// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "m880_launcher", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( var_0, var_0 ); maps\_vehicle::build_drive( %m880_launcher_idle_driving_idle_forward, %m880_launcher_idle_driving_idle_forward, 10 ); maps\_vehicle::build_deathfx( "fx/explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); } init_local() { maps\_utility::ent_flag_init( "no_riders_until_unload" ); maps\_vehicle::vehicle_lights_on( "running" ); } test_brake_lights() { self endon( "death" ); for (;;) { wait 5; maps\_vehicle::vehicle_lights_on( "brake" ); wait 3; maps\_vehicle::vehicle_lights_on( "brake" ); } }