667 lines
16 KiB
Plaintext
667 lines
16 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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humvee_turret_init( var_0, var_1 )
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{
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self endon( "killanimscript" );
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animscripts\utility::initialize( var_1 );
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self.no_ai = 1;
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self.nodrop = 1;
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self.a.movement = "stop";
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self.a.special = var_1;
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self.a.usingturret = var_0;
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self.ignoreme = 1;
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if ( isdefined( self.minigun_ignoreme ) )
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self.ignoreme = self.minigun_ignoreme;
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self.iscustomanimating = 0;
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self setturretanim( self.primaryturretanim );
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self setanimknobrestart( self.primaryturretanim, 1, 0.2, 1 );
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if ( isdefined( self.weapon ) )
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animscripts\shared::placeweaponon( self.weapon, "none" );
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self.onrotatingvehicleturret = 1;
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self.getoffvehiclefunc = ::turret_cleanup_on_unload;
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self notify( "guy_man_turret_stop" );
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var_0 notify( "stop_burst_fire_unmanned" );
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var_0.turretstate = "start";
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var_0.aiowner = self;
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var_0.firetime = 0;
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var_0 setmode( "sentry" );
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var_0 setsentryowner( self );
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var_0 setdefaultdroppitch( 0 );
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var_0 setturretcanaidetach( 0 );
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gunner_pain_init();
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level thread handle_gunner_pain( self, var_0 );
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level thread handle_gunner_death( self, var_0 );
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var_0 thread turret_track_rotatedirection( self );
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var_0.dofiring = 0;
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thread firedirector( var_0 );
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wait 0.05;
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if ( isalive( self ) )
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thread gunner_turning_anims( var_0 );
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}
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gunner_pain_init()
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{
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self.allowpain = 0;
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maps\_utility::setflashbangimmunity( 1 );
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self.og_health = self.health;
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self.health = 200;
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}
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gunner_pain_reset()
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{
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self.allowpain = 1;
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maps\_utility::setflashbangimmunity( 0 );
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self.health = self.og_health;
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}
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handle_gunner_pain( var_0, var_1 )
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{
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var_0 endon( "death" );
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var_1 endon( "death" );
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var_0 endon( "dismount" );
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var_0 endon( "jumping_out" );
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for (;;)
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{
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var_2 = "flashbang";
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var_3 = var_0 common_scripts\utility::waittill_any_return( "damage", var_2 );
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var_4 = common_scripts\utility::random( var_0.turretpainanims );
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if ( var_3 == var_2 )
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{
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var_4 = var_0.turretflashbangedanim;
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var_0 animscripts\face::saygenericdialogue( "flashbang" );
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}
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var_0 docustomanim( var_1, var_4, 0 );
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var_1 notify( "pain_done" );
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}
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}
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turret_recenter()
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{
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turret_aim_straight();
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self waittill( "pain_done" );
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turret_aim_restore();
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}
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handle_gunner_death( var_0, var_1 )
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{
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var_0 endon( "dismount" );
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var_1 endon( "turret_cleanup" );
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var_0.deathanim = var_0.turretdeathanim;
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var_0.noragdoll = 1;
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var_0 waittill( "death" );
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level thread turret_cleanup( var_0, var_1 );
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}
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turret_cleanup_on_unload()
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{
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var_0 = self.ridingvehicle.mgturret[0];
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if ( isalive( self ) )
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{
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self.no_ai = undefined;
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self.nodrop = undefined;
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self.ignoreme = 0;
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self.a.special = "none";
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self.a.usingturret = undefined;
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self.deathanim = undefined;
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gunner_pain_reset();
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self.iscustomanimating = undefined;
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self.turretspecialanims = undefined;
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self.turretpainanims = undefined;
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self.onrotatingvehicleturret = undefined;
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self.getoffvehiclefunc = undefined;
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self stopuseturret();
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if ( isdefined( self.weapon ) )
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animscripts\shared::placeweaponon( self.weapon, "right" );
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}
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level thread turret_cleanup( self, var_0 );
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}
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turret_cleanup( var_0, var_1 )
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{
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if ( !isdefined( var_1 ) )
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return;
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var_1 notify( "kill_fireController" );
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var_1 notify( "turret_cleanup" );
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var_1 setmode( "manual" );
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var_1 cleartargetentity();
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var_1 setdefaultdroppitch( var_1.default_drop_pitch );
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if ( isdefined( var_0 ) )
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{
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var_0 clearanim( var_0.additiveusegunroot, 0 );
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var_0 clearanim( var_0.additiverotateroot, 0 );
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var_0 clearanim( var_0.turretspecialanimsroot, 0 );
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}
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var_1.fireinterval = undefined;
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var_1.closeenoughaimdegrees = undefined;
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var_1.firecontrollerfunc = undefined;
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var_1.turretstate = "free";
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var_1.aiowner = undefined;
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var_1.firetime = undefined;
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if ( isdefined( var_1.specialcleanupfunc ) )
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level [[ var_1.specialcleanupfunc ]]( var_0, var_1 );
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}
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turret_track_rotatedirection( var_0 )
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{
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self endon( "turret_cleanup" );
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self endon( "death" );
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var_0 endon( "death" );
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var_0 endon( "detach" );
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var_1 = "tag_aim";
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var_2 = self gettagangles( var_1 );
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turret_update_rotatedirection( "none" );
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for (;;)
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{
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var_3 = self gettagangles( var_1 );
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var_4 = anglestoright( var_2 );
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var_5 = anglestoforward( var_3 );
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var_6 = vectordot( var_4, var_5 );
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if ( var_6 == 0 )
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turret_update_rotatedirection( "none" );
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else if ( var_6 > 0 )
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turret_update_rotatedirection( "right" );
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else
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turret_update_rotatedirection( "left" );
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var_2 = self gettagangles( var_1 );
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wait 0.05;
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}
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}
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turret_update_rotatedirection( var_0 )
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{
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if ( !isdefined( self.rotatedirection ) || self.rotatedirection != var_0 )
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self.rotatedirection = var_0;
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}
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gunner_turning_anims( var_0 )
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{
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self endon( "death" );
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var_0 endon( "death" );
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self endon( "dismount" );
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var_0 endon( "turret_cleanup" );
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var_1 = 0.3;
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var_2 = 0.3;
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for (;;)
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{
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var_0 waittill( "new_fireTarget" );
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wait 0.05;
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if ( !isdefined( var_0.firetarget ) || self.iscustomanimating )
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continue;
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var_3 = undefined;
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if ( !var_0 turret_aiming_near_target( var_0.firetarget, var_0.closeenoughaimdegrees ) )
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{
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if ( var_0.rotatedirection == "right" )
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var_3 = self.additiveturretrotateright;
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else if ( var_0.rotatedirection == "left" )
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var_3 = self.additiveturretrotateleft;
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if ( isdefined( var_3 ) )
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{
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self setanimlimited( self.additiverotateroot, 1, var_1, 1 );
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self setanimknoblimited( var_3, 1, 0, 1 );
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while ( isdefined( var_0.firetarget ) && !var_0 turret_aiming_near_target( var_0.firetarget, var_0.closeenoughaimdegrees ) )
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{
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if ( self.iscustomanimating )
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break;
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wait 0.05;
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}
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self clearanim( self.additiverotateroot, var_2 );
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}
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}
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}
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}
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vehicle_passenger_2_turret( var_0, var_1, var_2, var_3 )
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{
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var_0.usedpositions[self.vehicle_position] = 0;
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maps\_vehicle_aianim::guy_cleanup_vehiclevars();
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guy_gets_on_turret( var_0, var_1, var_2, var_3 );
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}
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guy_goes_directly_to_turret( var_0, var_1, var_2, var_3 )
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{
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guy_gets_on_turret( var_0, var_1, var_2, var_3 );
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}
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#using_animtree("generic_human");
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guy_gets_on_turret( var_0, var_1, var_2, var_3 )
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{
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self endon( "death" );
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var_2 endon( "death" );
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self stopanimscripted();
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self notify( "newanim" );
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self.drivingvehicle = undefined;
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self.no_ai = 1;
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var_3 = %humvee_passenger_2_turret;
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if ( !isdefined( var_3 ) )
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var_3 = self.passenger_2_turret_anim;
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var_4 = maps\_vehicle_aianim::anim_pos( var_0, var_1 );
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var_5 = var_0 gettagorigin( var_4.sittag );
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var_6 = var_0 gettagangles( var_4.sittag );
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var_2 setdefaultdroppitch( 0 );
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var_2 thread turret_animate( var_2.passenger2turret_anime );
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self animscripted( "passenger2turret", var_5, var_6, var_3 );
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wait( getanimlength( var_3 ) );
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self stopanimscripted();
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var_2 turret_aim_restore();
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self useturret( var_2 );
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}
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turret_animate( var_0 )
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{
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if ( isdefined( self.idleanim ) )
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{
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self clearanim( self.idleanim, 0 );
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self.idleanim = undefined;
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}
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self setflaggedanimknobrestart( "minigun_turret", var_0, 1, 0, 1 );
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self waittillmatch( "minigun_turret", "end" );
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self clearanim( var_0, 0 );
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}
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turret_animfirstframe( var_0 )
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{
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self setanimknobrestart( var_0, 1, 0, 0 );
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self.idleanim = var_0;
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}
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firedirector( var_0 )
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{
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self endon( "death" );
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var_0 endon( "death" );
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self endon( "dismount" );
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var_0 endon( "kill_fireController" );
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var_0 thread turret_target_updater( self );
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wait 0.05;
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self thread [[ var_0.firecontrollerfunc ]]( var_0 );
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var_1 = undefined;
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for (;;)
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{
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var_1 = var_0.firetarget;
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while ( var_0 target_confirm( var_1 ) )
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{
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if ( var_0 turret_aiming_near_target( var_1, var_0.closeenoughaimdegrees ) )
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break;
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wait 0.05;
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}
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if ( var_0 target_confirm( var_1 ) && !self.ignoreall )
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var_0.dofiring = 1;
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while ( var_0 target_confirm( var_1 ) && !self.ignoreall && !self.iscustomanimating )
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wait 0.05;
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if ( var_0.dofiring || self.ignoreall )
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var_0.dofiring = 0;
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wait 0.05;
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}
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}
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target_confirm( var_0 )
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{
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if ( isdefined( self.dontshoot ) )
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return 0;
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if ( !isdefined( self.firetarget ) )
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return 0;
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if ( !turret_target_validate( var_0 ) )
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return 0;
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if ( var_0 != self.firetarget )
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return 0;
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return 1;
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}
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turret_target_updater( var_0 )
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{
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var_0 endon( "death" );
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self endon( "death" );
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var_0 endon( "dismount" );
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self endon( "kill_fireController" );
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self.firetarget = undefined;
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var_1 = undefined;
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var_2 = undefined;
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for (;;)
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{
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var_1 = self getturrettarget( 0 );
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var_3 = 0;
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if ( turret_target_validate( var_1 ) || !isdefined( var_1 ) )
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{
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if ( !isdefined( var_1 ) && isdefined( var_2 ) )
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var_3 = 1;
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else if ( isdefined( var_1 ) && !isdefined( var_2 ) )
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var_3 = 1;
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else if ( isdefined( var_1 ) && var_1 != var_2 )
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var_3 = 1;
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if ( var_3 )
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{
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self.firetarget = var_1;
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var_2 = var_1;
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self notify( "new_fireTarget" );
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}
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}
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wait 0.05;
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}
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}
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turret_target_validate( var_0 )
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{
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if ( !isdefined( var_0 ) )
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return 0;
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if ( isdefined( var_0.ignoreme ) && var_0.ignoreme )
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return 0;
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if ( issubstr( var_0.code_classname, "actor" ) && !isalive( var_0 ) )
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return 0;
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return 1;
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}
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set_manual_target( var_0, var_1, var_2, var_3 )
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{
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self endon( "turret_cleanup" );
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var_4 = self getmode();
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if ( var_4 != "manual" )
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self setmode( "manual" );
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if ( !isdefined( var_1 ) && !isdefined( var_2 ) )
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{
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var_1 = 1.5;
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var_2 = 3;
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}
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custom_anim_wait();
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self settargetentity( var_0 );
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self waittill( "turret_on_target" );
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if ( isdefined( var_3 ) )
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self waittill( var_3 );
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else if ( isdefined( var_2 ) )
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wait( randomfloatrange( var_1, var_2 ) );
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else
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wait( var_1 );
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custom_anim_wait();
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self cleartargetentity( var_0 );
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if ( isdefined( var_4 ) )
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self setmode( var_4 );
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}
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doshoot( var_0 )
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{
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self notify( "doshoot_starting" );
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self setanimlimited( self.additiveusegunroot, 1, 0.1 );
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self setanimknoblimited( self.additiveturretfire, 1, 0.1 );
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var_0.turretstate = "fire";
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var_0 thread fire( self );
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}
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fire( var_0 )
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{
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var_0 endon( "death" );
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self endon( "death" );
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var_0 endon( "dismount" );
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self endon( "kill_fireController" );
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self endon( "stopfiring" );
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self endon( "custom_anim" );
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for (;;)
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{
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self shootturret();
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wait( self.fireinterval );
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}
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}
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doaim( var_0 )
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{
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var_0.turretstate = "aim";
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var_0 notify( "stopfiring" );
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thread doaim_idle_think( var_0 );
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}
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doaim_idle_think( var_0 )
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{
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self notify( "doaim_idle_think" );
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self endon( "doaim_idle_think" );
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self endon( "custom_anim" );
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self endon( "doshoot_starting" );
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self endon( "death" );
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var_0 endon( "death" );
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var_1 = var_0.ownervehicle;
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var_2 = -1;
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for (;;)
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{
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if ( var_1 vehicle_getspeed() < 1 && var_2 )
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{
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self setanimlimited( self.additiveusegunroot, 1, 0.1 );
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self setanimknoblimited( self.additiveturretidle, 1, 0.1 );
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var_2 = 0;
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}
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else if ( var_1 vehicle_getspeed() >= 1 && !var_2 )
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{
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self setanimlimited( self.additiveusegunroot, 1, 0.1 );
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self setanimknoblimited( self.additiveturretdriveidle, 1, 0.1 );
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var_2 = 1;
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}
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wait 0.05;
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}
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}
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turret_gunner_custom_anim( var_0, var_1, var_2 )
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{
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self endon( "death" );
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var_0 endon( "death" );
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self endon( "dismount" );
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self endon( "jumping_out" );
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var_3 = self.turretspecialanims[var_1];
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custom_anim_wait();
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var_4 = var_0 reload_disable_safe();
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docustomanim( var_0, var_3, var_2 );
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if ( var_4 )
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var_0 reload_enable();
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}
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reload_disable_safe()
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{
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var_0 = 0;
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if ( !isdefined( self.disablereload ) || !self.disablereload )
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{
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var_0 = 1;
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self.disablereload = 1;
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}
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return var_0;
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}
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reload_enable()
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{
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self.disablereload = 0;
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}
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doreload( var_0 )
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{
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if ( isdefined( var_0.disablereload ) )
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return;
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self endon( "death" );
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var_0 endon( "death" );
|
|
self endon( "dismount" );
|
|
self endon( "jumping_out" );
|
|
|
|
if ( anim.chatinitialized )
|
|
thread maps\_utility::custom_battlechatter( "inform_reloading" );
|
|
|
|
docustomanim( var_0, self.turretreloadanim, 1 );
|
|
}
|
|
|
|
docustomanim( var_0, var_1, var_2 )
|
|
{
|
|
self notify( "do_custom_anim" );
|
|
self endon( "do_custom_anim" );
|
|
self.iscustomanimating = 1;
|
|
self.customanim = var_1;
|
|
var_0.turretstate = "customanim";
|
|
var_0 turretfiredisable();
|
|
|
|
if ( var_0 getbarrelspinrate() > 0 )
|
|
var_0 stopbarrelspin();
|
|
|
|
var_0 notify( "kill_fireController" );
|
|
self notify( "custom_anim" );
|
|
|
|
if ( isdefined( var_2 ) && var_2 )
|
|
var_0 turret_aim_straight();
|
|
|
|
self setanimknoblimitedrestart( self.turretspecialanimsroot, 1, 0.2 );
|
|
self setflaggedanimknobrestart( "special_anim", var_1, 1, 0, 1 );
|
|
|
|
for (;;)
|
|
{
|
|
self waittill( "special_anim", var_3 );
|
|
|
|
if ( var_3 == "end" )
|
|
break;
|
|
}
|
|
|
|
self clearanim( self.turretspecialanimsroot, 0.2 );
|
|
self setanimlimited( self.primaryturretanim, 1 );
|
|
self setanimlimited( self.additiveusegunroot, 1 );
|
|
|
|
if ( isdefined( var_2 ) && var_2 )
|
|
var_0 turret_aim_restore();
|
|
|
|
self.customanim = undefined;
|
|
self.iscustomanimating = 0;
|
|
var_0 turretfireenable();
|
|
thread firedirector( var_0 );
|
|
}
|
|
|
|
custom_anim_wait()
|
|
{
|
|
self endon( "death" );
|
|
|
|
if ( !isdefined( self.iscustomanimating ) )
|
|
return;
|
|
|
|
while ( self.iscustomanimating )
|
|
wait 0.05;
|
|
}
|
|
|
|
turret_aim_straight( var_0 )
|
|
{
|
|
if ( self getmode() == "sentry" )
|
|
return;
|
|
|
|
if ( !isdefined( var_0 ) )
|
|
{
|
|
var_1 = self gettagangles( "tag_flash" );
|
|
var_0 = ( 0, var_1[1], var_1[2] );
|
|
}
|
|
|
|
self.oldmode = self getmode();
|
|
self setmode( "manual" );
|
|
var_2 = anglestoforward( var_0 );
|
|
var_3 = var_2 * 96;
|
|
var_4 = self gettagorigin( "tag_aim" ) + var_3;
|
|
self.temptarget = spawn( "script_origin", var_4 );
|
|
self.temptarget.ignoreme = 1;
|
|
self.temptarget linkto( self.ownervehicle );
|
|
self cleartargetentity();
|
|
self settargetentity( self.temptarget );
|
|
self waittill( "turret_on_target" );
|
|
}
|
|
|
|
turret_aim_restore()
|
|
{
|
|
self cleartargetentity();
|
|
|
|
if ( isdefined( self.temptarget ) )
|
|
{
|
|
self.temptarget unlink();
|
|
self.temptarget delete();
|
|
}
|
|
|
|
if ( isdefined( self.oldmode ) )
|
|
{
|
|
self setmode( self.oldmode );
|
|
self.oldmode = undefined;
|
|
}
|
|
}
|
|
|
|
turret_aiming_near_target( var_0, var_1 )
|
|
{
|
|
var_2 = turret_get_angle_to_target( var_0 );
|
|
|
|
if ( var_2 <= var_1 )
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
turret_get_angle_to_target( var_0 )
|
|
{
|
|
var_1 = vectortoyaw( var_0.origin - self.origin );
|
|
var_2 = self gettagangles( "tag_flash" )[1];
|
|
var_3 = animscripts\utility::absangleclamp180( var_2 - var_1 );
|
|
return var_3;
|
|
}
|
|
|
|
lerp_out_drop_pitch( var_0 )
|
|
{
|
|
var_1 = maps\_utility::create_blend( ::blend_droppitch, 20, 0 );
|
|
var_1.time = var_0;
|
|
}
|
|
|
|
blend_droppitch( var_0, var_1, var_2 )
|
|
{
|
|
var_3 = var_1 * ( 1 - var_0 ) + var_2 * var_0;
|
|
self setdefaultdroppitch( var_3 );
|
|
}
|