570 lines
16 KiB
Plaintext
570 lines
16 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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initweapon( var_0 )
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{
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self.weaponinfo[var_0] = spawnstruct();
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self.weaponinfo[var_0].position = "none";
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self.weaponinfo[var_0].hasclip = 1;
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if ( getweaponclipmodel( var_0 ) != "" )
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self.weaponinfo[var_0].useclip = 1;
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else
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self.weaponinfo[var_0].useclip = 0;
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}
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isweaponinitialized( var_0 )
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{
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return isdefined( self.weaponinfo[var_0] );
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}
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setglobalaimsettings()
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{
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anim.covercrouchleanpitch = 55;
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anim.aimyawdifffartolerance = 10;
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anim.aimyawdiffclosedistsq = 4096;
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anim.aimyawdiffclosetolerance = 45;
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anim.aimpitchdifftolerance = 20;
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anim.painyawdifffartolerance = 25;
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anim.painyawdiffclosedistsq = anim.aimyawdiffclosedistsq;
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anim.painyawdiffclosetolerance = anim.aimyawdiffclosetolerance;
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anim.painpitchdifftolerance = 30;
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anim.maxanglecheckyawdelta = 65;
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anim.maxanglecheckpitchdelta = 65;
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}
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everusessecondaryweapon()
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{
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if ( animscripts\utility::isshotgun( self.secondaryweapon ) )
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return 1;
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if ( weaponclass( self.primaryweapon ) == "rocketlauncher" )
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return 1;
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return 0;
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}
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#using_animtree("generic_human");
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main()
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{
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self.a = spawnstruct();
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self.a.laseron = 0;
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self.primaryweapon = self.weapon;
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firstinit();
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if ( self.primaryweapon == "" )
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self.primaryweapon = "none";
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if ( self.secondaryweapon == "" )
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self.secondaryweapon = "none";
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if ( self.sidearm == "" )
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self.sidearm = "none";
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initweapon( self.primaryweapon );
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initweapon( self.secondaryweapon );
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initweapon( self.sidearm );
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self setdefaultaimlimits();
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self.a.weaponpos["left"] = "none";
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self.a.weaponpos["right"] = "none";
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self.a.weaponpos["chest"] = "none";
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self.a.weaponpos["back"] = "none";
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self.a.weaponposdropping["left"] = "none";
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self.a.weaponposdropping["right"] = "none";
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self.a.weaponposdropping["chest"] = "none";
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self.a.weaponposdropping["back"] = "none";
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self.lastweapon = self.weapon;
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self.root_anim = %root;
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thread begingrenadetracking();
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var_0 = animscripts\utility::usingrocketlauncher();
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self.a.neverlean = var_0;
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if ( var_0 )
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thread animscripts\shared::rpgplayerrepulsor();
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self.a.rockets = 3;
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self.a.rocketvisible = 1;
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self.a.pose = "stand";
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self.a.grenadethrowpose = "stand";
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self.a.movement = "stop";
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self.a.state = "stop";
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self.a.special = "none";
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self.a.gunhand = "none";
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self.a.prevputguninhandtime = -1;
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self.dropweapon = 1;
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self.minexposedgrenadedist = 750;
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animscripts\shared::placeweaponon( self.primaryweapon, "right" );
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if ( animscripts\utility::isshotgun( self.secondaryweapon ) )
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animscripts\shared::placeweaponon( self.secondaryweapon, "back" );
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self.a.needstorechamber = 0;
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self.a.combatendtime = gettime();
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self.a.lastenemytime = gettime();
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self.a.suppressingenemy = 0;
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self.a.disablelongdeath = !self isbadguy();
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self.a.lookangle = 0;
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self.a.paintime = 0;
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self.a.lastshoottime = 0;
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self.a.nextgrenadetrytime = 0;
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self.a.reacttobulletchance = 0.8;
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if ( self.team != "allies" )
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self.has_no_ir = 1;
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self.a.postscriptfunc = undefined;
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self.a.stance = "stand";
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self.chooseposefunc = animscripts\utility::choosepose;
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self._animactive = 0;
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self._lastanimtime = 0;
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thread enemynotify();
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self.baseaccuracy = 1;
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self.a.misstime = 0;
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self.a.nodeath = 0;
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self.a.misstime = 0;
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self.a.misstimedebounce = 0;
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self.a.disablepain = 0;
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self.accuracystationarymod = 1;
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self.chatinitialized = 0;
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self.sightpostime = 0;
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self.sightposleft = 1;
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self.needrecalculategoodshootpos = 1;
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self.defaultturnthreshold = 55;
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self.a.nextstandinghitdying = 0;
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if ( !isdefined( self.script_forcegrenade ) )
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self.script_forcegrenade = 0;
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setupuniqueanims();
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animscripts\weaponlist::refillclip();
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self.lastenemysighttime = 0;
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self.combattime = 0;
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self.suppressed = 0;
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self.suppressedtime = 0;
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if ( self.team == "allies" )
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self.suppressionthreshold = 0.5;
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else
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self.suppressionthreshold = 0.0;
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if ( self.team == "allies" )
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self.randomgrenaderange = 0;
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else
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self.randomgrenaderange = 256;
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self.ammocheatinterval = 8000;
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self.ammocheattime = 0;
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animscripts\animset::setup_run_n_gun();
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self.exception = [];
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self.exception["corner"] = 1;
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self.exception["cover_crouch"] = 1;
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self.exception["stop"] = 1;
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self.exception["stop_immediate"] = 1;
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self.exception["move"] = 1;
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self.exception["exposed"] = 1;
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self.exception["corner_normal"] = 1;
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var_1 = getarraykeys( self.exception );
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for ( var_2 = 0; var_2 < var_1.size; var_2++ )
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common_scripts\utility::clear_exception( var_1[var_2] );
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self.reacquire_state = 0;
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thread setnameandrank_andaddtosquad();
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self.shouldconserveammotime = 0;
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if ( !isdefined( level.disablemonitorflash ) )
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thread animscripts\combat_utility::monitorflash();
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thread ondeath();
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}
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weapons_with_ir( var_0 )
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{
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var_1[0] = "m4_grenadier";
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var_1[1] = "m4_grunt";
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var_1[2] = "m4_silencer";
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var_1[3] = "m4m203";
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if ( !isdefined( var_0 ) )
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return 0;
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for ( var_2 = 0; var_2 < var_1.size; var_2++ )
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{
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if ( issubstr( var_0, var_1[var_2] ) )
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return 1;
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}
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return 0;
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}
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setnameandrank_andaddtosquad()
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{
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self endon( "death" );
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if ( !isdefined( level.loadoutcomplete ) )
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level waittill( "loadout complete" );
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maps\_names::get_name();
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thread animscripts\squadmanager::addtosquad();
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}
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pollallowedstancesthread()
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{
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for (;;)
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{
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if ( self isstanceallowed( "stand" ) )
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{
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var_0[0] = "stand allowed";
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var_1[0] = ( 0, 1, 0 );
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}
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else
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{
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var_0[0] = "stand not allowed";
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var_1[0] = ( 1, 0, 0 );
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}
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if ( self isstanceallowed( "crouch" ) )
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{
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var_0[1] = "crouch allowed";
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var_1[1] = ( 0, 1, 0 );
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}
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else
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{
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var_0[1] = "crouch not allowed";
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var_1[1] = ( 1, 0, 0 );
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}
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if ( self isstanceallowed( "prone" ) )
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{
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var_0[2] = "prone allowed";
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var_1[2] = ( 0, 1, 0 );
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}
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else
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{
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var_0[2] = "prone not allowed";
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var_1[2] = ( 1, 0, 0 );
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}
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var_2 = self getshootatpos() + ( 0, 0, 30 );
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var_3 = ( 0, 0, -10 );
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for ( var_4 = 0; var_4 < var_0.size; var_4++ )
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var_5 = ( var_2[0] + var_3[0] * var_4, var_2[1] + var_3[1] * var_4, var_2[2] + var_3[2] * var_4 );
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wait 0.05;
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}
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}
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setupuniqueanims()
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{
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if ( !isdefined( self.animplaybackrate ) || !isdefined( self.moveplaybackrate ) )
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set_anim_playback_rate();
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}
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set_anim_playback_rate()
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{
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self.animplaybackrate = 0.9 + randomfloat( 0.2 );
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self.movetransitionrate = 0.9 + randomfloat( 0.2 );
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self.moveplaybackrate = 1;
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self.sidesteprate = 1.35;
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}
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infiniteloop( var_0, var_1, var_2, var_3 )
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{
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anim waittill( "new exceptions" );
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}
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empty( var_0, var_1, var_2, var_3 )
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{
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}
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enemynotify()
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{
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self endon( "death" );
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if ( 1 )
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return;
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for (;;)
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{
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self waittill( "enemy" );
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if ( !isalive( self.enemy ) )
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continue;
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while ( isplayer( self.enemy ) )
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{
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if ( animscripts\utility::hasenemysightpos() )
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level.lastplayersighted = gettime();
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wait 2;
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}
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}
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}
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initwindowtraverse()
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{
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level.window_down_height[0] = -36.8552;
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level.window_down_height[1] = -27.0095;
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level.window_down_height[2] = -15.5981;
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level.window_down_height[3] = -4.37769;
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level.window_down_height[4] = 17.7776;
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level.window_down_height[5] = 59.8499;
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level.window_down_height[6] = 104.808;
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level.window_down_height[7] = 152.325;
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level.window_down_height[8] = 201.052;
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level.window_down_height[9] = 250.244;
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level.window_down_height[10] = 298.971;
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level.window_down_height[11] = 330.681;
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}
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firstinit()
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{
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if ( isdefined( anim.notfirsttime ) )
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return;
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anim.notfirsttime = 1;
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animscripts\animset::init_anim_sets();
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anim.usefacialanims = 0;
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maps\_load::init_level_players();
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level.player.invul = 0;
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level.nextgrenadedrop = randomint( 3 );
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level.lastplayersighted = 100;
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anim.defaultexception = ::empty;
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initdeveloperdvars();
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setdvar( "scr_expDeathMayMoveCheck", "on" );
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maps\_names::setup_names();
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anim.animflagnameindex = 0;
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animscripts\init_move_transitions::initmovestartstoptransitions();
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anim.combatmemorytimeconst = 10000;
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anim.combatmemorytimerand = 6000;
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initgrenades();
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initadvancetoenemy();
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if ( !isdefined( anim.optionalstepeffectfunction ) )
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{
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anim.optionalstepeffectsmallfunction = animscripts\notetracks::playfootstepeffectsmall;
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anim.optionalstepeffectfunction = animscripts\notetracks::playfootstepeffect;
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}
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if ( !isdefined( anim.optionalstepeffects ) )
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anim.optionalstepeffects = [];
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if ( !isdefined( anim.optionalstepeffectssmall ) )
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anim.optionalstepeffectssmall = [];
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if ( !isdefined( anim.shootenemywrapper_func ) )
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anim.shootenemywrapper_func = animscripts\utility::shootenemywrapper_shootnotify;
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if ( !isdefined( anim.shootposwrapper_func ) )
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anim.shootposwrapper_func = animscripts\utility::shootposwrapper;
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anim.fire_notetrack_functions["scripted"] = animscripts\notetracks::fire_straight;
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anim.fire_notetrack_functions["cover_right"] = animscripts\notetracks::shootnotetrack;
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anim.fire_notetrack_functions["cover_left"] = animscripts\notetracks::shootnotetrack;
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anim.fire_notetrack_functions["cover_crouch"] = animscripts\notetracks::shootnotetrack;
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anim.fire_notetrack_functions["cover_stand"] = animscripts\notetracks::shootnotetrack;
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anim.fire_notetrack_functions["move"] = animscripts\notetracks::shootnotetrack;
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animscripts\notetracks::registernotetracks();
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if ( !isdefined( level.flag ) )
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common_scripts\utility::init_flags();
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maps\_gameskill::setskill();
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level.painai = undefined;
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animscripts\setposemovement::initposemovementfunctions();
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animscripts\face::initlevelface();
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anim.burstfirenumshots = animscripts\utility::array( 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 5 );
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anim.fastburstfirenumshots = animscripts\utility::array( 2, 3, 3, 3, 4, 4, 4, 5, 5 );
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anim.semifirenumshots = animscripts\utility::array( 1, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5, 5 );
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anim.badplaces = [];
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anim.badplaceint = 0;
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anim.player = getentarray( "player", "classname" )[0];
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initbattlechatter();
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initwindowtraverse();
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animscripts\cqb::setupcqbpointsofinterest();
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initdeaths();
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setglobalaimsettings();
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anim.lastcarexplosiontime = -100000;
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setuprandomtable();
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level.player thread animscripts\combat_utility::watchreloading();
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thread aiturnnotifies();
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}
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initdeveloperdvars()
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{
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}
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initbattlechatter()
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{
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animscripts\squadmanager::init_squadmanager();
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anim.player thread animscripts\squadmanager::addplayertosquad();
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animscripts\battlechatter::init_battlechatter();
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anim.player thread animscripts\battlechatter_ai::addtosystem();
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anim thread animscripts\battlechatter::bcsdebugwaiter();
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}
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initdeaths()
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{
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anim.numdeathsuntilcrawlingpain = randomintrange( 0, 15 );
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anim.numdeathsuntilcornergrenadedeath = randomintrange( 0, 10 );
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anim.nextcrawlingpaintime = gettime() + randomintrange( 0, 20000 );
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anim.nextcrawlingpaintimefromlegdamage = gettime() + randomintrange( 0, 10000 );
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anim.nextcornergrenadedeathtime = gettime() + randomintrange( 0, 15000 );
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}
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initgrenades()
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{
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for ( var_0 = 0; var_0 < level.players.size; var_0++ )
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{
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var_1 = level.players[var_0];
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var_1.grenadetimers["fraggrenade"] = randomintrange( 1000, 20000 );
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var_1.grenadetimers["flash_grenade"] = randomintrange( 1000, 20000 );
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var_1.grenadetimers["double_grenade"] = randomintrange( 1000, 60000 );
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var_1.numgrenadesinprogresstowardsplayer = 0;
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var_1.lastgrenadelandednearplayertime = -1000000;
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var_1.lastfraggrenadetoplayerstart = -1000000;
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var_1 thread setnextplayergrenadetime();
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}
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anim.grenadetimers["AI_fraggrenade"] = randomintrange( 0, 20000 );
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anim.grenadetimers["AI_flash_grenade"] = randomintrange( 0, 20000 );
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anim.grenadetimers["AI_smoke_grenade_american"] = randomintrange( 0, 20000 );
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animscripts\combat_utility::initgrenadethrowanims();
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}
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initadvancetoenemy()
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{
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level.lastadvancetoenemytime = [];
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level.lastadvancetoenemytime["axis"] = 0;
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level.lastadvancetoenemytime["allies"] = 0;
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level.lastadvancetoenemytime["team3"] = 0;
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level.lastadvancetoenemytime["neutral"] = 0;
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level.lastadvancetoenemydest = [];
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level.lastadvancetoenemydest["axis"] = ( 0, 0, 0 );
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level.lastadvancetoenemydest["allies"] = ( 0, 0, 0 );
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level.lastadvancetoenemydest["team3"] = ( 0, 0, 0 );
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level.lastadvancetoenemydest["neutral"] = ( 0, 0, 0 );
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level.lastadvancetoenemysrc = [];
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level.lastadvancetoenemysrc["axis"] = ( 0, 0, 0 );
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level.lastadvancetoenemysrc["allies"] = ( 0, 0, 0 );
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level.lastadvancetoenemysrc["team3"] = ( 0, 0, 0 );
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level.lastadvancetoenemysrc["neutral"] = ( 0, 0, 0 );
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level.lastadvancetoenemyattacker = [];
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level.advancetoenemygroup = [];
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level.advancetoenemygroup["axis"] = 0;
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level.advancetoenemygroup["allies"] = 0;
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level.advancetoenemygroup["team3"] = 0;
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level.advancetoenemygroup["neutral"] = 0;
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level.advancetoenemyinterval = 30000;
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level.advancetoenemygroupmax = 3;
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}
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aiturnnotifies()
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{
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var_0 = 0;
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var_1 = 3;
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for (;;)
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{
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var_2 = getaiarray();
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if ( var_2.size == 0 )
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{
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wait 0.05;
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var_0 = 0;
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continue;
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}
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for ( var_3 = 0; var_3 < var_2.size; var_3++ )
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{
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if ( !isdefined( var_2[var_3] ) )
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continue;
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var_2[var_3] notify( "do_slow_things" );
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var_0++;
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if ( var_0 == var_1 )
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{
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wait 0.05;
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var_0 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
setnextplayergrenadetime()
|
|
{
|
|
waittillframeend;
|
|
|
|
if ( isdefined( self.gs.playergrenaderangetime ) )
|
|
{
|
|
var_0 = int( self.gs.playergrenaderangetime * 0.7 );
|
|
|
|
if ( var_0 < 1 )
|
|
var_0 = 1;
|
|
|
|
self.grenadetimers["fraggrenade"] = randomintrange( 0, var_0 );
|
|
self.grenadetimers["flash_grenade"] = randomintrange( 0, var_0 );
|
|
}
|
|
|
|
if ( isdefined( self.gs.playerdoublegrenadetime ) )
|
|
{
|
|
var_0 = int( self.gs.playerdoublegrenadetime );
|
|
var_1 = int( var_0 / 2 );
|
|
|
|
if ( var_0 <= var_1 )
|
|
var_0 = var_1 + 1;
|
|
|
|
self.grenadetimers["double_grenade"] = randomintrange( var_1, var_0 );
|
|
}
|
|
}
|
|
|
|
begingrenadetracking()
|
|
{
|
|
if ( isdefined( level.disablegrenadetracking ) )
|
|
return;
|
|
|
|
self endon( "death" );
|
|
|
|
for (;;)
|
|
{
|
|
self waittill( "grenade_fire", var_0, var_1 );
|
|
var_0 thread maps\_utility::grenade_earthquake();
|
|
}
|
|
}
|
|
|
|
setuprandomtable()
|
|
{
|
|
anim.randominttablesize = 60;
|
|
anim.randominttable = [];
|
|
|
|
for ( var_0 = 0; var_0 < anim.randominttablesize; var_0++ )
|
|
anim.randominttable[var_0] = var_0;
|
|
|
|
for ( var_0 = 0; var_0 < anim.randominttablesize; var_0++ )
|
|
{
|
|
var_1 = randomint( anim.randominttablesize );
|
|
var_2 = anim.randominttable[var_0];
|
|
anim.randominttable[var_0] = anim.randominttable[var_1];
|
|
anim.randominttable[var_1] = var_2;
|
|
}
|
|
}
|
|
|
|
ondeath()
|
|
{
|
|
if ( isdefined( level.disablestrangeondeath ) )
|
|
return;
|
|
|
|
self waittill( "death" );
|
|
|
|
if ( !isdefined( self ) )
|
|
{
|
|
if ( isdefined( self.a.usingturret ) )
|
|
self.a.usingturret delete();
|
|
}
|
|
}
|