iw6-scripts/maps/mp/_elevator_v2.gsc
2024-02-13 13:20:49 +01:00

374 lines
8.7 KiB
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init_elevator( var_0 )
{
var_1 = getent( var_0.name, "targetname" );
var_1.unresolved_collision_func = ::handleunreslovedcollision;
var_1.doors = [];
if ( isdefined( var_0.doors ) )
{
foreach ( var_8, var_3 in var_0.doors )
{
var_4 = [];
foreach ( var_6 in var_3 )
{
var_4[var_4.size] = setupdoor( var_6 + "left", 0, var_0.doormovedist );
var_4[var_4.size] = setupdoor( var_6 + "right", 1, var_0.doormovedist );
}
var_1.doors[var_8] = var_4;
}
if ( isdefined( var_0.dooropentime ) )
var_1.dooropentime = var_0.dooropentime;
else
var_1.dooropentime = 2;
var_1.doorspeed = var_0.doormovedist / var_1.dooropentime;
if ( isdefined( var_0.autoclosetimeout ) )
var_1.autoclosetimeout = var_0.autoclosetimeout;
else
var_1.autoclosetimeout = 10;
var_1.trigblock = getent( var_0.trigblockname, "targetname" );
if ( isdefined( var_0.autoclosetimeout ) )
var_1.autoclosetimeout = var_0.autoclosetimeout;
else
var_1.autoclosetimeout = 10;
var_1.dooropensfx = var_0.dooropensfx;
var_1.doorclosesfx = var_0.doorclosesfx;
}
if ( isdefined( var_0.movetime ) )
var_1.movetime = var_0.movetime;
else
var_1.movetime = 5;
var_1.destinations = [];
var_1.pathblockers = [];
var_1.buttons = getentarray( var_0.buttons, "targetname" );
foreach ( var_10 in var_1.buttons )
var_10 setupbutton( var_1 );
var_12 = common_scripts\utility::getstructarray( var_0.destinations, "targetname" );
foreach ( var_14 in var_12 )
var_1 setupdestination( var_14 );
var_1.destinationnames = var_0.destinationnames;
var_1.curfloor = var_0.destinationnames[0];
var_1.requestedfloor = var_1.curfloor;
var_1.doorstate = 0;
if ( isdefined( var_0.models ) )
{
var_16 = getentarray( var_0.models, "targetname" );
if ( isdefined( var_16 ) )
{
foreach ( var_18 in var_16 )
var_18 linkto( var_1 );
}
}
var_1 thread elevatorthink();
if ( var_1.doors.size > 0 )
var_1 thread openelevatordoors( var_1.curfloor, 0 );
var_1.startsfx = var_0.startsfx;
var_1.stopsfx = var_0.stopsfx;
var_1.loopsfx = var_0.loopsfx;
var_1.beepsfx = var_0.beepsfx;
var_1.onmovecallback = var_0.onmovecallback;
var_1.onarrivedcallback = var_0.onarrivedcallback;
return var_1;
}
setupdoor( var_0, var_1, var_2 )
{
var_3 = getent( var_0, "targetname" );
if ( isdefined( var_3 ) )
{
var_3.closepos = var_3.origin;
if ( isdefined( var_3.target ) )
{
var_4 = common_scripts\utility::getstruct( var_3.target, "targetname" );
var_3.openpos = var_4.origin;
}
else
{
var_5 = anglestoforward( var_3.angles ) * var_2;
var_3.openpos = var_3.origin + var_5;
}
return var_3;
}
else
return;
}
setupbutton( var_0 )
{
self.owner = var_0;
if ( isdefined( self.target ) )
{
var_1 = common_scripts\utility::getstruct( self.target, "targetname" );
setupdestination( var_1 );
}
enablebutton();
}
setupdestination( var_0 )
{
if ( isdefined( var_0 ) )
{
self.destinations[var_0.script_label] = var_0.origin;
if ( isdefined( var_0.target ) )
{
var_1 = getent( var_0.target, "targetname" );
if ( isdefined( var_1 ) )
self.pathblockers[var_0.script_label] = var_1;
}
}
}
enablebutton()
{
self sethintstring( &"MP_ELEVATOR_USE" );
self makeusable();
thread buttonthink();
}
disablebutton()
{
self makeunusable();
}
buttonthink()
{
var_0 = self.owner;
var_0 endon( "elevator_busy" );
for (;;)
{
self waittill( "trigger" );
if ( !isdefined( self.script_label ) || self.script_label == "elevator" )
{
if ( var_0.curfloor == var_0.destinationnames[0] )
var_0.requestedfloor = var_0.destinationnames[1];
else
var_0.requestedfloor = var_0.destinationnames[0];
}
else
var_0.requestedfloor = self.script_label;
var_0 notify( "elevator_called" );
}
}
elevatorthink()
{
var_0 = self.doors.size > 0;
for (;;)
{
self waittill( "elevator_called" );
foreach ( var_2 in self.buttons )
var_2 disablebutton();
if ( self.curfloor != self.requestedfloor )
{
if ( self.doorstate != 0 )
{
self notify( "elevator_stop_autoclose" );
thread closeelevatordoors( self.curfloor );
self waittill( "elevator_doors_closed" );
}
else if ( !var_0 )
elevatorblockpath( self.curfloor );
elevatormovetofloor( self.requestedfloor );
wait 0.25;
}
if ( var_0 )
{
thread openelevatordoors( self.curfloor, 0 );
self waittill( "elevator_doors_open" );
}
else
elevatorclearpath( self.curfloor );
foreach ( var_2 in self.buttons )
var_2 enablebutton();
}
}
elevatormovetofloor( var_0 )
{
var_1 = self.destinations[var_0];
var_2 = var_1[2] - self.origin[2];
if ( isdefined( self.doors["elevator"] ) )
{
foreach ( var_4 in self.doors["elevator"] )
var_4 movez( var_2, self.movetime );
}
self movez( var_2, self.movetime );
if ( isdefined( self.onmovecallback ) )
self thread [[ self.onmovecallback ]]( var_0 );
wait( self.movetime );
if ( isdefined( self.beepsfx ) )
self playsound( self.beepsfx );
self.curfloor = self.requestedfloor;
if ( isdefined( self.onarrivedcallback ) )
self thread [[ self.onarrivedcallback ]]( self.curfloor );
}
openelevatordoors( var_0, var_1 )
{
var_2 = self.doors[var_0];
self.doorstate = 1;
var_3 = var_2[0];
var_4 = ( var_3.openpos[0], var_3.openpos[1], var_3.origin[2] );
var_5 = var_4 - var_3.origin;
var_6 = length( var_5 );
var_7 = var_6 / self.doorspeed;
var_8 = 0.25;
if ( var_7 == 0.0 )
{
var_7 = 0.05;
var_8 = 0.0;
}
else
{
self playsound( self.dooropensfx );
var_8 = min( var_8, var_7 );
}
foreach ( var_3 in var_2 )
var_3 moveto( ( var_3.openpos[0], var_3.openpos[1], var_3.origin[2] ), var_7, 0.0, var_8 );
wait( var_7 );
self.doorstate = 2;
self notify( "elevator_doors_open" );
elevatorclearpath( var_0 );
if ( var_1 )
thread elevatordoorsautoclose();
}
closeelevatordoors( var_0 )
{
self endon( "elevator_close_interrupted" );
thread watchcloseinterrupted( var_0 );
var_1 = self.doors[var_0];
self.doorstate = 3;
var_2 = var_1[0];
var_3 = ( var_2.closepos[0], var_2.closepos[1], var_2.origin[2] );
var_4 = var_3 - var_2.origin;
var_5 = length( var_4 );
if ( var_5 != 0.0 )
{
var_6 = var_5 / self.doorspeed;
foreach ( var_2 in var_1 )
var_2 moveto( ( var_2.closepos[0], var_2.closepos[1], var_2.origin[2] ), var_6, 0.0, 0.25 );
self playsound( self.doorclosesfx );
wait( var_6 );
}
self.doorstate = 0;
elevatorblockpath( var_0 );
self notify( "elevator_doors_closed" );
}
watchcloseinterrupted( var_0 )
{
self endon( "elevator_doors_closed" );
var_1 = 1;
foreach ( var_3 in level.characters )
{
if ( var_3 istouchingtrigger( self.trigblock ) )
{
var_1 = 0;
break;
}
}
if ( var_1 )
self.trigblock waittill( "trigger" );
self notify( "elevator_close_interrupted" );
openelevatordoors( var_0, 1 );
}
istouchingtrigger( var_0 )
{
return isalive( self ) && self istouching( var_0 );
}
elevatordoorsautoclose()
{
self endon( "elevator_doors_closed" );
self endon( "elevator_stop_autoclose" );
wait( self.autoclosetimeout );
closeelevatordoors( self.curfloor );
}
handleunreslovedcollision( var_0 )
{
if ( !isplayer( var_0 ) )
var_0 dodamage( 1000, var_0.origin, self, self, "MOD_CRUSH" );
}
elevatorclearpath( var_0 )
{
var_1 = self.pathblockers[var_0];
if ( isdefined( var_1 ) )
{
var_1 connectpaths();
var_1 hide();
var_1 notsolid();
}
}
elevatorblockpath( var_0 )
{
var_1 = self.pathblockers[var_0];
if ( isdefined( var_1 ) )
{
var_1 show();
var_1 solid();
var_1 disconnectpaths();
}
}