[0].vehicle_getinanim = %gaz_mount_frontl_door; var_0[1].vehicle_getinanim = %gaz_mount_frontr_door; var_0[2].vehicle_getinanim = %gaz_enter_back_door; var_0[3].vehicle_getinanim = %gaz_enter_back_door; var_0[0].vehicle_getoutsound = "gaz_door_open"; var_0[1].vehicle_getoutsound = "gaz_door_open"; var_0[2].vehicle_getoutsound = "gaz_door_open"; var_0[3].vehicle_getoutsound = "gaz_door_open"; var_0[0].vehicle_getinsound = "gaz_door_close"; var_0[1].vehicle_getinsound = "gaz_door_close"; var_0[2].vehicle_getinsound = "gaz_door_close"; var_0[3].vehicle_getinsound = "gaz_door_close"; return var_0; } set_vehicle_anims_turret( var_0 ) { var_0[3].vehicle_getoutanim = %gaz_turret_getout_gaz; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 4; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_driver"; var_0[1].sittag = "tag_passenger"; var_0[2].sittag = "tag_guy0"; var_0[3].sittag = "tag_guy1"; var_0[0].bhasgunwhileriding = 0; var_0[0].death = %gaz_dismount_frontl; var_0[0].death_no_ragdoll = 1; var_0[0].idle = %gaz_idle_frontl; var_0[1].idle = %gaz_idle_frontr; var_0[2].idle = %gaz_idle_backl; var_0[3].idle = %gaz_idle_backr; var_0[0].getout = %gaz_dismount_frontl; var_0[1].getout = %gaz_dismount_frontr; var_0[2].getout = %gaz_dismount_backl; var_0[3].getout = %gaz_dismount_backr; var_0[0].getin = %gaz_mount_frontl; var_0[1].getin = %gaz_mount_frontr; var_0[2].getin = %gaz_enter_backr; var_0[3].getin = %gaz_enter_backl; return var_0; } setanims_turret() { var_0 = setanims(); var_0[3].mgturret = 0; var_0[3].passenger_2_turret_func = ::gaz_turret_guy_gettin_func; var_0[3].sittag = "tag_guy_turret"; var_0[3].getout = %gaz_turret_getout_guy1; var_0 = set_vehicle_anims_turret( var_0 ); return var_0; } gaz_turret_guy_gettin_func( var_0, var_1, var_2, var_3 ) { }