// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2 ) { build_truck( var_0, var_1, var_2 ); } #using_animtree("vehicles"); build_truck( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "truck", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 ); maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "allies" ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_light( var_2, "headlight_truck_left", "tag_headlight_left", "fx/misc/car_headlight_truck_L", "headlights" ); maps\_vehicle::build_light( var_2, "headlight_truck_right", "tag_headlight_right", "fx/misc/car_headlight_truck_R", "headlights" ); maps\_vehicle::build_light( var_2, "taillight_truck_right", "tag_brakelight_right", "fx/misc/car_taillight_truck_R", "headlights" ); maps\_vehicle::build_light( var_2, "taillight_truck_left", "tag_brakelight_left", "fx/misc/car_taillight_truck_L", "headlights" ); maps\_vehicle::build_light( var_2, "brakelight_truck_right", "tag_brakelight_right", "fx/misc/car_brakelight_truck_R", "brakelights" ); maps\_vehicle::build_light( var_2, "brakelight_truck_left", "tag_brakelight_left", "fx/misc/car_brakelight_truck_L", "brakelights" ); } init_local() { } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getinanim = %door_pickup_driver_climb_in; var_0[1].vehicle_getinanim = %door_pickup_passenger_climb_in; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 2; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_driver"; var_0[0].idle = %yb_car_idle_driver_b; var_0[0].death = %yb_car_idle_driver_b; var_0[1].sittag = "tag_passenger"; var_0[1].idle = %uaz_passenger_idle_drive; var_0[1].death = %uaz_passenger_idle_drive; return var_0; } unload_groups() { }