iw6-scripts/maps/mp/killstreaks/_lasedstrike.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.killstreakfuncs["lasedStrike"] = ::tryuselasedstrike;
level.numberofsoflamammo = 2;
level.lasedstrikeglow = loadfx( "fx/misc/laser_glow" );
level.lasedstrikeexplode = loadfx( "fx/explosions/uav_advanced_death" );
var_0 = getentarray( "remoteMissileSpawn", "targetname" );
foreach ( var_2 in var_0 )
{
if ( isdefined( var_2.target ) )
var_2.targetent = getent( var_2.target, "targetname" );
}
level.lasedstrikeents = var_0;
thread onplayerconnect();
}
onplayerconnect()
{
for (;;)
{
level waittill( "connected", var_0 );
var_0 thread onplayerspawned();
var_0.soflamammoused = 0;
var_0.hassoflam = 0;
}
}
onplayerspawned()
{
self endon( "disconnect" );
for (;;)
self waittill( "spawned_player" );
}
tryuselasedstrike( var_0, var_1 )
{
return uselasedstrike();
}
uselasedstrike()
{
var_0 = watchsoflamusage();
if ( isdefined( var_0 ) && var_0 )
{
self.hassoflam = 0;
return 1;
}
else
return 0;
}
givemarker()
{
maps\mp\killstreaks\_killstreaks::givekillstreakweapon( "iw5_soflam_mp" );
self.hassoflam = 1;
thread watchsoflamusage();
}
watchsoflamusage()
{
self notify( "watchSoflamUsage" );
self endon( "watchSoflamUsage" );
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "death" );
while ( maps\mp\_utility::ischangingweapon() )
wait 0.05;
for (;;)
{
if ( self attackbuttonpressed() && self getcurrentweapon() == "iw5_soflam_mp" && self adsbuttonpressed() )
{
self weaponlocktargettooclose( 0 );
self weaponlockfree();
var_0 = gettargetpoint();
if ( !isdefined( var_0 ) )
{
wait 0.05;
continue;
}
if ( !isdefined( var_0[0] ) )
{
wait 0.05;
continue;
}
var_1 = var_0[0];
var_2 = attacklasedtarget( var_1 );
if ( var_2 )
self.soflamammoused++;
if ( self.soflamammoused >= level.numberofsoflamammo )
return 1;
}
if ( maps\mp\_utility::ischangingweapon() )
return 0;
wait 0.05;
}
}
playlocksound()
{
if ( isdefined( self.playinglocksound ) && self.playinglocksound )
return;
self playlocalsound( "javelin_clu_lock" );
self.playinglocksound = 1;
wait 0.75;
self stoplocalsound( "javelin_clu_lock" );
self.playinglocksound = 0;
}
playlockerrorsound()
{
if ( isdefined( self.playinglocksound ) && self.playinglocksound )
return;
self playlocalsound( "javelin_clu_aquiring_lock" );
self.playinglocksound = 1;
wait 0.75;
self stoplocalsound( "javelin_clu_aquiring_lock" );
self.playinglocksound = 0;
}
attacklasedtarget( var_0 )
{
var_1 = undefined;
var_2 = undefined;
var_3 = 6000;
var_4 = ( 0, 0, var_3 );
var_5 = 3000;
var_6 = anglestoforward( self.angles );
var_7 = self.origin;
var_8 = var_7 + var_4 + var_6 * var_5 * -1;
var_9 = 0;
var_10 = bullettrace( var_0 + ( 0, 0, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 0, 0, var_3 );
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 300, 0, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 300, 0, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 0, 300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 0, 300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 0, -300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 0, -300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 300, 300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 300, 300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( -300, 0, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( -300, 0, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( -300, -300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( -300, -300, var_3 );
}
}
if ( !var_9 )
{
var_10 = bullettrace( var_0 + ( 300, -300, var_3 ), var_0, 0 );
if ( var_10["fraction"] > 0.99 )
{
var_9 = 1;
var_8 = var_0 + ( 300, -300, var_3 );
}
}
if ( !var_9 )
{
for ( var_11 = 0; var_11 < 5; var_11++ )
{
var_3 = var_3 / 2;
var_4 = ( 0, 0, var_3 );
var_8 = self.origin + var_4 + var_6 * var_5 * -1;
var_12 = bullettrace( var_0, var_8, 0 );
if ( var_12["fraction"] > 0.99 )
{
var_9 = 1;
break;
}
wait 0.05;
}
}
if ( !var_9 )
{
for ( var_11 = 0; var_11 < 5; var_11++ )
{
var_3 = var_3 * 2.5;
var_4 = ( 0, 0, var_3 );
var_8 = self.origin + var_4 + var_6 * var_5 * -1;
var_12 = bullettrace( var_0, var_8, 0 );
if ( var_12["fraction"] > 0.99 )
{
var_9 = 1;
break;
}
wait 0.05;
}
}
if ( !var_9 )
{
thread canthittarget();
return 0;
}
var_1 = spawnfx( level.lasedstrikeglow, var_0 );
thread playlocksound();
self weaponlockfinalize( var_0, ( 0, 0, 0 ), 0 );
var_13 = magicbullet( "lasedStrike_missile_mp", var_8, var_0, self );
var_13 missile_settargetent( var_1 );
thread looptriggeredeffect( var_1, var_13 );
var_13 waittill( "death" );
if ( isdefined( var_1 ) )
var_1 delete();
self weaponlockfree();
return 1;
}
looptriggeredeffect( var_0, var_1 )
{
var_1 endon( "death" );
level endon( "game_ended" );
for (;;)
{
triggerfx( var_0 );
wait 0.05;
}
}
lasedmissiledistance( var_0 )
{
level endon( "game_ended" );
var_0 endon( "death" );
var_0 endon( "remote_done" );
self endon( "death" );
for (;;)
{
var_1 = distance( self.origin, var_0.targetent.origin );
var_0.owner setclientdvar( "ui_reaper_targetDistance", int( var_1 / 12 ) );
wait 0.05;
}
}
canthittarget()
{
thread playlockerrorsound();
self weaponlocktargettooclose( 1 );
}
checkbesttargetvector( var_0, var_1 )
{
foreach ( var_3 in level.lasedstrikeents )
{
var_4 = bullettrace( var_3.origin, var_1, 0, var_0 );
if ( var_4["fraction"] >= 0.98 )
return var_3;
wait 0.05;
}
return;
}
gettargetpoint()
{
var_0 = self geteye();
var_1 = self getplayerangles();
var_2 = anglestoforward( var_1 );
var_3 = var_0 + var_2 * 15000;
var_4 = bullettrace( var_0, var_3, 0, undefined );
if ( var_4["surfacetype"] == "none" )
return undefined;
if ( var_4["surfacetype"] == "default" )
return undefined;
var_5 = var_4["entity"];
if ( isdefined( var_5 ) )
{
if ( var_5 == level.ac130.planemodel )
return undefined;
}
var_6 = [];
var_6[0] = var_4["position"];
var_6[1] = var_4["normal"];
return var_6;
}
spawnremote( var_0 )
{
var_1 = spawnplane( var_0, "script_model", level.uavrig gettagorigin( "tag_origin" ), "compass_objpoint_reaper_friendly", "compass_objpoint_reaper_enemy" );
if ( !isdefined( var_1 ) )
return undefined;
var_1 setmodel( "vehicle_predator_b" );
var_1.team = var_0.team;
var_1.owner = var_0;
var_1.numflares = 2;
var_1 setcandamage( 1 );
var_1 thread damagetracker();
var_1.helitype = "remote_mortar";
var_1.uavtype = "remote_mortar";
var_1 maps\mp\killstreaks\_uav::adduavmodel();
var_2 = 6300;
var_3 = randomint( 360 );
var_4 = 6100;
var_5 = cos( var_3 ) * var_4;
var_6 = sin( var_3 ) * var_4;
var_7 = vectornormalize( ( var_5, var_6, var_2 ) );
var_7 = var_7 * 6100;
var_1 linkto( level.uavrig, "tag_origin", var_7, ( 0, var_3 - 90, 10 ) );
var_1 thread handledeath( var_0 );
var_1 thread handleownerchangeteam( var_0 );
var_1 thread handleownerdisconnect( var_0 );
var_1 thread handletimeout();
var_1 thread handleincomingstinger();
var_1 thread handleincomingsam();
return var_1;
}
handledeath( var_0 )
{
level endon( "game_ended" );
var_0 endon( "disconnect" );
self endon( "remote_removed" );
self endon( "remote_done" );
self waittill( "death" );
level thread removeremote( self, 1 );
}
handleownerchangeteam( var_0 )
{
level endon( "game_ended" );
self endon( "remote_done" );
self endon( "death" );
var_0 endon( "disconnect" );
var_0 endon( "removed_reaper_ammo" );
var_0 common_scripts\utility::waittill_any( "joined_team", "joined_spectators" );
thread remoteleave();
}
handleownerdisconnect( var_0 )
{
level endon( "game_ended" );
self endon( "remote_done" );
self endon( "death" );
var_0 endon( "removed_reaper_ammo" );
var_0 waittill( "disconnect" );
thread remoteleave();
}
shotcounter()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "remote_done" );
var_0 = 0;
for (;;)
{
self waittill( "lasedTargetShotFired" );
var_0++;
if ( var_0 >= 5 )
break;
}
thread remoteleave();
}
handletimeout()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "remote_done" );
wait 120;
thread remoteleave();
}
removeremote( var_0, var_1 )
{
self notify( "remote_removed" );
if ( isdefined( var_0.targetent ) )
var_0.targetent delete();
level.lasedstrikeactive = 0;
level.lasedstrikecrateactive = 0;
if ( isdefined( var_0 ) )
{
var_0 delete();
var_0 maps\mp\killstreaks\_uav::removeuavmodel();
}
if ( !isdefined( var_1 ) || var_1 == 1 )
level.remote_mortar = undefined;
}
remoteleave()
{
level.remote_mortar = undefined;
level endon( "game_ended" );
self endon( "death" );
self notify( "remote_done" );
var_0 = self.origin + anglestoforward( self.angles ) * 20000;
self moveto( var_0, 30 );
playfxontag( level._effect["ac130_engineeffect"], self, "tag_origin" );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 3 );
self moveto( var_0, 4, 4, 0.0 );
maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 4 );
level thread removeremote( self, 0 );
}
remoteexplode()
{
self notify( "death" );
self hide();
var_0 = anglestoright( self.angles ) * 200;
playfx( level.lasedstrikeexplode, self.origin, var_0 );
level.lasedstrikeactive = 0;
level.lasedstrikecrateactive = 0;
}
damagetracker()
{
level endon( "game_ended" );
self.owner endon( "disconnect" );
self.health = 999999;
self.maxhealth = 1500;
self.damagetaken = 0;
for (;;)
{
self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
if ( !maps\mp\gametypes\_weapons::friendlyfirecheck( self.owner, var_1 ) )
continue;
if ( !isdefined( self ) )
return;
if ( isdefined( var_8 ) && var_8 & level.idflags_penetration )
self.wasdamagedfrombulletpenetration = 1;
self.wasdamaged = 1;
var_10 = var_0;
if ( isplayer( var_1 ) )
{
var_1 maps\mp\gametypes\_damagefeedback::updatedamagefeedback( "" );
if ( var_4 == "MOD_RIFLE_BULLET" || var_4 == "MOD_PISTOL_BULLET" )
{
if ( var_1 maps\mp\_utility::_hasperk( "specialty_armorpiercing" ) )
var_10 = var_10 + var_0 * level.armorpiercingmod;
}
}
if ( isdefined( var_9 ) )
{
switch ( var_9 )
{
case "javelin_mp":
case "stinger_mp":
self.largeprojectiledamage = 1;
var_10 = self.maxhealth + 1;
break;
case "sam_projectile_mp":
self.largeprojectiledamage = 1;
break;
}
maps\mp\killstreaks\_killstreaks::killstreakhit( var_1, var_9, self );
}
self.damagetaken = self.damagetaken + var_10;
if ( isdefined( self.owner ) )
self.owner playlocalsound( "reaper_damaged" );
if ( self.damagetaken >= self.maxhealth )
{
if ( isplayer( var_1 ) && ( !isdefined( self.owner ) || var_1 != self.owner ) )
{
var_1 notify( "destroyed_killstreak", var_9 );
thread maps\mp\_utility::teamplayercardsplash( "callout_destroyed_remote_mortar", var_1 );
var_1 thread maps\mp\gametypes\_rank::giverankxp( "kill", 50, var_9, var_4 );
var_1 thread maps\mp\gametypes\_rank::xpeventpopup( "destroyed_remote_mortar" );
thread maps\mp\gametypes\_missions::vehiclekilled( self.owner, self, undefined, var_1, var_0, var_4, var_9 );
}
if ( isdefined( self.owner ) )
self.owner stoplocalsound( "missile_incoming" );
thread remoteexplode();
level.remote_mortar = undefined;
return;
}
}
}
handleincomingstinger()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "remote_done" );
for (;;)
{
level waittill( "stinger_fired", var_0, var_1, var_2 );
if ( !isdefined( var_2 ) || var_2 != self )
continue;
var_1 thread stingerproximitydetonate( var_2, var_0 );
}
}
stingerproximitydetonate( var_0, var_1 )
{
self endon( "death" );
var_0 endon( "death" );
if ( isdefined( var_0.owner ) )
var_0.owner playlocalsound( "missile_incoming" );
self missile_settargetent( var_0 );
var_2 = distance( self.origin, var_0 getpointinbounds( 0, 0, 0 ) );
var_3 = var_0 getpointinbounds( 0, 0, 0 );
for (;;)
{
if ( !isdefined( var_0 ) )
var_4 = var_3;
else
var_4 = var_0 getpointinbounds( 0, 0, 0 );
var_3 = var_4;
var_5 = distance( self.origin, var_4 );
if ( var_5 < 3000 && var_0.numflares > 0 )
{
var_0.numflares--;
var_0 thread maps\mp\killstreaks\_flares::flares_playfx();
var_6 = var_0 maps\mp\killstreaks\_flares::flares_deploy();
self missile_settargetent( var_6 );
var_0 = var_6;
if ( isdefined( var_0.owner ) )
var_0.owner stoplocalsound( "missile_incoming" );
return;
}
if ( var_5 < var_2 )
var_2 = var_5;
if ( var_5 > var_2 )
{
if ( var_5 > 1536 )
return;
if ( isdefined( var_0.owner ) )
{
var_0.owner stoplocalsound( "missile_incoming" );
if ( level.teambased )
{
if ( var_0.team != var_1.team )
radiusdamage( self.origin, 1000, 1000, 1000, var_1, "MOD_EXPLOSIVE", "stinger_mp" );
}
else
radiusdamage( self.origin, 1000, 1000, 1000, var_1, "MOD_EXPLOSIVE", "stinger_mp" );
}
self hide();
wait 0.05;
self delete();
}
wait 0.05;
}
}
handleincomingsam()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "remote_done" );
for (;;)
{
level waittill( "sam_fired", var_0, var_1, var_2 );
if ( !isdefined( var_2 ) || var_2 != self )
continue;
level thread samproximitydetonate( var_2, var_0, var_1 );
}
}
samproximitydetonate( var_0, var_1, var_2 )
{
var_0 endon( "death" );
if ( isdefined( var_0.owner ) )
var_0.owner playlocalsound( "missile_incoming" );
var_3 = 150;
var_4 = 1000;
var_5 = [];
for ( var_6 = 0; var_6 < var_2.size; var_6++ )
{
if ( isdefined( var_2[var_6] ) )
{
var_5[var_6] = distance( var_2[var_6].origin, var_0 getpointinbounds( 0, 0, 0 ) );
continue;
}
var_5[var_6] = undefined;
}
for (;;)
{
var_7 = var_0 getpointinbounds( 0, 0, 0 );
var_8 = [];
for ( var_6 = 0; var_6 < var_2.size; var_6++ )
{
if ( isdefined( var_2[var_6] ) )
var_8[var_6] = distance( var_2[var_6].origin, var_7 );
}
for ( var_6 = 0; var_6 < var_8.size; var_6++ )
{
if ( isdefined( var_8[var_6] ) )
{
if ( var_8[var_6] < 3000 && var_0.numflares > 0 )
{
var_0.numflares--;
var_0 thread maps\mp\killstreaks\_flares::flares_playfx();
var_9 = var_0 maps\mp\killstreaks\_flares::flares_deploy();
for ( var_10 = 0; var_10 < var_2.size; var_10++ )
{
if ( isdefined( var_2[var_10] ) )
var_2[var_10] missile_settargetent( var_9 );
}
if ( isdefined( var_0.owner ) )
var_0.owner stoplocalsound( "missile_incoming" );
return;
}
if ( var_8[var_6] < var_5[var_6] )
var_5[var_6] = var_8[var_6];
if ( var_8[var_6] > var_5[var_6] )
{
if ( var_8[var_6] > 1536 )
continue;
if ( isdefined( var_0.owner ) )
{
var_0.owner stoplocalsound( "missile_incoming" );
if ( level.teambased )
{
if ( var_0.team != var_1.team )
radiusdamage( var_2[var_6].origin, var_4, var_3, var_3, var_1, "MOD_EXPLOSIVE", "sam_projectile_mp" );
}
else
radiusdamage( var_2[var_6].origin, var_4, var_3, var_3, var_1, "MOD_EXPLOSIVE", "sam_projectile_mp" );
}
var_2[var_6] hide();
wait 0.05;
var_2[var_6] delete();
}
}
}
wait 0.05;
}
}