iw6-scripts/maps/mp/killstreaks/_aalauncher.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.killstreakfuncs["aa_launcher"] = ::tryuseaalauncher;
maps\mp\_laserguidedlauncher::lgm_init( "vfx/gameplay/mp/killstreaks/vfx_maaws_split", "vfx/gameplay/mp/killstreaks/vfx_maaws_homing" );
}
getaalaunchername()
{
return "iw6_maaws_mp";
}
getaalauncherchildname()
{
return "iw6_maawschild_mp";
}
getaalauncherhomingname()
{
return "iw6_maawshoming_mp";
}
getaalauncherammo( var_0 )
{
var_1 = getaalauncheruniqueindex( var_0 );
var_2 = 0;
if ( isdefined( var_0.pers["aaLauncherAmmo"][var_1] ) )
var_2 = var_0.pers["aaLauncherAmmo"][var_1];
return var_2;
}
clearaalauncherammo( var_0 )
{
var_1 = getaalauncheruniqueindex( var_0 );
var_0.pers["aaLauncherAmmo"][var_1] = undefined;
}
setaalauncherammo( var_0, var_1, var_2 )
{
var_3 = getaalauncheruniqueindex( var_0 );
var_0.pers["aaLauncherAmmo"][var_3] = var_1;
if ( !isdefined( var_2 ) || var_2 )
{
if ( var_0 hasweapon( getaalaunchername() ) )
var_0 setweaponammoclip( getaalaunchername(), var_1 );
}
}
getaalauncheruniqueindex( var_0 )
{
return var_0.pers["killstreaks"][var_0.killstreakindexweapon].kid;
}
tryuseaalauncher( var_0, var_1 )
{
return useaalauncher( self, var_0 );
}
useaalauncher( var_0, var_1 )
{
if ( !isdefined( self.pers["aaLauncherAmmo"] ) )
self.pers["aaLauncherAmmo"] = [];
if ( getaalauncherammo( var_0 ) == 0 )
setaalauncherammo( self, 2, 0 );
level thread monitorweaponswitch( var_0 );
level thread monitorlauncherammo( var_0 );
thread maps\mp\_laserguidedlauncher::lgm_firing_monitormissilefire( getaalaunchername(), getaalauncherchildname(), getaalauncherhomingname() );
var_2 = 0;
var_3 = var_0 common_scripts\utility::waittill_any_return( "aa_launcher_switch", "aa_launcher_empty", "death", "disconnect" );
if ( var_3 == "aa_launcher_empty" )
{
var_0 common_scripts\utility::waittill_any( "weapon_change", "LGM_player_allMissilesDestroyed", "death", "disconnect" );
var_2 = 1;
}
else
{
if ( var_0 hasweapon( getaalaunchername() ) && var_0 getammocount( getaalaunchername() ) == 0 )
clearaalauncherammo( var_0 );
if ( getaalauncherammo( var_0 ) == 0 )
var_2 = 1;
}
var_0 notify( "aa_launcher_end" );
maps\mp\_laserguidedlauncher::lgm_firing_endmissilefire();
return var_2;
}
monitorweaponswitch( var_0 )
{
var_0 endon( "death" );
var_0 endon( "disconnect" );
var_0 endon( "aa_launcher_empty" );
var_0 endon( "aa_launcher_end" );
var_1 = var_0 getcurrentweapon();
while ( var_1 == getaalaunchername() )
var_0 waittill( "weapon_change", var_1 );
var_0 notify( "aa_launcher_switch" );
}
monitorlauncherammo( var_0 )
{
var_0 endon( "death" );
var_0 endon( "disconnect" );
var_0 endon( "aa_launcher_switch" );
var_0 endon( "aa_launcher_end" );
setaalauncherammo( var_0, getaalauncherammo( var_0 ), 1 );
for (;;)
{
var_0 waittill( "weapon_fired", var_1 );
if ( var_1 != getaalaunchername() )
continue;
var_2 = var_0 getammocount( getaalaunchername() );
setaalauncherammo( var_0, var_2, 0 );
if ( getaalauncherammo( var_0 ) == 0 )
{
clearaalauncherammo( var_0 );
var_0 notify( "aa_launcher_empty" );
break;
}
}
}